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ULTRAKILL chose Violence... 

Dumpster Man
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21 окт 2024

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Комментарии : 391   
@DumpsterManTV
@DumpsterManTV 9 месяцев назад
I got nothing to say here but that I'm checking out for the year! Hope everyone has a happy and safe New Year, thanks for 15k subs which I just hit a week or two ago, and I got more for ya in 2024. Have a good one
@thescrambler6354
@thescrambler6354 9 месяцев назад
Something that helped me use the knuckle blaster a lot was rebinding it too z. Because it brings it a lot closer to other keys including punch making it less of a stretch to switch to.
@owenmachine4656
@owenmachine4656 9 месяцев назад
@@thescrambler6354 i personally use my mouses thumb buttons, (mouse 4 is punch, mouse 5 is switch)
@ineophobe
@ineophobe 9 месяцев назад
happy new year
@unloadedtexture9244
@unloadedtexture9244 9 месяцев назад
Earthmover brain is only bad because it's ridiculously difficult. It should have a slight weakness against everything because it's the one weak spot of the earthmover, AND IS FUCKING INFURIATING
@thescrambler6354
@thescrambler6354 9 месяцев назад
@@unloadedtexture9244 I just think it could've been a lot cooler than jumping
@JawSpinna0009
@JawSpinna0009 9 месяцев назад
To say hakita cooked with this layer is an understatement, it just keeps getting more peak each and every time.
@unvatocualquiera5814
@unvatocualquiera5814 9 месяцев назад
HE'S COOKING A WHOLE BUFFET
@sleeper6548
@sleeper6548 9 месяцев назад
Hakita became Gordon ramsay with this layer
@orangeslicerz
@orangeslicerz 9 месяцев назад
​@@sleeper6548 Nah it was ramsay fused with remy from ratatouille
@joe_dian
@joe_dian 9 месяцев назад
I cant wait to see how P-3 will look
@ZenithPeak1
@ZenithPeak1 9 месяцев назад
Hakita didn’t just cook. He made a fucking 5 Michelin star cuisine
@leo37194
@leo37194 9 месяцев назад
Violence was so good and the lore was so complex that it felt like a whole act instead of just a layer, Hakita has *somehow* outdone himself again
@Atomic_Pinneaple
@Atomic_Pinneaple 9 месяцев назад
Fr
@beef_baby
@beef_baby 9 месяцев назад
I think part of the reason it feels like a whole act is because, in Dante’s Inferno, the Violence layer is made up of 3 sub-layers. So when people are like "the Violence levels are each like their own layer!" it’s because they are
@Hellwaterva
@Hellwaterva 9 месяцев назад
i loved the name for this update “the violence update” like it wasn’t already
@sleeper6548
@sleeper6548 9 месяцев назад
The game was pretty peaceful before this update, mostly just puzzles, fishing, VN, crash bandicoot, and sometimes horror but mostly chill
@Lessen0
@Lessen0 9 месяцев назад
finally they added violence to ultrakill
@GoldyLag
@GoldyLag 9 месяцев назад
Violence in ultrakill? but it is a game for the whole family
@General_C
@General_C 9 месяцев назад
Violent Night, specifically. And I think I like that a bit more than just "The Violence Update"
@StuffzYT
@StuffzYT 9 месяцев назад
Its called violence because that is the name of the 7th layer of hell
@the_ceo_of_funny1014
@the_ceo_of_funny1014 9 месяцев назад
To be honest most colossal bosses are less about being actually challenging, but more about looking good like the corpse of minos having like 3 attacks and the leviatan being so slow that even a mountain could dodge
@atomsorcerer8356
@atomsorcerer8356 9 месяцев назад
100% The same criticism of “the boss has a boring and easy strategy” could just as easily apply to Leviathan, if you simply dodge the telegraphed attacks and spam bullets at the thing. However you also have the option to approach the boss in a variety of ways, and it’s your choice if you pick the safe and less-rewarding one.
@zaviear
@zaviear 9 месяцев назад
​@@atomsorcerer8356but also, the completely less-rewarding and risky ones are always the ones designed to be more fun
@edythebeast7087
@edythebeast7087 9 месяцев назад
@@zavieari perosnnaly beleived the most dangerous option in the leviathan fight was the funnest
@KingMB_XJ_Official
@KingMB_XJ_Official 6 месяцев назад
But it does look really good tho.
