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Ultra Dynamic Sky - Product Video + Quick Start (V8 - Newest UE5 Version) 

Everett Gunther
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30 сен 2024

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Комментарии : 232   
@linovalcarcel9366
@linovalcarcel9366 3 месяца назад
This is one of the best assets in the Marketplace!!
@thronosstudios
@thronosstudios 3 месяца назад
Correction, it's one of the _essential_ assets in the Marketplace
@simonb1009
@simonb1009 3 месяца назад
For me it is the best!
@chelo111
@chelo111 3 месяца назад
big facts almost everyone has this asset in there library....
@kellowattentertainment
@kellowattentertainment 3 месяца назад
This is the best blueprint asset on the marketplace. The implementation is so easy for something that is so complexed.
@curiousity271
@curiousity271 3 месяца назад
One of my best assets to take my scenes (the flying man) to the next level... ❤❤❤❤❤❤
@predatorgaming164
@predatorgaming164 2 месяца назад
Best purchase I've ever made!
@fddesign
@fddesign 3 месяца назад
Tremendous work Everett!!! :)
@KhayalJalilov
@KhayalJalilov 2 месяца назад
Perfection !
@WeareVRMUSIC
@WeareVRMUSIC 3 месяца назад
Love it so much!😍🤘
@HD-GAMES
@HD-GAMES 6 часов назад
Aren't there any plans for any future projects as good as this... I mean I'd be happy to see something competing with FLUID FLUX with the same amount of craftsmanship as this project and at a lower price 😁 ... and the integration between the projects you will produce and this wonderful project
@REDSIDEofficial
@REDSIDEofficial 3 месяца назад
This is the first plugin i bought after i learn UE, and i still use it for each project. Absolutely Perfect
@arashi8876
@arashi8876 3 месяца назад
3:26 this is the only feature I was waiting for!! FINALLY
@MaximilianMitchell
@MaximilianMitchell 3 месяца назад
Amen lol was waiting for it aswell
@ATUNAT.
@ATUNAT. 3 дня назад
the product is great. But there are far fewer instructional videos than it deserves. I recommend that you prepare a much more comprehensive and extensive tutorial.
@Ksj392os7
@Ksj392os7 3 месяца назад
I am so excited seeing this video pop-up on my feed right now!! Now let's watch
@veith3dclub
@veith3dclub 3 месяца назад
omg bought it for 4.26 and still the best plugin/content out there - thank you everett!!!! you are the best creator
@TheF4c3m4n
@TheF4c3m4n 3 месяца назад
I got this a few years back and have created hundreds of Amazing Levels with it! The Best Sky/Weather System on the UE Marketplace! 5 Stars! 💯
@iajhy
@iajhy 3 месяца назад
Thank you Everett for making UDS even better and powerful!
@ahmedaborady7883
@ahmedaborady7883 3 месяца назад
I'm impressed of how far this has became this is one of the best and most advanced tools on the marketplace I wish also you can make a demo covering the movie render queue tricks i found It's a bit tricky as i tend to get unexpected results in render specially when i use weather
@Mharjasis
@Mharjasis 3 месяца назад
There's a reason your UDS volumetric cloud blueprints are the top dog in the UE marketplace.
@curiousity271
@curiousity271 Месяц назад
Love it❤ ❤❤❤❤Thanks
@mrgoodcatue5
@mrgoodcatue5 6 часов назад
Is there any tutorial on how to add UDS to Slider widget? Best,
@andreytrukhachev7417
@andreytrukhachev7417 2 месяца назад
Thanks! We've waited it a long time :) Can you please explain how to use Weather Interaction system ont only with landscape material, but also with the basic material?
@everettgunther929
@everettgunther929 2 месяца назад
You can use the DLWE function on a non landscape, if the mesh is a good fit for it. There are notes about that in the DLWE entry in the documentation.
@andreytrukhachev7417
@andreytrukhachev7417 2 месяца назад
@@everettgunther929 Thanks for respond, will look for it
@JosephWraith
@JosephWraith 3 месяца назад
I love this and use it all the time!
