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Ultimate Doom: Episode 2 - UV-Max Speedrun in  

Zero Master
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6 сен 2024

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Комментарии : 146   
@Samulisami
@Samulisami 7 месяцев назад
My god that imp punching was satisfying lol.
@romerogoon
@romerogoon 7 месяцев назад
Absolutely. Those first three @01:30 was absolutely stunning. Have that!
@bagelgeese_real
@bagelgeese_real 7 месяцев назад
He really said “Violence is infact, the answer”
@Jyli777
@Jyli777 Месяц назад
That gibing sound is literally something, that sounds like an ASMR for me
@elmaminsk5411
@elmaminsk5411 7 месяцев назад
Okay, I planned doing it sometimes, and this video inspired me to finish this. Here's a propability for each demon to be killed with n berserked punches assuming he doesn't get damage from any other source and we have independent uniform distribution of each strike (which actually isn't the case in Doom, but... sort of) Zombieman 1 punch: 100% Expected value to die: 1 punch Shotgunner: 1 punch: 90% 2 punches: 10% Expected value to die: 1.1 punches Imp: 1 punch: 80% 2 punches: 19% 3 punches: 1% Expected value to die: 1.21 punches Lost Soul: 1 punch: 60% 2 punches: 34% 3 punches: 5.6% 4 punches: 0.39% 5 punches: 0.01% Expected value to die: 1.4641 punches Pinky: 1 punch: 30% 2 punches: 49% 3 punches: 17.5% 4 punches: 3.15% 5 punches: 0.329% 6 punches: 0.0203% 7 punches: 0.00069% 8 punches: 0.00001% Expected value to die: ~1.949 punches Cacodemon: 2 punches: 1% 3 punches: 27.3% 4 punches: 37.98% 5 punches: 22.722% 6 punches: 8.3352% 7 punches: 2.16144% 8 punches: 0.42585% 9 punches: 0.0662731% 10 punches: 0.00831312% 11-20 punches: less than 0.001% Expected value to die: ~4.187 punches Baron: 5 punches: 0.001% 6 punches: 0.7992% 7 punches: 6.71895% 8 punches: 17.74467% 9 punches: 24.73618% 10 punches: ~22.49366% 11 punches: ~14.91666% 12 punches: ~7.71486% 13 punches: ~3.25191% 14 punches: ~1.15179% 15 punches: ~0.35046% 16 punches: ~0.09313% 17 punches: ~0.02189% 18-50 punches: less than 0.01% Expected value to die: ~9.636 punches Thanks for your attention, Doom is a very cool game!
@DoomDodgers
@DoomDodgers 7 месяцев назад
I was smiling through the entire second level.
@JangianTV
@JangianTV 7 месяцев назад
Smiling like a Caco?! 😁
@lecoindugamer7644
@lecoindugamer7644 7 месяцев назад
Cacos are great
@thedkm-4894
@thedkm-4894 7 месяцев назад
@@lecoindugamer7644 They are so lovely :3
@silentone3852
@silentone3852 7 месяцев назад
Zero Master making life a living Hell for the demons as usual 😎
@garethdean6382
@garethdean6382 7 месяцев назад
Well,hell or not, nothing ends up *living* very long...
@thedkm-4894
@thedkm-4894 7 месяцев назад
@@garethdean6382 haha, hell yeah. x)
@danielja1832
@danielja1832 7 месяцев назад
01:32 for the punching section. One of the finest pieces of work I've seen in a long time.
@The1RandomFool
@The1RandomFool 7 месяцев назад
I like the amount of punching in this run.
@williammueller8253
@williammueller8253 7 месяцев назад
* Puts away rocket launcher * proceeds to beat them to death with hands
@TritonTv69420
@TritonTv69420 7 месяцев назад
What an ABSOLUTE LEGEND!
@kinetic03
@kinetic03 7 месяцев назад
I had no idea about that rocket grab on e2m4, insane you used it in the run
@BeheadedKamikaze
@BeheadedKamikaze 7 месяцев назад
I didn't notice the numbers go up the first time I watched this, until later when I read the description. At first I thought he was just showing off, trying to make things more 'interesting' with all that 'extra' health, haha
@ZeroMaster
@ZeroMaster 7 месяцев назад
there's no rocket launcher on the level and it sits quite far behind the wall while being in the east direction so I'm not surprised it wasn't used before, heh
@aaz1992
@aaz1992 7 месяцев назад
The legend is back!
