So what would you prioritize threatwise: heroic strike over sunder, or keep using sunder as a filler on GCD, even if this means, that you would have to drop on a HS?
wow, this is the best guide for classic tanking out there. Much appreciated my man. I can't believe this video is going to help me out 3 years after it was made
Nice guide! I'm raiding as a warrior (dps) and I agree with these points. There is a point to be made about quel'serar, blackguard as well, considering how strong they are for boe weapons (ik QS isn't exactly boe, but it kind of is at this point).
Yeah fantastic point m8 they are both brilliant weapons. Blackguard is a very nice mainhand option indeed id rather take that over the Quel but will cost a lot more
With recent changes in my guild I've had to main swap to my warrior for tanking, I found your video a little while back. I'm an Orc and use ACLGs with CHT and DFB for weapons, I used your 25% crit set as a base to build my set list.
Well done video. I am a deep prot TF MT and I have been evaluating fury/prot spec. I enjoyed your understanding of your team as I see a lot of fury prot MTs that are garbage and are only fury because it benefits them. Ultimately their guild suffers because they have a low mitigation tank and are not pumping out enough dps to require a fury/prot MT. My guild is in the 700dps range on boss fights and I still have plenty room on threat but it’s catching up and concerned in AQ. I will most likely have to switch but we are not a speed clearing guild.
Really glad you enjoyed the guide! Whether or not its required to go fury prot is overlooked all the time! One thing for you to consider in AQ is the world buff factor. Does your guild run full world buffs at the moment? Its going to be much harder to keep your wbuffs for longer in AQ because it's harder and a bit more lethal. So you might get to stay deep prot if you would prefer that!
@@djente7220 Good point. Most of the guild currently runs zg/ony buff or all world buffs. I will probably run deep prot in the progression stage with having what you said in mind but once the team starts getting geared from AQ that may change.
Hey Jeremiah! I use lots of addons to get my UI the way it is so cant port it across with a simple WA code. If you pop on stream some time I can show you what addons I use to get certain bits of my UI :)
To make things clear: - You can still use a shield - You don't loose any mitigation from the spec itself you get every talent that makes you more defensive. - If you got a good set of 1h its always worth it to go fury prot. But you should know what your doing. - Even for dungeons its not a bad spec, you only loose Concussion Blow and its a bad habit to rely on it anyway because you cant use it in Raids. - For me Tactical Mastery is highly overrated. You can use Thunderclap and Intercept if you just hold on Bloodrage, not big need for it IMO. - You still are in defensive stance, because alot of people think you tank in Berserker, but you don't. Im sick of hearing miss information over and over again. I outhealed healers in PUGs with my Flask set as fury prot and they want me to teach how the game works... sure...
Excellent guide! the best I've seen. What's your thoughts on going over hit cap? does it boost threat due to the OH hitting more often. I'm currently at 8% hit as a human
Thank you very much, im glad you enjoyed the guide! There is nothing wrong with going over hit cap but personally, I try to avoid it as much as possible! Whenever I am tanking I am getting so much rage because of good gear and constant threat on the boss, my uptime on heroic strike is atleast 90%. This means that my offhands have a seriously low chance to miss because of the way they are classed as a yellow hit when HS is queued. So if you go over 6% hit cap (which is just to increase your white hit chance) its really doing very little because you have heroic strike queued so often. Spend some time thinking about your heroic strike uptime and also look at other pieces of gear you can have. Try trading some of your hit items for crit items or maybe even mitigation items and see how it feels. Swapping from something like satyrs bow to dragon's breath hand cannon is a really nice way to do exactly this!
@@djente7220 - Going over hit cap is defo not a bad thing as it increases your white auto crit chance.. It varies on wep skill but lets say with 300 ws - 50.3% + YourHit% (for your white attacks) so having more hit only increases your chance to crit which would be an overall increase in rage gain..as rage is generated based on dmg done -> more crit = more dmg = more rage = more threat Yellow attacks are not "crit capped" as glancing blows don't affect them.. so technically its impossible to crit cap for yellow attacks
@@MrJaybirds Going over hit cap as a warrior, especially as a dw fury/prot tank, is a very bad idea. You always have plenty of rage, therefore your heroic strike uptime is close to 100%. Assuming 305 ws stay at 6%, if you're heroic striking your off-hand hits can't miss. Crit cap as tank is like 14%ish lower than as dps since you can get parried (so marginal benefit there) and only your offhand hits can take advantage from the additional hit since they are the only hits that can glance. So yeah, don't do it. stay at 6% and equip some actually useful stats, be them threat or mitigation oriented. Don't gimp yourself.