@Pxmastaz
@Pxmastaz 2 месяца назад
This is sincerely impressive, i can't thank you enough for your hard work !
@krz9000
@krz9000 3 месяца назад
best purchase on the UE marketplace! id almost consider it a default purchase if you dont plan to spend thousands of hours to build something like that yourself. the dev keeps on improving it all the time for years now..and it shows...its polished....its drag and drop easy to implement....and the price...i feel like it should be actually higher for what we get.
@FPV_Simulator
@FPV_Simulator 2 дня назад
Amazing asset! You make me look like a pro, and all I do is drag and drop! Thank you!
@ooiweiyan
@ooiweiyan Месяц назад
Hii, there is no surface weather effects in 5.4. Please help
@everettgunther929
@everettgunther929 Месяц назад
If the asset isn't there, it would have to be an older release of UDS before it existed? I'd suggest removing UDS from the project and adding again from the launcher, using Remove Local Content before, to force the launcher to redownload.
@CM-cs3sy
@CM-cs3sy Месяц назад
I HAVE wasted so much money on crap systems and time for having to mess with those crap systems... I WISH I HAD FOUND THIS MONTHS AGO... you guys seem to understand that meaning of, "you can just drag it in and it works..." THANK YOU
@petrsehnal7990
@petrsehnal7990 3 месяца назад
I bought this and its definitely my most widely used asset in Unreal Engine 5! Excelent job sir!
@Gr8dame666
@Gr8dame666 Месяц назад
Yo, This is FUCKING CRAZY MAN! Best asset i've ever purchased.
@dobrx6199
@dobrx6199 3 месяца назад
Best asset on the marketplace by far, thank you so much for this amazing tool!
@jiaxinsun9210
@jiaxinsun9210 13 дней назад
Been using it in every iteration, but the snow trails realy need some tweak to make it visually natural.
@dino56ac49
@dino56ac49 3 месяца назад
meh just ok... Just kidding this product is insane! I've never been so satisfied with a purchase
@허성만-m9s
@허성만-m9s 2 месяца назад
Thank you for watching? Thank you for selling your asset.
@MickaelSchaack
@MickaelSchaack 3 месяца назад
thanx you the best !!!
@neriverso
@neriverso 25 дней назад
I've been using for years and love! But with the new update I can't do the snow deph trace simulation. Looks like something is broken or something changed and I didn't notice. Even when I start a clean project there is no deph trace with DLWE component in character's foot. I tried in a clean project with default Unreal Manny to make sure. Also, in 5.4 I've been getting some For Each Loop With Break problems, don't know why. Always when I add UDS this problem appears in UDS Player Occlusion BP. Should I enable something more in 5.4 to work?
@neriverso
@neriverso 25 дней назад
Well... As I was writing I though "hmmm all For Each Loop With Break seems to have problem". So, for anyone that my have this problem. I changed de For Each Loop With Break node in the DLWE component for a new one and now works just beautiful as always.
@everettgunther929
@everettgunther929 25 дней назад
@@neriverso Strange, not an issue I've ever seen or had reported. I'd guess something went wrong with that node when loading and compiling the blueprint? Couldn't say why.
@neriverso
@neriverso 25 дней назад
@@everettgunther929 it's not a UDS problem, it's a Engine problem. I guess is something related to C++ code library and it's update to 5.4. Thank you for your support, I love UDS
@milenmirazchiyski1984
@milenmirazchiyski1984 23 дня назад
that's one of the most insane blueprint pack I've ever seen. Best plugin on the market and it's so affordable!
@carljthatsme94
@carljthatsme94 25 дней назад
Ealisy the best plugin on the marketplace.
@SoaringSimulator
@SoaringSimulator 3 месяца назад
Super Awsome! One good reason to switch to Unreal.