@thedungeondelver
@thedungeondelver 7 месяцев назад
_You_ are the only thing they _fear_ . _Rip and tear_ until it is _done_ .
@limekayo5222
@limekayo5222 7 месяцев назад
Awesome run from the master
@jimmmyz169
@jimmmyz169 7 месяцев назад
Best birthday gift EVER!!
@vincentwatkins1892
@vincentwatkins1892 7 месяцев назад
That extended HUD must help a lot with ensuring you caught every straggler.
@theYTfox
@theYTfox 7 месяцев назад
My man putting that berserk to WORK
@BladeTrain3r
@BladeTrain3r 7 месяцев назад
That disdain for the chainsaw on M2 😂 The way you do it all so smoothly makes it look like something anyone can do, and then you actually attempt it and realise no... this took EFFORT. Always a pleasure to watch though.
@marounasmar9012
@marounasmar9012 7 месяцев назад
I loved playing doom when i was 12, and still… but i have never seen this berserk mode ever, congrats on your effort and consistency, it really needs patience and practice… so satisfying 👍🏻
@user-ho7qg1fz6h
@user-ho7qg1fz6h 7 месяцев назад
Amazing skill! Great pleasure to watch!
@yawg691
@yawg691 7 месяцев назад
Even just purely as an "I like to watch and see when the numbers turn blue" spectator standpoint, I appreciate you using extended hud for this one.
@RussianSevereWeatherVideos
@RussianSevereWeatherVideos 7 месяцев назад
That second map imp fist slaughterfest was beyond satisfying
@Bytefyre
@Bytefyre 7 месяцев назад
GGs, ZM! Well done!
@JJS563
@JJS563 7 месяцев назад
Was beserk always used this much in the speedruns? Feels way more prevalent here Excellent stuff man
@ESTERZEOFF
@ESTERZEOFF 7 месяцев назад
Hand damage with berserk can deal massive damage output, sometimes even higher than the average of a rocket, plus hitting your fist is faster than shooting rockets
@exit322
@exit322 7 месяцев назад
It was probably always most prevalent in E2 for sure. It doubly saves time because you don't have to go out of your way for ammo near as much
@levesteM
@levesteM 7 месяцев назад
It's mostly used in UV-Max runs, since it makes killing demons very fast. Runs that don't require 100% kills mostly just use it as a health pack.
@exit322
@exit322 7 месяцев назад
@@levesteM yep 100% agree. But it does take skill, it's not something I've ever been great at using
@matthewcarson3736
@matthewcarson3736 7 месяцев назад
A part of it is also ammo conservation. This episode is particularly stingy with the stuff.
@tenhundredkills
@tenhundredkills 7 месяцев назад
E2M2 was just so satisfying to watch. GIBS GALORE!
@Stokkolm
@Stokkolm 7 месяцев назад
If they make another Doom movie, I really hope they include a scene of Doomguy repeatedly slapping a Baron of Hell's ass while he's fighting a Cacodemon.
@borntorice
@borntorice 7 месяцев назад
An Imp was standing at a gap. A fist punched into the gap and teared that imp into meat, before it felt the pain.
@jamez6398
@jamez6398 7 месяцев назад
I love how the only enemy in Doom 1 you can punch without the risk of them attacking you and instantly damaging you in an unavoidable way is the cyberdemon, even though they have the most catastrophic damage output if you do mess up. In Doom 1 you don't have pain elementals, which you can bezerk punch without retaliation because they need room to spawn lost souls, so you have fewer enemies that you can't mitigate the risk of taking damage from whilst punching, and there's no super shotgun, so bezerk punching is also way more necessary for fast UV Max speedruns because without the super shotgun, the bezerk fist is the highest DPS weapon apart from the rocket launcher, and rocket ammo is scarcer than shells, it is only situationally useful because in close quarters it will blow you up, and the plasma rifle and BFG, which have even scarcer ammo and they are completely unavailable in episode 1, and when they do become available in the other episodes, the baron becomes a regular enemy that end up becoming plasma sponges that soak up all your plasma ammo because they have loads of health and you gotta prioritise your plasma to kill them because they have loads of health and they'll otherwise take forever to kill which is undesirable in a UV Max speedrun if you're trying to do well. The risk of getting attacked and damaged in an unavoidable way whilst trying to be aggressive in order to be fast must be a nightmare when UV Maxing Doom 1 because if RNG goes against you, you have to slow down to avoid dying, and there's nothing you can do about it. Especially because stunning the enemy with your bezerk punches is always less than 100% guaranteed no matter which enemy it is, there's always a chance your bezerk punch doesn't stun them and then they can attack you and you're point blank so you will get hit instantly and be unable to dodge in order to avoid damage. RNG must be a nightmare when going for fast UV Max speedruns of Doom 1...