Hi great video. I watch it over and over. Each time I understand more and more (Started fresh in Tanking) I have a question about weapons. Im Human and use R14 Swords in dual wield. But ive been thinking that maybe Maladath would be better in main hand (specially with Shield) . The+4 Sword skill combined with +5 Racial feels very tempting to try out. There are little info about R14 weapons in most Gear guides. So it's hard to compare with the regular Pve items. Any way, once again super great video that covered most that i were looking for.
Amazing video! Really helps out for my research on fury prot as my guild’s MT. Quick question, your point about slow OH fast MH seemed unintuitive but makes sense. But for horde side, is it worth using a slower MH for WF? Bc there’s so much rage I can spam sunder in between BT and revenge. Unless it’s still better to have fast MH and get crazy rage with WF for even more HS spamming? Pls enlighten me!
i actually never got that furyprot stuff, just go tank as full fury dps with the right gearset for the job. But the guide still is good, you just should include healgear.
As fury prot, sunder armour should be last on your priority when 5 stacks are up. Use heroic strike constantly and avoid sunder armour unless you need to get rid of extra rage and bloodthirst / revenge is on cool down. Use bloodthirst and revenge alongside heroic strike.
Do you think thunderfury deathbringer OH would be legit to tank let's say vael aka any threat fight? Fast MH slow OH. With edgemasters, Horde, Tauren. Ally have that extra 20% threat. >
if I have a weapon it is 6% (taking into account that with that weapon my ability is 305). If I have 2 weapons, one in each hand, do I have to have 12%?
hi, great overall guide, i loved it. i have a small question, i recently crafted the Annihilator Axe, and planning to use it along with the Crul axe from nefarian. do you think its a good combo, knowing that am night elf, got edgemasters, and now running with Deathbringer MH and the Crul off hand.
Annihilator used to be very popular on private servers but has not been used as much on classic due to a really low proc rate. is this for tanking or dps? :)
5:40 "U are pressing so many more buttons" are u tho? Fury usage when tanking = Bloodthirsts, Revenge Heroic Strike, Sunder (Deathwish, Last Stand, Shield Wall CD) Deep prot usage when tanking = Shield Slam, Revenge, Heroic Strike, Sunder, Shield Block (Last Stand, Shield Wall CD) other than that statement, nice guide.
Swapping out shield and dual weild at key points is also another stress on the brain that doesnt exist with deep prot. When playing the broodlord fight properly and i have threat for the whole fight im swapping between shield and dual well over 6 times during that fight. You also have to second guess when the MS is coming so you dont sit with shield out for longer than needed. A heavier reliance on consumables like the stonshield potion is also another thing to think about. Little things like that add up to make it a more complex playstyle. Hope you enjoyed the guide Adrian!
@@djente7220 I mean with Stoneshield, u click it once and u have it for 2minutes, boss fights are usually around 30-60second mark so its not really a thing u use like a "oh shit button". U pop it before pull on certain bosses u know u need it on like 99% of the time. The shield swap thing I agree one, its another stress on the mind when playing DW, but then again the buttons adds up to the same amount regardless. Not trying to argue either is better or so, just crossed my mind when u said it like that. My mind went like "wait theres literally more based buttons as deep prot". When u take the shield swap in to the ecvation its like 1 more button in fury's favor as they also use the shield block then. But as you said, i quote "SOOOOO many more buttons" is just a excessive statement innit
@O K Read above comments. And yet again here comes the "MUCH" more buttons talk. Shield swap is 1 button. Offset is changed by itemrack an addOn which u also do as an impale tank for specific fights. Tell me which "MUCH" more things there are that i havnt mentioned in comment above. FuryProt isnt more complex, if anything they are equal in their own ways altho I do agree DeepProt is 99.99% more boring. But saying FuryProt is MUCH more complex u press 1000 more buttons is stupid.
@O K I am, I´ve had 99 parses as Fury Prot since Phase 1 in a sub 35min MC/BWL guild. Ive also played Warrior on Pserver scene since 2009. Therefor with confidence I can say, it's not a big difference. You are just basicly a tanky DPS but nevertheless u press the same amount of buttons hence my arguement is valid. @Rageaddicted on WarcraftLogs.
Mistake on my end there, I think I have used the wrong gear set video during editing for my "mitigation set" section thanks for pointing this out I'll try and get it sorted!