@UnrealNabil
@UnrealNabil 2 месяца назад
can u made a tutorial for making a good lighting with usd for interiors archviz scenes . because i got bad results when i use usd in interiors
@chuckymerchant236
@chuckymerchant236 3 месяца назад
Every time I open UE5 there's an update for this. Hands down the best 40 bucks I ever spent
@warmachine40k
@warmachine40k 10 дней назад
Compatible with 5.4.4?
@Raphael2228
@Raphael2228 2 месяца назад
Only $20? Some would have sold for $119 or even $349.
@3D_Films
@3D_Films 3 месяца назад
I've had this plugin for about a year now, it's the first thing I add when I start a new project lol, it's absolutely beautiful looking , especially the night sky, plus it has weather!...Anybody on the fence about buying this, it's a no brainer, worth every penny, plus it's constantly updated!
@OverJumpRally
@OverJumpRally 3 месяца назад
And it all started with the Magic Weather in Shenmue, in 1999! :D
@RobertOlson-u6i
@RobertOlson-u6i 12 дней назад
i have a scene with a sunrise and light fog, showcasing a lake house. For some reason I cant get the sun to show in the render. I get the reflections, i get the god rays, i get the glowing clouds, but the actual sun sphere or sun glow in the sky is missing. I haven't tried night shots yet, but just the day time shot is driving me crazy. Does anyone know why this is happening. Im using UE 5.4
@everettgunther929
@everettgunther929 12 дней назад
Sounds like something in the level is blocking or conflicting with the sky material at runtime? Get in touch at the support email if you want help troubleshooting. That's support@ultradynamicsky.com
@GrumpyGamer11
@GrumpyGamer11 2 месяца назад
I've said it before, but this asset is criminally underpriced.
@mahkhardy8588
@mahkhardy8588 Месяц назад
🤫
@maxan5707
@maxan5707 7 дней назад
Please add promo!! on UE5
@Ares9021
@Ares9021 26 дней назад
Can you make same but for a sea simulation ? :D
@gillgonzalez8479
@gillgonzalez8479 3 месяца назад
Ive regretted buying some assets in the marketplace but never this one. Its amazing!
@mbarslan_
@mbarslan_ 3 месяца назад
Best asset in the Marketplace. Very detailed and always gets updated. Worth every penny
@carl14281
@carl14281 2 месяца назад
Everett Gunther the king of asset updates
@yonghengshouhu
@yonghengshouhu 3 месяца назад
Boss, substrate new material system - how to link the UDS weather material function to take effect??? Boss, substrate new material system - how to link the UDS weather material function to take effect???
@everettgunther929
@everettgunther929 3 месяца назад
It's not something the asset is built for of course, substrate still being experimental. I'd say take a look at the example materials in the UDS demo map, at how the automatic conversion changes those to substrate.
@_jeffrey_williams
@_jeffrey_williams 3 месяца назад
Radial storm and space layer is new to me. Easily the best asset on the marketplace.
@ThyTrueNightmare
@ThyTrueNightmare 6 дней назад
how easy would it be to set up cubic clouds, sun and moon. I am thinking about making a game that looks similar to how Minecraft does it, speficily the rethinking voxel's shader and how it makes square clouds
@everettgunther929
@everettgunther929 6 дней назад
For the sun and clouds, it would be a significant modification of the sky and cloud materials. Not something you could do just with the normal settings. The moon would be easier, as it has a simple exposed setting for a custom texture which could be square.
@ThyTrueNightmare
@ThyTrueNightmare 6 дней назад
@@everettgunther929 I could modify sky and cloud materials, at least I think that is within my skill set. thanks for the quick response
@dding_one1389
@dding_one1389 Месяц назад
How can i get good reflection of volumetric clouds in UDS? It seems very low quality.
@everettgunther929
@everettgunther929 Месяц назад
Reflections of the sky/clouds in unreal fall back to the sky light capture. Which by default is a low resolution. You could increase it if you need to, UDS doesn't set the value itself. It's "Cubemap Resolution" on the Captured Scene Sky Light component.
