You Sir are amazing with all this work you have done and I can’t wait to see this finished I definitely would love to buy this on a original cartridge for my Mega Drive
"Doc Robot, huh? So what's your doctorate in?" "Yes." "Huh?" "I mean, my doctorate is in 'yes'." "I don't get it." "My doctorate is in *everything*, you complete... No, no, let's just get this over with..."
megaman on Nes 8bit has small characters and in this new version for genesis the characters are much bigger but the jump is very low due to the bigger characters you should increase the jump which is practically the same as the nes version since the characters are small, I hope who can adjust this, the game has an extra difficulty due to the low jump, in fact it is not that it is low but it is curved in the distance when jumping forward, I hope you understand
I had a pretty funny thought about the 2nd stage - since this Doc Robot has every Robot Master's power, it presumably also has every Robot Master's weakness. When he shoots at Mega Man in that enlarged state in such a small room, there's no way he isn't accidentally hitting himself. With one of his own weakness weapons.
0:10 I like how it uses Time Stopper to actually fight fair, essentially giving the player a moment to process and plan their evasion to the incoming assortment of simultaneous attacks without letting them preemptively run into them in a panic before they're even fully launched
Having Phase 2 of this boss use some background trickery is an awesome, creative design. Caught me completely off guard, and leans into the Genesis strengths and vibes. Awesome work!!
@@uttdcentral9700yeah, its not too hard to distinguish what stage its going to remix, like, if it uses bright man assets its gonna be the bright man remix, if it uses the drill man assets, its a drill man remix And considering how this doc robot boss does not exist in mm4, i guess its pretty obvious too that this is the ex mode Common sense 101 basically
Sizzling Circuits, this is intense! Ok so here's the combat analysis I got: Looking closely, this Doc Robot in particular has absorbed the Special Weapons of, in order: Bombman, Cutman, Elecman, Fireman, Gutsman, Iceman, Airman, Bubbleman, Crashman, Flashman, Heatman, Metalman, Quickman, Woodman, Geminiman, Hardman, Magnetman, Needleman, Shadowman, Snakeman, Sparkman, and Topman. That's a total of 22 weapons, the biggest loadout seen so far on *any* Robot Master! Very impressive! The Doc Robot then proceeds to open with Flash Stopper, a wise choice. Considering he could then get free damage on Rock, this is what I would pick were I in his metallic, presumably clanging shoes. The Doc Robot then fires Air Shooter, but then I notice in a similar pattern that Needle Canon, Search Snake, Magnet Missile, and Bubble Lead are all fired. The fact that their firing pattern has copied that of the Air Shooter is certainly an intresting property, and from here my guess is that the Doc Robot may have a Revolver Buster (like Fakeman). Rock is now forced to slide into the path of the Magnet Missile due to the shot from the Needle Canon, but one thing I find admittedly curious is that the Crash Bomb doesn't cling to the boss shutter for area denial. Nonetheless, the attacks are dodged (just barely for the Magnet Missile) and the Bubble Lead is destroyed. The Doc Robot leaps 3 times to get closer to Megaman, closing the distance before firing a trio of Tops and a Shadow Blade. Within this time, he takes chip damage from an uncharged bustershot and a somewhat considerable hit from a Chargeshot. Not letting up, the Doc Robot fires Quick Boomerangs and a Rolling Cutter. Oddly, the Shadow Blade doesn't come back, but the other 2 do. As the tops descend, the Doc Robot heats up and lets loose an Atomic Tackle. The move is dodged by Rock who lets loose another pointblank Charge Shot. Getting some distance by sliding away, a Metal Blade and a Hyper Bomb is dodged. Another odd thing to note is that the explosion range of the Hyper Bomb seems to have been nerfed from the Megaman 1 version. A Thunder Beam is fired in the hopes of forcing Rock to stay on the ground and take a hit from the Fire Storm, but no suck luck. Doc Robot takes another Chargeshot before leaping high into the air and letting off a Spark Shot, presumably in the hopes of stunning Rock. Another Metal Blade is dodged, this time accompanied by an Ice Slasher, in the hopes of freezing Rock. A second Elec Beam lights up the air as the blue robot is forced to jump, and the Doc Robot leaps high once again. This time a Hyper Bomb is fired to corner Rock and a Spark Shot is loosed, with the shot being fired to where Rock will presumably be, Rock is forced to jump. A Fire Wave is fired, and then an Ice Slasher, in the hopes that if Rock's timing is off, he will be hit by one or