Thank you for this quality video. I learned a lot of things. I have a question that is not addressed in the video, it's the use of CDs as Temerity / Death wish. In your opinion, can we use these 2 CDs on all BwL bosses (At least DWish) ? And especially on the 3 that hit hard (Lashlayer / Chroma / Néfa) ? Thank you for your advice.
Thanks for the kind words, I'm really glad you enjoyed the video! Im sorry but I dont know what you mean by "Temerity" Deathwish can definitely be used on all bosses in BWL but i would only advise you using it if you really need it. Personally the only boss i actually NEED deathwish for is vael. Sometimes popping deathwish on broodlord can also be fantastic but if i do this I will sit with a shield the whole way through Deathwish and make sure i am permanently using shield block. If your smart with it there are a lot of opportunities to use deathwish but you need to consider if you need it.
This video is exactly what I was looking for- a clear, comprehensive guide. I got one question, tho- is the edge of chaos( the axe from nefarian) a good main hand, or is the 2.3 speed still too slow? I am an orc
@@djente7220 thanks for the reply! concerning raid DPS, id say the edge of chaos will serve nicely, but will keep an eye out for a decently priced pair of edgies :)
Noob question, but I notice very few fury prot guides make mention of the def cap. Is this just not relevant for Fury Prot? I imagine as fury prot you actively avoid def cap, otherwise Enrage would be a waste of talent points. Can anyone confirm?
not a noob question at all! The reason why def cap is overlooked a lot of the time is because you can totally get away without it. there are 3 really dangerous mechanics in classic as a tank: Crit - Countered by def cap Crushing Blow - Countered by shield block Thrash - Countered by lowering the damage of each individual attack and not leashing the mob so it doesn't store thrash attacks You can completely avoid a crushing blow by using shield block. if you have shield block active and charges ready to consume then you wont be hit by a crushing blow. Thrash is a mechanic where a boss can hit you multiple times. Certain bosses are really dangerous for thrashes (drakes in BWL instantly coming to mind). Each of those individual hits have a chance to be critical hits or crushes so The best way to overcome this is just going MH and shield and making sure shield block uptime is 100%. Which means none of the hits will be a cruch (could still crit but unlikely to die if 1 of 3 attacks was a crit and you have a high hp with either wbuffs or titans flask active). While crushing blow and thrash are overcome by gameplay, the deffense cap heavily relies on deffensive focused gear. The gear required to reach def cap especially earlier in the classic life cycle will highly limit your threat output potential and limit the DPS of your raid. Best advise is to make sure your HP is high enough to soak crits and use a shield as much as possible on bosses that can thrash to eliminate crushing blows from the attack table!
@Djente wow, this a far more thorough reply than I expected. Thanks a lot, this was very helpful! I appreciate that you're still responding to comments 3 years after uploading!
Not sure how I ended up here or why I watched it but I noticed a bit of false information in your guide.. For example the debuff section and the values with demo and CoR are entirely wrong..Demo + COR is not 20% dmg reduction .. its 6.6% ... You might want to rewatch Cstrikes video on this which I am sure was the main source you used..
Hey, no i havent watched CStrikes video on the Demo reductions etc. Other sources of information led me to those numbers. Ill have a look thanks Dimitar.
I dungeon levelled Fury/Prot from 1-60. It's the only reason I played classic. You don't need any gear to do this, however you must get used to it and use it all the time.
@@letzte_maahsname good question. I played a lot of warcraft but never a warrior so I had a different approach. I would always focus on the group as a whole, and my contribution to it. I never played arms so I can't say for sure. My favorite thing to do is have a macro for shield on + shield block, and then switch over to back to duel wield. I found this to be the most intuitive way of going fury prot, because you get so much practice leading up to 60. Once you go for it, you'll never have threat problems. And since the healer can focus on you only instead of group, you'll never have healing problems. And since you're doing more damage and soaking more aggro, you'll kill the mobs quicker. The benefits start compounding on themselves, leading to better groups.
@@aiMovieBooks Sounds reasonable, thanks. The dungeons are easy anyway, so I guess the time is spent well getting to know fury/prot tanking. But I have to defend arms as the optimal leveling spec somewhat because of the lack of hit rating before 60, which makes you miss about 25% of attacks when dual wielding compared to I think 10%? when using a 2h. What you said about group dynamics is very true though: The more damage you deal, the more threat; DDs get whacked less, DDs are able to deal more damage; heal is more efficient. Everybody wins.
