I made a Discord! Come chat with fellow Spine users and get help from the community here: discord.gg/Uad6EwJ4bx And if you want more in depth mentoring and help from me personally, you can join me at Spine Quest Academy! Join now and become one of my FREE founding members! www.skool.com/spine-animation-w-anipalooza-2193/about
I just got a new job opportunity and need to learn Spine for it. I'm so grateful to find these tutorials, thank you for all the effort you put into these- they are so well done.
These are honestly the best tutorials I've seen for any 2D rigging software, not just spine. You speak clearly and quickly and offer a recap section at the end and your visuals are at a perfect speed that I'm not jacking it up to x2.. but also able to follow along perfectly. Thanks.
In Photoshop, Illustrator and other softwares. It's best practice to draw the parts in different layers, like head, arms, body etc. so you don't have to cut them again one by one after you finished your character.
I'm a traditional animator trying to get into spine and this is by far the best tutorial (series?) I've found... broken down so well ... i think I'll be able to follow along great... please keep them coming
@@siv9394 I promise I'm still working on things!!! Trying to plan out the whole thing at once instead of going one by one. It's just such a slow burn that way unfortunately 😅
thank you for this! there's another great tip for finding out pixel dust, in addition to the layer bounds. Put all the layers in a group and in blending options give the group a stroke. it will immediately show all those rogue pixels
Oh, this actually had some great advice, I also learned something new! I had no idea of the content aware fill! For the naming, I think you can avoid putting "witch" or "w" in the name in case you want to add skins to take advantage of automatic slot and skin placeholder population when importing new skins. Instead, I'd place "witch" as a skin folder name if it has to be specified. I'm also surprised you didn't match the position of the various directions in the middle of your guides, but I guess we'll see that in the next video? If you don't want to download all the other scripts, just clicking on the highlighted text at 6:52 will download the latest version of just that script! Overall, great job! I'm looking forward to the next parts.
Ahh thanks so much! Really cool to know you've seen these now too, I've learned a lot from you over the past few years! Yeah, I agree I went a little overboard on the naming convention there. Honestly I think in the actual file I just named that asset "hairTuffL", and I probably should have put that for my shorthand. That's how I would do it if I had to work with two characters in the same file though (like if she had a little cat companion!). For matching the positions, do you mean stacking the different views on top of each other in the PSD? I do that in Spine later, but if there's a different technique I'm not aware of I'd love to hear it! I'm always looking for ways to speed up my process.
Wow, this tutorial is awesome! You covered all the tricks and tips perfectly. I've watched so many tutorials before, and some were boring or didn't cover everything. But your video is super engaging and goes into all the details. Can't wait for your next tutorials!
FYI you can also just put the photoshop scripts in your Presets/Scripts folder e.g. - C:\Program Files\Adobe\Adobe Photoshop 2024\Presets\Scripts so it shows up under File > Scripts in Photoshop and you won't have to browse for it every time you need to export
@@a.aspden truth! Hilariously enough, I literally JUST took the time to do this yesterday. I was always just too lazy to take the time to put it in the script folder 🤣
Okay guys i just learn spine today, I'm broke so I can't afford any adobe products yet. how do I export my images to spine2d? Im a Clip Studio Paint user. also, this really superb tutorial! thank you.
I have a question, wouldn’t it be easier to create a turn around sheet using A.I artificial intelligence Dall•E and let it create a turnaround sheet for the character? That’s what I do?
Possibly! I haven't explored much AI generated art workflows yet myself, but I imagine that if you're able to get consistent quality from Dall-E that meets your expectations then it could be a great solution. My experience so far with AI generated anything is that it's a good starting point for frontloading a lot of the initial tasks, and then you can clean up and refine as necessary.
@@Anipalooza Give it a shot it definitely takes care of the petty, nuisance activities when it comes to animating. For example YOU: “Color in all my frames, Give me a frame by frame of the character walking, give me mouth forms that matches my character, draw my character with different reaction,” things that would take you hours to do can now be simplified and it’s free!
@@clefawntravels I will DEFINITELY take a look at this. Part of my video delays is not having the time or resources to make good looking art fast enough. I'd love to pay a human artist, but that can't happen until I have money to pay them. So free sounds great to me!
I will says a a new illustrator, I am really tired of learning 5-6 obscure programs just to ATTEMPT APPLY for a job, it's just too overwhelming. I just want to paint dammit! That being said, this was great, thank you. Sigh.
It will be here eventually! I'm currently doing a huge rework of my channel and workflow so I can have an easier time making these, but it's still a plan! ✨