@Sov_spoiled
@Sov_spoiled 3 месяца назад
Real
@borisshnitkov7600
@borisshnitkov7600 9 месяцев назад
A lot of people just kinda forget they're playing Ultrakill when they get to the brain fight, don't know why. A single magent-saw and 2 parries and that thing is dead, and you also play as John "V1" Ultrakill who can just move faster than the lasers.
@Sir_Steven
@Sir_Steven 9 месяцев назад
fr I suck ass at the game but I killed the brain so fast on my first try I didn't even know there were supposed to be idols protecting it.
@atomsorcerer8356
@atomsorcerer8356 9 месяцев назад
People assume the big imposing brain in the center of the arena is the boss, and you have to play by IT’S rules. When in reality, has V1 ever cared about rules?
@themockingdragon135
@themockingdragon135 9 месяцев назад
Honestly yeah. I've seen multiple playthroughs of Violence at this point and they've all tried to skipping rope the lasers. And maybe you could get good at that but it doesn't look easy. I don't know why they didn't just try to orbit the brain and stay ahead of the lasers.
@HoloTheDrunk
@HoloTheDrunk 9 месяцев назад
@@themockingdragon135 It's actually pretty easy really, there are only 3 levels and they're all clearly meant to be standing, jumping and slam jumping so it doesn't require much thought (especially since the boss dies extremely quickly)
@skipelen
@skipelen 9 месяцев назад
I got undertale flashbacks sorry
@ivy_magnapinna
@ivy_magnapinna 9 месяцев назад
"one of these is gonna come alive" *one of them comes alive* "EUEGH"
@ConsarnitTokkori
@ConsarnitTokkori 9 месяцев назад
all of them, even like the cerbs, even the ones you never see moving are alive
@lokic-ug2sc
@lokic-ug2sc 2 месяца назад
"One of these is gonna come alive." *THEY ALL COME ALIVE*
@ivy_magnapinna
@ivy_magnapinna 9 месяцев назад
I think there's a whole other layer of cool added to the Earthmover boss when you realize that it's heavily implied in the lore that V1 was designed _specifically_ to kill those things. For a layer that puts so much focus on your own violence and the violence caused by other machines it couldn't have had a better conclusion imo
@Atomic_Pinneaple
@Atomic_Pinneaple 9 месяцев назад
Fr
@Atomic_Pinneaple
@Atomic_Pinneaple 9 месяцев назад
The earthmovers were the one up of all violence and warfare and v1 was made to one up them
@ethanstyant9704
@ethanstyant9704 9 месяцев назад
"The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines" The way I interpreted this was that V1 was made to be deployed from the Earthmovers as a surgical strike sort of unit rather than the blunt instrument of the fortress
@noobyish
@noobyish 9 месяцев назад
@@ethanstyant9704 that, and the fact that the guttertank lore mentions that each wave of robots was made to counter the last wave, and the earthmovers were the last wave of robots pushed out before the great war ended. V1 was in prototyping when the war ended, heavily implying that he was made to counter earthmovers, and there would've been *ARMIES* of V1s had the model gotten out of prototyping.
@NuniaBiznaz
@NuniaBiznaz 9 месяцев назад
@@ethanstyant9704 I imagine V1's would be deployed to an Earthmover from either an aircraft or a cannon of some sort, potentially launched from an Earthmover to another through the kind of shells we have Guttermen and such launched at us? They would also probably be used as protectors of Earthmovers from other V1's and similar machines.
@CopperCadwyn
@CopperCadwyn 9 месяцев назад
You insisting on going counter clockwise with the lasers gave me brainrot lmao
@vignesh306
@vignesh306 5 месяцев назад
TRUE LOL, I was clenching my fists 😂
@Shellshock5280
@Shellshock5280 9 месяцев назад
"Violence is really the layer that asks do you know how to switch fists" is so damn accurate lol. parrying and knuckleblastering are your two strongest tools on this layer. I really really wish we could bind knuckblaster to a button itself like we can the whiplash though, it sounds like a horse is galloping across my keyboard when I play this layer. I'd even accept it as a minor assist at this point.
@slava0135
@slava0135 9 месяцев назад
Maybe just change keybinds. I use Q for arm switch and E for punch. Works for me.
@soccpuppet4638
@soccpuppet4638 9 месяцев назад
@@slava0135 so every time you parry you lose the ability to move right (d finger on e)
@hateme5010
@hateme5010 9 месяцев назад
@@soccpuppet4638 Not really, while I use parries on F, if you're used to the keyboard you are not limited on that regard until and unless the keys are really far apart
@gradedsplash1324
@gradedsplash1324 9 месяцев назад
You're not gonna believe this...
