I changed the ledge detection subsystem with the MrTapa's system. Multiplayer Github Entegrated version and the link in the video: github.com/cen... MrTapa's ledge detection system's repository: github.com/MrT...
This works only with GASP (Game Animation Sample Project) based projects. If you are not using it as base, you have to do more things for make it work.
bro can you help me ? I don't know why but my character is doing climbing animations in the landscape when it's not exactly flat like a bump or a rise and i it's hapening a lot of time when i jump. Is there a way to correct this ?
hey bro ...there is a slightly problem ..if for example have a weapon attached to the hand ,when we climb up and turn , it will turn in the air before reaches the top and it will stay in the air :D ...how we fix that any ideeas ? :D (ofcource if nothing in hand there no problem canot turn untill reaching the top on the mesh then turn :D)
@@umutfarukdilli oh just checked and actualy i didnt forgot that :)))))) something else causing the issue (mention that i first loot the weapon from ground ,then is attached to the hand on child actor)
Hey bro. I an curious. Is it neccessary to add AC_TraceTraversal_Calculation to CharacterSandbox? I look at your code and it still add the component if not valid. :)
Yeap, if you forget to add, i add it with code. If you want to change the DEFAULT SETTINGS, you have to add, otherwise you can not change the defaults.
Idk i didnt delete anything. There is two components because, the "Calculations" component is doing calculations and its coded by MrTapa. And the other one that we are using, for entegrating MrTapa's component into MotionMatching sample project.
@@umutfarukdilli i know man ..i want to say that you are good :)...im getting there haha :D ....,thanks for the component you easy our work more haha don;t have to brain burn miself more haha ....anyways if you could do it jump over stretched heights will be nice haha (like 2.5 height and .3 stretch on top ) :)) ...will be like playing the climb up anims and then right away play the drop down from heights :)) because there no space to go up on top wall ....( hope i explained what i was trying to do :))))