@@letzte_maahsname Indeed. Speaking as someone who mains casters with a broad understanding of the game, but a shallow understanding of the warrior (besides fury-prot), I can say that Arms may be equally viable for tanking dungeons. I do not know. What I can say is my experience with levelling from 1-60 in dungeons only was extraordinary, and opened up an entire new aspect of the game that I never knew existed until these theorycrafters arrived.
I understand the reasoning for fast melee weapons in your main hand (more heroic strikes) however I don't necessarily agree that it's the best option. By having a fast 1h in your main hand and a slow 1h in your offhand, that means that you are eating through rage faster (MH is spending rage, OH is generating rage), reducing the effectiveness of your OH damage via having HS QUEUED for a shorter amount of time. Also, faster weapons reduce the benefit of flurry (30% of 2.6 = 0.78 seconds faster attack speed, vs 30% of 1.6 = 0.48 seconds faster). I have yet to see compelling evidence that having a fast MH weapon is the highest TPS
Good points here matt and I agree with you on some parts, Personally i am never finding myself rage starved during a boss fight. This means having the faster mainhand is allowing me to pump out more heroic strikes regardless of whether or not its chewing through more rage. The only time rage feels like an issue for me personally is at the start of a boss fight if I havent managed to sevure a rage mob and get 100 rage but a mighty rage solves this. If it's a fight where you have to use a stoneshield then your going to be going in fresh with 0 rage and more than likely melee dps that are too horny to wait. A faster weap in the MH will generate more consistent rage in the scenario with 0 heroics queued when your doing your opener. Your flurry maths is right but even with the slow weapon in the offhand that is getting a better percentage of speed reduction, it's still getting that benefit in the offhand. But since its attacking less often it means more flurry charges are being used up on your mainhand which is throwing out heroic strikes which is going to generate a lot more threat. I definitely think a lot of this is situational, the better gear you have and more consumables and buffs your running the better its going to be to run a faster mainhand because your heroic strike uptime is going to be 100% Its probably wise to focus on heroic strike uptime rather than "go for the fastest weapon in the game". if your getting like almost 100% heroic strike uptime with a 2.2 weapon then thats perfect. If you were to drop to a 1.8 speed and it went to around 80% uptime because your gear and consuming etc couldnt keep up with the rage requirement it might be more beneficial to stick with the 2.2 (if they had exactly the same stats and dps etc) thanks for the comment hope you enjoyed the video!
Are you considering the blue post confirmed crit suppression in your 25crit set? You basically lose 4.8crit on every boss fight that you can't mitigate. So to get a true 25crit you'd have to have 29.8%. 1crit is lost for each level the enemy has over the player. And up to another 1.8 from non-agility auras is lost as well.
Very nice guide video. My question is: if you hit your alt lvl 60 warrior and you want to be tank,which build is better from the start while your teammates already got bwl gear and do tons od dmg? With deep prot build, you lose aggro.with fury prot you want fast heals. Or you wait to find specific gear (from bwl) with crit etc?
@@dragster_mk2710 if you are very freshly 60 then deep prot will give you the best success. Farm dungeons for important threat items like bloodmail boots and savage glad chain look for crit and hit. Don't get too much mail gear maybe 2pieces maximum. Once you can get your hit cap and around 24% crit, start thinking about going fury prot. That would be my plan at least. If your friends have very good gear and you don't then you will find it very hard to keep threat no matter what spec you are in until you manage to get your gear up.
Hi Djente! when you mention your full mitigation set you dont swap to it in the character, you keep showin the threat set. Do you mind linking your sets? You doing great work! thanks in advance.
Hey Alvaro! Yes this unfortunately was an editting mistake and I cant do anything about it. If you check the description of the video you will find a gear planner for the mitigation set there
@@djente7220 Oh I didnt see it, thanks man! Your video inspired me to switch to fury/prot and I'm having a blast. Currently I dont have TF, and Maladath is highly contested, I'm trying to figure out what weapons should I use, what would you suggest in that scenario (I only have QS). What do you think about Warblade of the Hakkari set? they give crit, attack power and + 6 swords, but both have the same speed.
So as a new tank, you aren’t stance dancing at all as a fury prot? I guess not given all the actions used are mostly in defensive and we will lose threat as soon as we swap
As a Troll tank, I've been lucky enough to obtain an Ironfoe and a Maladath. Would you say that it's worth using these two over the sheer speed of daggers? Or since I'm able to hit 9% hit with my DFT, should I use Perdition's Blade/Maladath?