@mrwiffler9942
@mrwiffler9942 7 месяцев назад
A paragraph (from Ancient Greek παράγραφος (parágraphos) 'to write beside') is a self-contained unit of discourse in writing dealing with a particular point or idea. Though not required by the orthographic conventions of any language with a writing system, paragraphs are a conventional means of organizing extended segments of prose.
@jamez6398
@jamez6398 7 месяцев назад
​@@mrwiffler9942 Paragraphs are vastly overrated. I'll never use them. People should just read my comment anyway.
@Doom2isthebestW55
@Doom2isthebestW55 7 месяцев назад
Best in the worlds casual playthrough:
@BeheadedKamikaze
@BeheadedKamikaze 7 месяцев назад
Welcome back to punching demons with Zero Master ❤
@Nob1ej0n
@Nob1ej0n 7 месяцев назад
Very interesting. I just made my own video about this episode, so it's fun to see how you went through this with recent experience in the same maps.
@almostmatt1tas
@almostmatt1tas 7 месяцев назад
Well done!
@dyslexick
@dyslexick 7 месяцев назад
The best to ever do it, still doing it. 💯 🔥
@MRTINCO99
@MRTINCO99 7 месяцев назад
Literally punching its way through What a doom slayer!я 🤟
@KrunoslavSaho
@KrunoslavSaho 7 месяцев назад
Thank you for the video. :D
@thedkm-4894
@thedkm-4894 7 месяцев назад
10:17 Yes, man you're quite right to help those lovely Cacodemons against that stupid Barron, I can't stand them, I hate them.
@Kaneda2019
@Kaneda2019 7 месяцев назад
Can't wait for Inferno!
@Ironstarfish
@Ironstarfish 7 месяцев назад
As a kid I never used the berserk or chain gun that much which is why I had alot of ammo issues
@Fevett1
@Fevett1 7 месяцев назад
happy new year guys :D
@ninjaDu59
@ninjaDu59 7 месяцев назад
My absolue Idol...would love to be able to play like Zero Master
@harsildragon1255
@harsildragon1255 7 месяцев назад
That was a real fast and great box carrier :D
@floridaman6982
@floridaman6982 7 месяцев назад
Some of these maps are so mazey i still get lost on them. Unreal how you fly through these spaces
@SpacialKatana
@SpacialKatana 7 месяцев назад
Dude some of those Berserk runs...my word 🤣
@harsildragon1255
@harsildragon1255 7 месяцев назад
..and master does it again
@Azguella
@Azguella 7 месяцев назад
I had forgot that berserk powerup lasted for whole level
@user-tv3yx4ts9k
@user-tv3yx4ts9k 7 месяцев назад
Technically... no.
@BeheadedKamikaze
@BeheadedKamikaze 7 месяцев назад
@@user-tv3yx4ts9k You're correct - but in all the ways that matter, it does
@De-M-oN
@De-M-oN 7 месяцев назад
@@user-tv3yx4ts9k you mean its a bug?
@user-tv3yx4ts9k
@user-tv3yx4ts9k 7 месяцев назад
@@De-M-oN Doom Wiki: "The manuals for The Depths of Doom, the Doom Collector's Edition, and Steam releases incorrectly list the Berserk as a timed pickup. The original paper manuals state the item lasts the whole level, which in practice is more accurate but this is also technically incorrect. Rather, the game's code defines the Berserk state to have an exceedingly long timer that in practice no one will ever exceed at somewhere around 4.3 billion "tics" which translates to nearly 4 years of in-game time."
@isawedthedemons
@isawedthedemons 7 месяцев назад
@@user-tv3yx4ts9k maybe zeromaster can make it a goal to be the first person to let the time run out on a berserker powerup. it'll only take 4 years and a backup generator.
