I have always been a snob when it comes to plugins, 95% of them are unusable garbage imo but this one is dope. It always works, its modular, everything is exposed no "magic boxes", a ton of features, works 100% on its own and doesn't break anything, easy to use, looks great, runs great, and all of that for only 45 bucks. 10 out of 10 would buy again, in fact pretty much everyone I know has bought this plugin.
if there will be an Oscar for Unreal products, this will be one to win it! The complexity and features added in this product is amazing! Thank you for hard work on this!
This tool is such a masterpiece but it was difficult to find on the UE marketplace when searching for words such as "dynamic weather system" and so on. If possible, I strongly recommend renaming the product to Ultra Dynamic Sky and Weather so that anyone who does search for 'weather' will be able to find this amazing product. Thank you for the great work on it and keeping it updated for newer engines.
I loved when I bought it years ago, I loved it last year with the many updates that got from my old version, and now it's just gorgeous! and all as free updates. Amazin!!
Simply stunning! Playing around with the limitless combinations of sky and weather I almost forgot I was making a game XD. This is going to help so much especially in the level building and scenery phase as the mood can be set ahead of time and placement of windows and other meshes can be guided by how shadows and light fall in the scene. Such an amazing product :D
I purchased this plug in a few weeks ago, and it is the best purchase I have ever made! I use it in every project now. I have actually wasted HOURS of my life just playing around making beautiful skies and weather in UE5. I also didn't realize it came with Ultra Dynamic weather when I bought it.. what a nice surprise! It has been a game changer. ;)
I bought this on sale because so many people recommended it, and didn't pay attention to ALL OF THE AMAZING FEATURES! Looking forward to digging into all of them.
I don't usually comment for youtube videos often. But this is an awesome work that I have ever seen in unreal engine. Thanks for creating this top notch product and sharing with us.
oh my god, that was by far the best UE5 video I have seen out of several hundred I have watched in the last month. absolutely astounding work, well done mate.
I have been using this asset for a year and I have to say that it is the best of the best you can find in the UE market place on top of that it doesn't cost a lot. Thank you verymuch for making this !
This is probably the best thing that has happened to UE. I am currently developing a flight SIM and I will be using your add-on to take it to the next level. Thanks so much for this
Thanks again man for creating value to the community ! Been using this product for awhile now and can definitely say Ultra Dynamic Sky is the best investment I've made
Are you thinking of making a new educational and explanatory video...more comprehensive and keeping pace with the new updates with all the changes that have occurred to this program...?
Sure, sometime in the near future, to cover version 8. These product videos take a lot of time to make, this one took a couple months. So I need to space them out.
thank you for this. love how your promo video and setup video are all in one and the vid is still shorter than other peoples. this is all quality. the vid the product the ease of use. best product ive bought off the market hands down!
Now that is exactly how to market your product - (made me buy it) I see so many Marketplace products that are so amateurishly promoted without good video quality, narration and explanation and it is no wonder they don't sell that well. I have this video playing while i add it's effects to my Sci-Fi Scene to help me to fully utilise this product - if only all talented UE5 programmers went down this road to promote their brilliant work. 12:40 you add a value of 1 (how exactly? new to this)
omg. I just spent 1 hour trying to figure out why my clouds are not visible from high altitude. 5:28 This! Somehow the Volumetric Cloud Rendering Mode was switched to Background Only Clouds! Thanks for clarifying this in your video.
Gunther, tell me why Epic Games hasn't incorporated this into the engine yet? This is such great work that it should be! Same goes for the guy who made that realistic water simulation.
if they do freely nobody can sell it, an engine never give all the humankind can imagine, so why do you want unreal do it ? The engine give you the tools to make it, are you lazy ?
YOU ARE MY GOD!!!! You sold me to learn and use UE5 for my new life!! I was struggling to chose THE right game engine. And I was lost!! Now, I can relax, cooling my anguishes of "and if I chose the bad game engine...", "what can I do??...", "help me!! I'm lost!!...".So, yup, you saved me a ton of time which could have been wasted for nuthin'. Thank you, thank you, thank you!! 🥰
just getting into UE5 and heard about this pack. I instantly bought it and proud to say its my first purchase, and will prolly prove to be the best! Thank you!
Holy crap! Very, very impressive! I've had this plugin for a year and only now adding it to my game! It's going to take my game's world to a whole new level! Freaking impressive level! Subscribed :)
Fantastically helpful video. I just acquired this asset from the Marketplace 20 minutes ago. So far I've integrated UDS and UDW into a test scene, added the weather effects to my landscape material and the material for a static mesh, and tested out multiple weather and time of day settings. That's about as easy as one could possibly want. Well done!
Oh my gosh I can't believe youtube just recommended your channel to me! I used to use your portfolio site as an example of a fantastic portfolio with my students. It's a shame you removed your work from it, I'd still be using it today if it was still live!
Can the drip effect be applied to materials that are on moving objects? I've tried but the drips seem to move independently from the mesh. Is there a way to have it move relavant to the positoon of the material on a character? Thanks!!
Yes, this is what the inputs on the function for controlling the drips UVs are for. There's a boolean for mapping the drips in world space. If that's false, the input for custom drip UVs will be used.
Damn! This plugin looks absolutely amazing. I'm just getting started with my Unreal Engine journey and the breadth of features here blows my mind. I was already impressed by the day night cycle, but then it just goes on and on and on and on and on and on. Each feature is more impressive than the last and you're just blowing (pun intended) right through them. I hope I someday to be able to create these effects myself. Incredibly impressive and inspiring work! I'm guessing this was created using C++?
Send me a support email with screenshots of the material graph and the result in the scene, and I can try to help you find a solution. The support email is everettgunther@gmail.com
I bought your work because I think it is excellent and I can only say, THANK YOU! Very good work! Spanish ----> Compré tu trabajo porque creo que es excelente y solo puedo decir, ¡GRACIAS! ¡Muy buen trabajo!
This is an incredible product! I am so happy that I purchased it, it's making content creation sooooo much easier in UE! Great video as well.. Keep up the great work friend!👍👍
❤I love your ultra dynamic Sky. I would like to know more ultra dynamic Sky tutorials. Please upload the tutorial video. You're an amazing person, so I'm looking forward to your ultradynamic Sky updates.
An awesome tool, no doubt. My only thought is that it needs to have a time offset relative to distance for the lightning sound effects - as we all know, light travels faster than sound, and you NEVER hear the sound of distant lightning in the same moment you see it! Something for the next iteration? Sorry if it seems nit-picky, but it was pretty glaring to me! Otherwise, fantastic stuff!
This is FANTASTIC and appreciate the effort to really demonstrate this. I'll be honest, I thought the plugin was a bit pricy and a well thought out video like this sells it. I want to confirm one thing though, a few times you mention "in game", but can all this be rendered and animated in sequencer?
I bought it and i love it. Thank you for this. I simply have one question since i am a newbie in UE: At 12:35 how did you add this box after Static Bool ?
Dude, I can't believe Everett turn into reality a suggestion (I think was mine 🙂) including water drops on lenses. You sir are unbelievable! The best Unreal's Marketplace item 🏆