@javiermauriciovelasquezcas4523
@javiermauriciovelasquezcas4523 16 дней назад
anyone can help me please. not sure whiy my ultra dynamic sky not works , my weather effects not affects to my landscape rains not affects and not generate puddles please if someone help me really apppreciate a lot thanks
@everettgunther929
@everettgunther929 14 дней назад
You can get in touch at the support email for help. That's support@ultradynamicsky.com
@arturrosa3166
@arturrosa3166 2 месяца назад
In my case the "Render Ground Fog" doesn't do anything. I have the settings exactly like at 7:49. Any hints? Thanks.
@everettgunther929
@everettgunther929 2 месяца назад
Note I have the weather there set to Foggy. The ground fog extinction comes from Fog, Dust, Rain and Snow values, using the extinction settings exposed there. Also make sure you don't have the editor scalability set low/medium. The engine disables volumetric fog on low settings.
@carlmarl6531
@carlmarl6531 11 дней назад
Can't seem to make the snow landscape effect render in far off distances -- draw distance is an issue for me here I think
@everettgunther929
@everettgunther929 10 дней назад
The effect will render into the infinite distance on its own. I would say make sure your landscape mesh isn't being swapped for something else in the distance like an HLOD.
@diegoguedes9760
@diegoguedes9760 Месяц назад
What about stylized sky
@KaliadderExperiments
@KaliadderExperiments 2 месяца назад
At 7:47, you demonstrate a beautiful moving foggy effect. for the life of me, I cannot get this to show up. I'm using UE 5.3.2. Thoughts on what I might be missing? Overall, this is a great tool, well worth the investment. Thanks!
@everettgunther929
@everettgunther929 2 месяца назад
I'd say make sure there is weather that contributes to the ground fog extinction (fog, rain, dust, snow). Also, when testing volumetric fog, make sure your editor scalability is at least at High. The engine's default scalability settings disable volumetric fog on low and medium shadow quality.
@PEMBYSGAMINGWORLD
@PEMBYSGAMINGWORLD 3 месяца назад
It's great that once you make materials interact-able, the sounds when moving through snow/rain is automatically added (footsteps)
@cescoaiel5336
@cescoaiel5336 Месяц назад
Can I use this to create an exoplanetary sky with binary suns and three(!) moon?
@everettgunther929
@everettgunther929 Месяц назад
You could potentially adjust the settings for the moon to make it appear like a second sun, and use the space layer to render the 3 moons.
@Chandana-e6x
@Chandana-e6x 2 месяца назад
its not showing the ultra dyanamic sky option ... can you please tell from where we can find this option
@everettgunther929
@everettgunther929 2 месяца назад
I'm not sure what you might mean. Ultra Dynamic Sky is an actor in the UltraDynamicSky/Blueprints folder.
@MetaArchitect
@MetaArchitect 12 дней назад
Awesome is there a way to change the sunlight during an animation?
@everettgunther929
@everettgunther929 12 дней назад
Like the color/intensity of the light? Sure, those are exposed to cinematics so you can keyframe them from a sequence. If you mean the angle of the light, that's also doable. Time of Day and other methods of moving the sun can be keyframed from a sequence.
@AurelioLimaSoundtracks1983
@AurelioLimaSoundtracks1983 2 месяца назад
How do I get the desert sand effect without breaking the snow effect? It's the only thing missing for this asset to be PERFECT!
@everettgunther929
@everettgunther929 2 месяца назад
I'm not sure what you might mean without more details. You're trying to use the dust particles and snow particles together in some way? Get in touch at the support email with more info and I can probably help.
@TolisPiperas82
@TolisPiperas82 2 месяца назад
In this version i camt find how the weather affects my landscape. Where is this option so snow or rain to cover my landscape material?
@everettgunther929
@everettgunther929 2 месяца назад
I'm not sure what you mean to ask. There's a demo of the landscape weather effects at the end of this video, showing how they are added to a landscape material.
@Gamevoguedotcom
@Gamevoguedotcom 3 месяца назад
Overall best plugin for UE5 in my opinion.