@retrokid104
@retrokid104 7 месяцев назад
Jesus Christ, this took me about two hours the last time I played this.
@Jane-qh2yd
@Jane-qh2yd 7 месяцев назад
Phenomenal as always. I was wondering if you're ever planning on bringing some other shooters to the channel like Quake or Doom Eternal, or if you're planning on sticking to Doom for the foreseeable future
@mrwiffler9942
@mrwiffler9942 7 месяцев назад
He has heaps Eternal stuff. There's a playlist. He posted the first 100% ultra-nightmare run. No Quake though.
@Jane-qh2yd
@Jane-qh2yd 7 месяцев назад
@@mrwiffler9942 Oh I know he has played Eternal before, but I wanted to know if he'd try some mod like the Kaiser campaign or any other mod. Also quake seems something right up his alley too
@Cryoinsane
@Cryoinsane 7 месяцев назад
The goat of europe returns
@user-tv3yx4ts9k
@user-tv3yx4ts9k 7 месяцев назад
One punch guy.
@jessebillson
@jessebillson 7 месяцев назад
This run is completely bezerk!!
@Shur546
@Shur546 7 месяцев назад
OMG, dude! Episode 2 is extrimely punchy!
@Lucario4thewin
@Lucario4thewin 7 месяцев назад
Doom didn't make us men. It made us slayers.
@Dadbod007
@Dadbod007 7 месяцев назад
Just watched your icon of sin pacifist run. Very cool
@liam.3d265
@liam.3d265 7 месяцев назад
hell yeah
@user-th4fp9kr8u
@user-th4fp9kr8u 7 месяцев назад
You're the greatest!!
@damsarotti
@damsarotti 7 месяцев назад
Incredible run!! I thought souls where included in Ultimate Doom in the enemy count for UV-MAX. Guess not.
@ch3ng90
@ch3ng90 7 месяцев назад
Awesome!
@slowboat8452
@slowboat8452 7 месяцев назад
tremendous
@juanchol21
@juanchol21 7 месяцев назад
Nice
@steveskipper6473
@steveskipper6473 7 месяцев назад
Spare a thought for the individuals that Google "extreme fisting" and are directed to this video.
@user-nh2rx2dp8g
@user-nh2rx2dp8g 7 месяцев назад
Шикарно
@anthonymentalewicz5143
@anthonymentalewicz5143 7 месяцев назад
felt like i was watching a "tyson only uv max"
@user-wp7ex2oj4p
@user-wp7ex2oj4p 7 месяцев назад
cool e2all
@Spectans1
@Spectans1 7 месяцев назад
When Master's around, demons should run.
@oppeer3868
@oppeer3868 7 месяцев назад
very good
@Deaffitness2005
@Deaffitness2005 7 месяцев назад
You are best man world 💪❤️ i from Italy 🇮🇹 😊
@thedkm-4894
@thedkm-4894 7 месяцев назад
Italy Womens :3
@JM_andtheArgonauts
@JM_andtheArgonauts 7 месяцев назад
this is exactly what doom should be: super fast beserking. 😁
@garethdean6382
@garethdean6382 7 месяцев назад
Aaah bliss.
@Ayeloo
@Ayeloo 7 месяцев назад
I've always found weird how, even in the original installment, lost souls weren't counted in the final tally
@Trunkerad
@Trunkerad 7 месяцев назад
They did use to count towards kills in earlier versions of Doom 1, but it was changed at the same time as the Pain Elemental was introduced with Doom 2. Probably because they share the same source code.
@mrwiffler9942
@mrwiffler9942 7 месяцев назад
I think it's because they can fly into places where you can't kill them, making 100% kills impossible.
@weeblbob233
@weeblbob233 7 месяцев назад
2k 60fps. LETS GO!
@themisterdellou
@themisterdellou 7 месяцев назад
Episode 6 speedrun when
@whthafk
@whthafk 7 месяцев назад
jeez
@manson.oldboy
@manson.oldboy 7 месяцев назад
Is faster with the fists! ✊
@whthafk
@whthafk 7 месяцев назад
👊🏾👊🏾👊🏾
@thedkm-4894
@thedkm-4894 7 месяцев назад
Thumbnail Timecode : 10:07
@sohailali1123
@sohailali1123 7 месяцев назад
will we see zm doing tnt map 02 / 09 nm100s ?
