this is easily the best K&B tutorial out there, thank you so much. there is nearly no tutorials on that typical punchy psy snare on youtube and not much on percussion in general... that would be a great one:)
Well, that's more creative question rather than technical. Music is a matter of expression of oneself. I'm focused more on describing certain technical issues, which are common for everybody. But how to create variations in the track is the matter of how to make and develop your own music, your own sound, that is different of others.
1) find a proper sample 2) cut the lows and certain unpleasant resonances 3) adjust the attack with envelope shaper or 4) apply multiband compression for more fine attack adjustment within a certain frequency range - that's all :)
Honestely i'm very happy to hear that! I wish I've had this knowledge when I've started producing myself, so I really understand you. Wish you lots of success with your production!
One of the most complete bassline tutorials i've ever seen. Congratulations. I hope see more tutorials coming from you, i guess you have a lot of knowledge to share.
If you got impressed with the low-end engineering, give a listen to Mystic Mugra from Atriohm, and try to recreate that bass. I would be eternally thankful to you
You rock ! this collects all the stuff that has taken me years to learn and presents it in an easy to learn package. I hope people out there understand how much work has gone in to understanding and sharing this. Also i learnt a new trick :)
Praising good work is never enough. Thank you so much for this video, my friend! Honestly, I wasn't expecting this much information after years watching tutorials online, but you have given me so many new insights, I'm totally baffled. And now, for a weekend re-re-re-learning how to make kicks and basses
I've seen many tutorials on the internet! This is one of those you save on the hard disc for ever kkkkkkkk. Thank you very much, I'm Brazilian and we really appreciate Psytrance. I have a project and I intend to release my first song. This tutorial came at the right time. It is always good to learn from a master. Thank you. Long live psytrance!
This is one of the most feet on the ground hands on realistical sound design tutorials I´ve seen. You mostly across genres get some guy designing sounds out of thin air justifying his moves with personal opinion and taste. I the real world you need to have an objective goal which is your reference track which no one uses in their examples. Some of these guys might rightfully have the sound picture craved in their brains and are actually describing how to get there properly but there´s no mathematical proof which makes it hard to tell them apart until you try to do it yourself and put it up against some professional stuff and conclud that they just made a shit sound and you lost 4 hours of your life learning almost nothing. Wonderful! Cheers m8!
Thanks for this great tutorial. Extremely useful to me. There`s not to many in-depth tutorials out there on psytrance mixing techniques, so thank you for spending time on helping out newbies like me :)
So many thanks for such a great tutorial! Thank you very much for your sharing your big production skill and some production secrets! One of the best kick&bass tutorials in the Internet! Amazing :D
This was an excellent concise and professional tutorial. Alexey clearly has exceptional understanding of the genre, techniques and tools. What learning resources would you recommend for furthering my production Alexey?
Thank you so much for sharing your knowledge, it was really an amazing tutorial and definetely helped me and other producers. This end-to-end approach nailed it! Already waiting for more of these, subscribed! :)
Mate, as long as the tutorials are on the same level like this one, I take every bit and piece of your knowlegde. FX/Arps & Seqs/Melody/Squelches/Vocals/Mixing/Arrangement like everything :) Is there a way to donate you or support you in exchange? You are such a gift bro!
The best way to support is to share this video wherever you can, so that it could reach more people who really need it. Also, if you have any fellow promoters, I would be very happy to play wherever I am invited. Regarding the topic, considering all that you've just mentioned, the best would be to make the overall psytrance production course :) Really, why not.
Could not agree more on that. I will for sure share this on my social media accounts and ask my friends to do so as well. A full course would be highly appreciated and as I said, I really dont mind to pay for your effort! Greetings from Austria!
really really great tutorial - i appreciate so much you are sharing this - thank you! i'd love to see some more - perhaps with some squelch lead design ... ;) wish you a lot of succes for your projects and have a good one!
Огромное спасибо! Я слышал твои треки вживую на Падме в Питере в ноябре, и бас там звучал просто офигенно. Highly recommended. This time the tutroial is made not by a random RU-vid guy with cracked fruityloops but by a real psytrance master.
Алексей, хотелось бы хитростей чтобы делать бочку и бас звучащими одновременно, как у Ott'a, например в треке "The Bicycle Of The Sky". Не транс, конечно, но, я думаю, ты и в такой музыке понимаешь что к чему)
Hello there mate , Can u please explain how you synced the kick impulse retrigger to the "Exoscope" ??? i have been trying to do this in ableton but cant figure it out at all thanks a ton real amazing tutorial! cheers
When you set the "rising" mode in the exoscope, it makes it refresh to the peak signal (the most loud spike of the waveform). I want it to refresh everytime the kick drum hits. So I need to have a loud spike at the beginning of each kick drum sample. To do that, I take another instance of the Sonic Academy Kick2 synth (you may use any other synth, makes no difference). I make a very short and very high-frequency spike (~20kHz), just a short and high sine wave, so that it is almost inaudible and does not distract me. Yet it has to be louder than the kick and bass itself, so that exoscope would react only to the sync spike and refresh everytime the spike hits. And i route all audio into one channel (k&b group or Stereo Out or whatever) and insert exoscope there.
Yes but for some crazy reason Quadrafuzz 1 and Overdrive old version do not work in Cubase 9 and after. Thanks for the great vid! It has a lot of useful information!
love this tutorial so much man! tnx very much i have 2 question i did not get how you route the click to trigger the scope? im not understand the sentence about the lower harmonics and the compression(21:45), there is any chance to clarify this? tnx again :)
When you set the "rising" mode in the exoscope, it makes it refresh to the peak signal (the most loud spike of the waveform). I want it to refresh everytime the kick drum hits. So I need to have a loud spike at the beginning of each kick drum sample. To do that, I take another instance of the Sonic Academy Kick2 synth (you may use any other synth, makes no difference). I make a very short and very high-frequency spike (~20kHz), just a short and high sine wave, so that it is almost inaudible and does not distract me. Yet it has to be louder than the kick and bass itself, so that exoscope would react only to the sync spike and refresh everytime the spike hits. "lower harmonics compression" - I wanted to emphasize that compressor does not make the whole signal lower in volume, but in this case it lowers particular harmonics that "stuck out", and makes the whole signal smoother
I'm sorry, I did not understand how exoscope is syncing to the impulse, I thought it had some side chain but nope. Could anybody please explain it to me?
I still don't understand how you've managed to sync the smexoscope with the 'sample impulse'... Is this doable in any DAW? I use Ableton Live, and I can't seem to get it to work.
When you set the "rising" mode in the exoscope, it makes it refresh to the peak signal (the most loud spike of the waveform). I want it to refresh everytime the kick drum hits. So I need to have a loud spike at the beginning of each kick drum sample. To do that, I take another instance of the Sonic Academy Kick2 synth (you may use any other synth, makes no difference). I make a very short and very high-frequency spike (~20kHz), just a short and high sine wave, so that it is almost inaudible and does not distract me. Yet it has to be louder than the kick and bass itself, so that exoscope would react only to the sync spike and refresh everytime the spike hits. And i route all audio into one channel (k&b group or Stereo Out or whatever) and insert exoscope there.