@@djente7220 Gonna change back to using CHT for MH and then use Perdition's for OH (before this I used CHT MH and alcor's OH) Good guide with a lot of great tips many I knew from before but I love any info that can make me a better tank so TANKs for that :)
Yeah definitely agree with you, that can be a very strong talent with auto resets. Those last 2 talent points are very freestyle and if you feel like the parry is best for you definitely take it. Strong positives for all the choices at the end.. could do with another 10 talent points haha!
Thanks for the video, but when you say full mitigation set, you dont change it and we cannot see it, I would love to see your full mitigation set. Thanks
Well made guide. Amazing editing. Good for beginners, not so much for advanced players tho. The only thing I have to heavily criticise is your rotation. The one you're suggesting in the guide is completly wrong, and the ones I see you using in the clips shown in the video are even worse (you're not keeping bloodthirst and revenge on cooldown as you said in the video). Never open with Heroic + Sunder. Always open with Bloodthirst. Sunder is literally only 261x1,495 threat. That's a joke. It's not the job of the MT to stack up Sunder. Offtanks and DPS start their rotation with 1x Sunder, MT doesn't.
Hey Akitos glad you liked the guide. Thanks for your kind words and your criticisms. I agree with everything your saying but also disagree as well. Sunder armor is a very low threat ability I couldnt agree more. But there are situations where it is the best ability to press. It's hard to condense all that information into a guide that is digestible, these things are learned over a long time tanking. I could probably make a whole 30 minute video on when I would open with a cheap ability like sunder thats instant and snappy and when I would remove the ability completely from my bars. Hope you enjoyed the video Akitos, thanks for your comment
@@djente7220 a situation when i use sunder is on firemaw when pulling it into position. if i parry, dont get enough rage, and a healer heals me or something, a sunder can prevent the boss going anywhere. Thus i actually put the last two talents in improved sunder to make sure i can get at least one off in the event of parrys and doges.
Yopu could have never played this spect back in 2005. Everyone played deep prot. The Bosses hit that much harder, had more health. They have been nerfed to hell
Hey, by pred do you mean perdition blade the raggy dagger? I would go perds mainhand and use crul shurokh in the offhand I think that would be a really strong combo!
You shortly mentioned worldbuffs in your audio, yet you are missing them in a lot of the footage - so what are your thoughts on the necessity of worldbuffs for furyprot tanking? I am a raidleader and my tanks are scared that they would need to invest time and money into getting worldbuffs and consumes for each encounter. Reading fightclub and simming TPS, it looks like there is no need for that but it certainly helps. How does this compare to deep prot in your experience? EDIT: Fantastic guide btw
@@djente7220 Hey, thanks for voicing in. Our tanks do have threat issues, mainly because our melee are very good at getting worldbuffs and pressing buttons. Since we are horde, we don't get the luxury of Blessing of Salvation :) Even though they are mitigation focussed, they still die from time to time, so the healing situation might lead them away even more from a focus on threat. I hold the opinion that the order of importance to gain more threat is "pushing buttons correctly > threat gear > buffs > fury prot", so the issues might not be solved by changing talents. My train of thought was along the line of getting them in the mindset to prioritize threat over mitigation more, as well as taking away the fear of the unknown. Maybe I just need to tell everyone to "git gud"...
@@darkhenrahl it doesn't sound like a simple fix to make things better, definitely sounds like some threat gear on the tanks would seriously help, fury prot could really clean up threat issues if your tanks are willing and able to learn the playstyle! Be sure to check in on stream sometime and let me know how things are going in the future.
@@djente7220 IMO World buffs are what allow you to transition from a pure mitigation set to a more threat based set. Getting DMT and ZG buffs are (imo) super simple to get the day/few hours before raid, and give a total of +32% more health. If your DPS are going for world buffs, then the tank NEEDS to be going for WBs as well. The tank should be one of the more hardworking/dedicated people in the raid, and so they need to get WBs. DMT takes 20 mins to fly to Feralas and step into a cleared DMT run. Similarly for ZG, your raid should have 2-4 hearts per week, and all you need to do is coordinate with the people getting the heart quest, and fly to booty bay. A missing consume is the spirit/stam consume from ZG rep turn in.