@zebug4762
@zebug4762 7 месяцев назад
He has already done a full TNT nm100s, tho... Unless you meant an IL run?
@ToaGatanuva
@ToaGatanuva 7 месяцев назад
nok eit mesterverk
@-octosquid-5203
@-octosquid-5203 6 месяцев назад
gun
@DmitryBalabanov
@DmitryBalabanov 7 месяцев назад
2:24 how did you get 100% killed if at 2:24 there were still lost souls?
@centurychum
@centurychum 7 месяцев назад
lost souls dont count towards kill count :P
@DmitryBalabanov
@DmitryBalabanov 7 месяцев назад
@@centurychum thanks, didn't know. but why?
@Drkblaze484
@Drkblaze484 7 месяцев назад
@@DmitryBalabanov because there are infinite amount of lost souls when there is pain elementls so its annoying also they fly around weird places where you cant hit
@WektorGH
@WektorGH 7 месяцев назад
17:25 haha
@RoseGoldenPetal
@RoseGoldenPetal 7 месяцев назад
Wait a second, do Lost Souls not count towards 100% seriously?
@kveller555
@kveller555 7 месяцев назад
It's because of the Pain Elementals in Doom 2. Ultimate Doom shares some of its code.
@jrock718
@jrock718 7 месяцев назад
No ceiling to his skill level
@VintageValiant
@VintageValiant 7 месяцев назад
I aspire to be just like you but for Wario Land games
@jabonly009
@jabonly009 7 месяцев назад
= 🍖
@Drkblaze484
@Drkblaze484 7 месяцев назад
9:20 can you explain me why did u iht rocket on wall?
@thedkm-4894
@thedkm-4894 7 месяцев назад
-why did u- WHY DID *YOU* !!
@lecoindugamer7644
@lecoindugamer7644 4 месяца назад
To not trigger a celling crusher
@PeterLawrenceYT
@PeterLawrenceYT 7 месяцев назад
My Dad who works at id says he could do this in half the time
@Gameoverkill666
@Gameoverkill666 7 месяцев назад
Sub 30 chapter 2 is pretty mutch impossible on uvmax and this guy pop a 23min...!?
@CJ3_questionmark
@CJ3_questionmark 7 месяцев назад
hi i can become a zero master ripoff soon
@chaelcanterbury8787
@chaelcanterbury8787 7 месяцев назад
The damage randomization in Doom is one of the most annoying things ever. Who even thought it was a bright idea.
@De-M-oN
@De-M-oN 7 месяцев назад
Its one of the greatest things doom has
@chaelcanterbury8787
@chaelcanterbury8787 7 месяцев назад
@@De-M-oNHow exactly it's one of the greatest?
@zebug4762
@zebug4762 7 месяцев назад
The guys at iD were huge DnD players, and they wanted to have damage calculations very much like DnD. Hence the way damage is calculated. For example: Baron's damage is always multiples of 8, so the "dice roll" is a D10 multiplied by 8. Instead of "random damage ranging from 8 to 80". Hitscan enemies always deal damage in multiples of 3, so their bullet is a D5 multiplied by 3. So on and so forth. Bright idea? Maybe, maybe not. Randomness is a polarising feature, but you have to admit that not knowing if that Baron is gonna deal 80% or not will keep you on your toes, which adds some variety and refreshment to something you might speedrun thousands upon thousands of times. The average damage of a berserk punch won't kill a pinky, but without the magic of randomness, you wouldn't get the dopamine hit from one-shotting them, which is what leaves a bigger impression than the three-shots. Edit: corrected some typos
@De-M-oN
@De-M-oN 7 месяцев назад
@@chaelcanterbury8787 It makes it more believable that you actually shoot organic targets. We have no bodypart hitzones in this game, so with static damage it would be always the same. Always 3 Shotgun Shots this enemy, always 2 shots this other enemy every single time. That might be good for Multiplayer, but for single player it would be pretty boring.
@De-M-oN
@De-M-oN 7 месяцев назад
@@zebug4762 This is a good decision too going for multiplier random. This way its random, but not all over the place random and thus less random in the sense of differences, because you can only have these 3 or 8 numbers instead of a tons of numbers. That increases variety because with a range with many numbers you would end up on an average in the middle far more often and the maximum value and minimum value would be rare.
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