@SotiW14
@SotiW14 2 месяца назад
Please tell me, if I add an update to a previously created project, will the settings that were there remain the same and will not be damaged?
@everettgunther929
@everettgunther929 2 месяца назад
Sure, as long as UDS is still in its default location, you can just Add to Project and overwrite with the new files. The ways your levels/classes reference UDS will carry over. I do recommend reading the change logs for the updates your getting, which have notes about anything you might need to readjust.
@TheIronMason
@TheIronMason Месяц назад
Do you have any plans to include a feature where the lighting can affect tbe landscape and create fires or damage trees, buildings etc?
@everettgunther929
@everettgunther929 Месяц назад
No, it would be pretty beyond the scope of the asset. There is the Lightning Flash Started event dispatcher on UDW, you could bind to that to trigger these additional effects from your own class.
@lxyuan14517
@lxyuan14517 2 месяца назад
HI,I bought this asset, but I found the UltraDynamicSky also effects my room indoor. What can I do to avoid this?I want the UltraDynamicSky don't shine my inside dark room.
@motionboy2190
@motionboy2190 24 дня назад
Bro the clouds are getting invisible upon the landscape while I'm going upwards.
@everettgunther929
@everettgunther929 24 дня назад
Make sure you have set the volumetric cloud rendering mode, as shown at 5:37
@motionboy2190
@motionboy2190 24 дня назад
Thanks a lot❤
@Ivan-wz7sg
@Ivan-wz7sg 2 месяца назад
hey i created a new terrain but the puddles doesnt show up how do i fix that? please tell me this was not a scamm
@everettgunther929
@everettgunther929 2 месяца назад
Make sure you've followed the whole process of adding the Dynamic Landscape Weather Effects to your landscape material. I show that in this video, but there's also the entry in the documentation which goes over it as well.
@enrihenz1386
@enrihenz1386 20 дней назад
Can this be use on a multiplayer open world game ? Does have replication? Im working on an open world video game and it needs to have replication. Answer asap please.
@everettgunther929
@everettgunther929 20 дней назад
Yes, the time and weather are replicated by default.
@enrihenz1386
@enrihenz1386 20 дней назад
@@everettgunther929 awesome. Bought.
@miqseregg8538
@miqseregg8538 15 дней назад
I’m in shock
@bronze497
@bronze497 3 месяца назад
my rain snow and dust show up only in one area evertime i drag in the ultra dynamic weather
@everettgunther929
@everettgunther929 2 месяца назад
This sounds like an issue bringing an old version of UDS into 5.4. In the vault, use Remove Local Content on UDS and Add to Project again to make sure the launcher downloads the current version of the files.
@jdesignsng
@jdesignsng 24 дня назад
is there a way to have cloud shadows while using path tracing?
@everettgunther929
@everettgunther929 24 дня назад
No, it's not something the path tracer is completely capable of. UDS' path tracer support works around this by having the lights dim down globally in high cloud coverage.
@ANH-1977
@ANH-1977 26 дней назад
Is it possible to have multiple suns/moons in the sky?
@everettgunther929
@everettgunther929 26 дней назад
You can add any number of moons/planets with the Space Layer features. For an additional sun (which operates as a light source) you would be limited to customizing the moon to look like a second sun, which you could do.
@ShadowGame-Gyuri
@ShadowGame-Gyuri 2 месяца назад
hello wind system video?
@val_evs
@val_evs 3 месяца назад
Ultra Dynamic Sky, can work with a spherical world, for example Voxel Plugin?
@Rehd66
@Rehd66 Месяц назад
Is there a way to block the landscape effects indoors? Like a blocking volume or something?
@everettgunther929
@everettgunther929 Месяц назад
Sure, the Weather Mask tools exist to mask material effect coverage in spaces. The readme entry "Masking Material Effect Coverage" goes over those.
@Rehd66
@Rehd66 Месяц назад
@@everettgunther929 Yes I found them, thank you. Didn't realize it would be a separate blueprint.