Love the guide! I recently accidentally took Nef Head Neckpiece over the Ring yet nothing can be done about it, is it the end of the world for me because I needed that attack power more than ever as a MT. Another question, I use daggers 24/7 and I’m so confused whether I should use CHT in the MH with Perditions in the OH, or vice versa, let me know if there’s any point considering how fast both of them are. What happens if I get Crul’Shorukh, would I use CHT/Perditions in the MH with Crul in the OH? I’m just a little confused but what I’m gathering is that you have the slow OH to benefit from when you have HS queued so that it doesn’t miss, and with the faster MH you can pump out more HS. I do have Edgemasters to benefit the day I get Crul or Thunderfury. If anyone can help with my questions it would be greatly appreciated, if you wanna check out my character I am a Tauren called Bon on Mograine EU.
Hey John glad you enjoyed the video! You've got it spot on with the weapon speed. Core hound touuth mainhand, perds offhand, thats how I would run it. That will be brilliant for threat and if you were to get a crul id be putting that in the offhand. Consider waiting until AQ40 get's released and maybe go for the blessed quiraji pugiot instead of the crul thats gonna be sick. In regards to the ring that is a shame but definitely not the end of the world. Accuria, quick strike, don julios are perfect in these slots so you havent missed out on too much.
Djente Thanks for the quick reply man, and thank you for the reply I’m excited to try it out in my MC speedrun tonight! And thanks for the recommendations I’ll look into Pugiot and maybe make another fury warrior in the guild happy when it drops. I do have BoA and Circle of Applied Force as an alternative to not having Dragonslayer’s. I might just enchant my hands with strength to give me a minor boost into dishing out more damage as with world buffs / mongoose elixir as you don’t really need a lot of crit in your gear as you know yourself. Big thanks for the reply, not many content creators reply to their audience with a detailed explanation such as this. Much love, me and my guild thank you ♥️
What do you think about putting 15 agi on weapon instead of Crusader? I know crusader is great if it proccs but maybe agi is better for a smoother start with slightly More crits
Hey bent! Thank you very much glad you enjoyed it! I agree heal buffs are a sticky situation but they are valuable and have their uses outside of the actual flat heals they give. I choose to let my healers run more hots and buffs than most and take the weight off the buffcap on my shoulders. I run an add-on which auto blacklists buffs I don't want and am Conservative with crap consumes etc :)
@@djente7220 Yeah, I run the same, but there's always those instants where you aren't mashing buttons that you can tick over limit. I saw that you lost the DM AP buff on your stream from buff cap. Looked like druid hot + renew + priest t2 8/8.
@@jamesspivey3475 I definitely agree, if you have a skilled druid that's always ready to jump in with swiftmends then a druid HoT can become very high priority. Reasons like this are why I prefer to take the buffcap on my shoulders and let the healers have happy fun time!
You forget to mention how important the world buffs are, you basically need full WB to play this spec. Without WB is kinda weak and squishy and with full world buffs you are easily buff capped and you don’t need food buffs or wine or other trash consumables . You can’t afford to lose any WBs
its really hard to get hit capped..... is there any like advice for keeping hit capped and being able to keep your tankiness? if your not an orc or human?
Edgemasters really help in that situation! Voone's Vice grips are a decent choice with 2% hit on gloves as well if you cant afford edgemasters. classic.wowhead.com/item=13963/voones-vice-grips
@@estebandiaz3178 Because in TBC you have to be prot spec'd and have the required def otherwise you'll literally be 2 shot by trash mobs in heroics and 1 shot by bosses.
Hey michael, It is different for fury dps. A slower mainhand will be slightly more powerful because of whirlwind damage but this doesnt mean you should take a much lower dps weapon for a slower mainhand. Same goes with offhands, faster is slightly prefered but DPS and stats are king over all here!
Switching to shield when you're 30% over is kinda weird because it's relative. If you're 30k over the dps and the boss and theres like 30 seconds left of the fight, sure switch to shield but if you're 30% over and 10 seconds into the fight, you're not necessarily safe on threat yet.
I think it's a very strong item for fury prot. It gives a lot of freedom to gear in different ways with the 2% hit which is very nice as well. I'm not taking one currently though, I don't feel like I need it and would rather give it to the DPS... Still haven't seen one drop though!
Nah. TF is so unnecessary. And I got it btw: didn't have trouble holding threat before i got it, now that I have it, it's just easier. TF proc's threat is like 2 sunders iirc, if you rely on 2 sunders to hold threat as a fury/prot, i got bad news x)
If you take AM then you cant get defiance so big sadge. there is a build that was very popular in phase one of classic where people ran fury impale and just tanked basically dps spec... and a lot of zerker stance and big pewmping 👀