the other (or, if the Doc Robot is lucky, both of them). Alas, the boss robot takes a Charge Shot to the face for his efforts. The damage is starting to add up. Switching to the heavy hitters, a pair of Hard Knuckles are launched, followed up with a slam to the ground and a Guts Boulder, shaking the ground to stun Rock before firing the boulder. Leaves are launched in the air before changing to the Gemini Mirror, and the duo of Doc Robots fire a Metal Blade several times. Alas, the wear and tear is starting to show, as Doc Robot moves slower than I would've thought he would under duress. Taking a trio of Charge Shots, the Doc Robot turns red and shakes, possibly overheating. He's in no state to continue fighting as he leaps twice to gain some kinetic energy before leaping high into the cieling. I was *not* expecting a second phase, to be honest. Judging from how the image is blurry (presumably distorted from heatwaves) and the Doc Robot being red, he is certainly overheating. It looks like he's been connected to the room itself? A suprise to be sure, but a welcome one. Given the weapons of choice in this phase (Metal Blade, Spark Shot, Leaf Shield, Fire Storm, and Elec Beam) my best guess is that for Metal Blades, he's using metal from the room itself, the electricity from Thunder Beam and Spark Shot is the Electricity coursing from the room, and Fire Storm to get rid of overheating. From a narritive standpoint, my guess is that Ice Slasher and Air Shooter are being used internally to try to cool down the Doc Robot, the Hyper Bomb and Crash Bomb are too dangerous to let off from the sheer heat, and Atomic Fire would only accelerate the process. Indeed, judging from the lifebar, Doc Robot is very heavily overheating and thus is on a timelimit to destroy his cerulean enemy. It's not enough, as eventually his systems fail and the room returns to normal. Standing victorious, Rock proves once more why his title is the Blue Dragon. Overall, given how much the Doc Robot threw at you, I'm suprised you didn't even get hit. I would've panicked a few times! Amazing job!
Normally someone would skim through and say "I ain't reading allat!" but I have to say, your writing skills made me read, allat. Such an in-depth breakdown of every electrical impulse that went through doc-robot's circuit board brain... The strategic value of each move that regardless of it's planning, fell flat.
Yes a new update! And it looks like Doc Robot has returned & got a massive upgrade & judging by the tile sprites,he'll be one of the EX Bosses in the Wily Stages when playing in EX Mode,seriously man keep up the great work! 👍
This looks great. I've always wanted to see someone do something like duo-doc robot fights and have them done like the Mega Man 10 weapon archive where you fight em throughout the stage. But man this is so much cooler than that.
I loved the Air Man move, Id love to see some more combos. What if he turned the leaf shield into crash bombers and shot them out from the sky down onto the arena as an alternative attack? Maybe he could do a second or third wave of these with the Bombs and maybe a mixture of both.
I really want to listen to this wily boss remix, it goes really hard but I can't find it anywhere. Hopefully whenever the game is done we'll have a rip of it soon.
So if I got it right, the second part of the boss is to solely survive the attacks? It's an interesting concept that almost no one used, if at all back then.
I wanted crash bomb to actually stick on the wall and explode after a bit But I feel like because of hardware limitations, a good amount of the projectiles were simplified
But wait, there's more! You can get a total of 86 Robot Master weapons if you take from all 11 (mainline numbered) games, and an additional 20 weapons from the 5 Gameboy games (Enker, Ballade, Punk, Terra, and the Mega Man World 5 robots) and "Mega Man & Bass" for free!
Watch in 60fps (put it in 720p), the blinking effect when bosses get hit doesn't display properly in 30fps. It's a youtube only problem, works fine in-game.
It’s amazing that you have this running on 16bit Genesis hardware! You’re really pushing it to its limits (obviously an emulator is probably used sometimes but there are still many limitations ).
I've never liked doc robot (Him and his stages are the reason why I don't like Mega Man 3) but even I want nothing more then to fight this version in game.
I love the concept. It would also be a pretty nice touch if it showed some confusion in its animation, like the Archie comics version, which was so confused by having all MM2 robot masters inserted at once it literally wanted to be destroyed.
I so hope the OST is dropped when this game is finished, because CHRIST THIS FUCKING WILY BOSS THEME IS ABSOLUTELY GOBSMACKING and i cannot wait to hear it in full crispness.