@manollobango
@manollobango 3 месяца назад
Thanks for sharing this video! I bought UDS some months ago, but haven't tried it out since then. Is it meanwhile possible to create multiple regions with individual weather as well as day & night conditions?
@zatlanibrahim5438
@zatlanibrahim5438 21 день назад
hey mate, awesome assets, bought it a long ago on older versions, now want to start using, do you know if there's a way to link your asset with archviz explorer ? like to click a button using widget from archviz explorer, and get different weather from your UDS ?
@everettgunther929
@everettgunther929 21 день назад
It's not something I have any experience with myself. UDS does have a widget of its own, Onscreen Controls, which exposes basic time/weather controls on screen, if that's what you're looking for.
@zatlanibrahim5438
@zatlanibrahim5438 День назад
@@everettgunther929actually I find the node to change weather, this is the best asset of unreal 🙏 thank you so much for creating it
@CGkafan
@CGkafan 3 месяца назад
Great Asset! But I am still in a waitlist for the proper and quick function for the spherical adjustment of the cloud system to implement it in AviaSim environment and Cesium Plugins alike as well. Because as soon as you go above clouds it is still more suitable for the flat earth logic alas.
@7potato7
@7potato7 3 месяца назад
Free for potato 🙃
@ZakariaKhaldi
@ZakariaKhaldi 2 месяца назад
I can't see puddles on material even if I assign it the wet effect in material section
@everettgunther929
@everettgunther929 2 месяца назад
Make sure you've read the entry in the documentation on whichever material function you're trying to use. There's one for each, in the Material Effects section in the weather documentation.
@gaelromanet
@gaelromanet Месяц назад
Thank you so much for these amazing blueprints! I've just updated my survival game project with the latest version of Ultra Dynamic Sky, and it looks incredible. However, I noticed that I don't have the Volumetric Fog F3 options that are shown at 7:41 in the video. Am I missing an activation step, or is the version used in this video different from the latest version available on the marketplace? Any help would be greatly appreciated!
@everettgunther929
@everettgunther929 Месяц назад
The volumetric fog category has been there since V7, and is still there in V8, yes. Are you maybe in UE4? The last UDS release for UE4 was V6. This video covers the current UE5 release.
@gaelromanet
@gaelromanet Месяц назад
@@everettgunther929 I am using version 5.4.3. I mistakenly looked for the fog options in Ultra_Dynamic_Weather, but I now realize they are actually in Ultra_Dynamic_Sky. Sorry for the confusion.
@IstyManame
@IstyManame 3 месяца назад
Thank you so much!
@thatboii0074
@thatboii0074 2 месяца назад
my mind is blown
@samunderkhan1078
@samunderkhan1078 3 месяца назад
It was an instant buy, could you please add triplanar support to wetness effects? I mean it’s a complete package and all, I’m just a little greedy.
@manueljimenez4700
@manueljimenez4700 27 дней назад
Hi, first of all, the best plugin I've seen in the Unreal store, thank you very much for the excellent work. I have a question, I'm putting the Actor_Weather_Status component on my character, in a tick event I print the "Status" variables to better understand the component, when it rains Wet goes up to 1.0, that's fine, but Wet always goes up, even if I'm inside a building or cave. Am I missing something? I would really like a video for this component specifically.
@everettgunther929
@everettgunther929 27 дней назад
I'd say look to the variable Exposure Test Bounds and make sure that's set to something that will work for the actor. Those are the bounds which line traces will test against to see if the actor is exposed to the weather.
@manueljimenez4700
@manueljimenez4700 26 дней назад
@@everettgunther929 I found out what my problem is, I added a large collision sphere around my character to detect objects for various game mechanics. That sphere is being taken in the bounds and that's why the rain always collides with it. By changing the DrawDebugType of the LineTrace in "Trace Bounds For Exposure Values" I realized this. Thanks for your quick response. Now I'm going to modify Actor_Weather_Status a little to use the Custom Component for Bounds of Test Actor For Weather Exposure.
@manueljimenez4700
@manueljimenez4700 26 дней назад
@@everettgunther929 Oh forget it, I don't have to modify anything, changing Exposure Test Bounds to Root Component Bounds is enough
@zeez7777
@zeez7777 27 дней назад
Awesome product. Are there events for when daytime switches from day to night? Im trying to run code in some other BP when daytime changes from day to night.
@everettgunther929
@everettgunther929 26 дней назад
Yes, UDS has event dispatchers for sunset and sunrise you can bind to.
@zeez7777
@zeez7777 26 дней назад
@@everettgunther929 Thanks!
@MrChronn22
@MrChronn22 2 месяца назад
Does the new version work normally with interiors? The previous one had problems with interior lighting. The GI in the previous version for closed interior spaces with one window could not provide good lighting; it was always too dark inside
@everettgunther929
@everettgunther929 2 месяца назад
As a rule, UDS doesn't touch GI settings at all. It controls things like intensity/color/rotation of its lights, but the GI propagation in an interior, with lumen/lightmass, would be determined by project/world settings. If UDS appears to specifically not propagate indirect light, it would be a bug with an engine feature UDS is using. For example in 5.3 if Substrate is enabled in a project, directional lights with a light function (which UDS uses for its cloud shadows) don't add any indirect light to lumen. That's an engine bug Epic fixed in 5.4.
@MrChronn22
@MrChronn22 2 месяца назад
@@everettgunther929 thank you so much for clarifying! It makes sense now!:)
@UnchartedWorlds
@UnchartedWorlds 3 месяца назад
it just looks amazing!
@aryanbarure1479
@aryanbarure1479 Месяц назад
just purchased this after a loooooottt of consideration, but not gonna lie, instantly after placing it in my scene it looks better bruhh
@BaCKouR
@BaCKouR 2 месяца назад
dude only 20$ in marketplace WTF thats a gift! Thanks!
@bartekdanielak3703
@bartekdanielak3703 2 месяца назад
Hey, is there any way to save all the settings of the UDS actor? I want to add different lighting to the scene but I want to be able to come back to my current settings. Is it possible or I have to make a new scene? I can copy the UDS blueprint but then it starts to flicker even if I hide it.
@everettgunther929
@everettgunther929 2 месяца назад
Yes, this is what the Configuration Manager utility in the blueprints folder is for.
@bartekdanielak3703
@bartekdanielak3703 2 месяца назад
@@everettgunther929 haven't gone through full documentation yet. Thx!
@II-er7gj
@II-er7gj 2 месяца назад
The best ever!!! All dreams come true with this asset!!! This asset have literally everything what creators can imagine and even beyond imagination to create the best triple of triple AAA games ever!!
@dcorbe
@dcorbe 3 месяца назад
please add mud!
@benhebert2322
@benhebert2322 3 месяца назад
MOM MOM, get the camera! Everett Gunther released a NEW UDS video!
@TrinityMysteriousSystem
@TrinityMysteriousSystem 3 месяца назад
This is some kind of magic! It was scary to even dream about such a plugin. THANK YOU for your hard work! ✨😎👍🌞🙌
@Constantinesis
@Constantinesis Месяц назад
Hello. Does the wind affect Quixel Megascans trees ?
@everettgunther929
@everettgunther929 Месяц назад
Not without any additional work, but it can be done, sure. You would need to either A: Modify the megascan foliage controller to reference UDW for its wind state, B: Modify the foliage master material to reference UDW parameters for wind state, or C: replace the foliage wind effect entirely with UDW's generic Foliage Wind Movement function.
@Constantinesis
@Constantinesis Месяц назад
@@everettgunther929 Thanks !
@ardentgrifone
@ardentgrifone 3 месяца назад
This asset is something else i’ve been using it since it came out and I’ve never swapped back to the regular sky light
@Digitalrogues
@Digitalrogues 3 месяца назад
Thanks for all the hard work, this is easily the best UE investment possible.
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