@Shellshock5280
@Shellshock5280 9 месяцев назад
​@@gradedsplash1324 what?
@jimmybane5352
@jimmybane5352 9 месяцев назад
I always wanted a ultrakill boss that genuinely went for the 3d bullet hell so I really liked the brain, and how you can’t just dash through the lasers.
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
The Brain had a very neat concept. I think the only change I would make to the lasers would be to make the focus not be going through a specific gap, but rather evenly spacing the lasers and making the player weave through whichever hole is closest.
@themockingdragon135
@themockingdragon135 9 месяцев назад
@@jimboanimations4041 tbh, I've seen multiple fight the Earthmover's brain at this point. And one thing I've noticed is that they all tried to skipping rope the lasers initially and kept doing so despite dying over and over. I can imagine after enough time practising you'd be able to do it nearly flawlessly, but it surprised me that that's what they all did instead of attempting to run around the boss and stay ahead of the lasers (which is what I did).
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
@@themockingdragon135 Running around the lasers is what I attempted as well. I think skip-roping does make the fight a *bit* more interesting, but it feels a bit clunky and restrictive. Even the Minos Hand fight felt like a more fun puzzle.
@pancakesareawesome3121
@pancakesareawesome3121 9 месяцев назад
@@jimboanimations4041i found the repetitiveness of the lasers fun. Trying to perfect your movement to the restricted area was my favorite part, as in other parts of the game it never really mattered where you were at every given point. Don’t get me wrong, positional advantage is always something you need but unless you’re being dogpiled by a bunch of enemies all at once you can just easily get out of it. The lasers of the brain practically require you to do a specific thing for a specific time and I could not be happier with that. Especially since you need to know game mechanics to more accurately get through the lasers anyway. I see a lot of people go through the one high laser gap by jumping and dashing, but jumping after sliding gives you a lower jump which fits perfectly into the gap. TL;DR the lasers reward players with knowing their game mechanics by restricting movement (and also keeping it fun)
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
@@pancakesareawesome3121 I just never saw it that way, tbh. I play Ultrakill because I love how it keeps things *open* and lets me find multiple ways to deal with threats. Even in Ultrakill's most restrictive situations previously, it was up to the player to figure out how they kill the enemy. The brain fight on the other hand restricts dodging pretty much exclusively to moving through the lasers and parrying a projectile. Sometimes idols pop up which force you to move around the map to get them (which makes it harder to continue to dodge the lasers in their intended pattern), and the only way to avoid this issue is by simply DPS racing the boss so fast that the fight is over near immediately. Killing the boss the intended way feels cheap, irritating and counter-intuitive. Killing it the efficient way feels unrewarding, easy and unengaging. I like the premise of the boss, but the Brain feels as if it goes against what makes Ultrakill so fun to me to begin with.
@polarbaloon
@polarbaloon 9 месяцев назад
Honestly, Violence is an extremely well-made layer, if Hakita ever goes back to the older levels to remaster them (Which he probably wouldn't and shouldn't because first levels should be simple) Ultrakill would be an absolute masterpiece if it isn't already.
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
I would love to see ACT 1 receive a remaster, though the actual gameplay could be kept mostly the same. I would just love to see better textures, updated tracks, more detailed maps, ect. Lust in particular could have its levels given more distinct looks, given they feel awfully samey when compared to the rest of Hell.
@the8413
@the8413 9 месяцев назад
Yeah going back to previous layers feels odd because the newer layers have a much higher quality imo.
@grease887
@grease887 9 месяцев назад
100%, id love to see a remaster of act 1. i dont want the level layout to change or any of the gameplay, but just polish some things and bring it all up to standard with modern ultrakill
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
@@grease887 Agreed. Just some touch-ups, bug fixes and improved cutscenes would be lovely. It would also be cool to see the act 1 and prelude tracks be remastered.
@AnakinFury
@AnakinFury 9 месяцев назад
Could always go doom eternal route of master levels. Touch up the floor fidelity, and make it harder challenge.
@nonymouswisp8176
@nonymouswisp8176 9 месяцев назад
It's cool when videogames introduce a boss then later bring them back as a common enemy but I wasn't expecting ultrakill to do that in one level
@rebulted
@rebulted 9 месяцев назад
its really damn common for ultrakill to do that for its bosses/common enemies
@nonymouswisp8176
@nonymouswisp8176 9 месяцев назад
@rebucat Ive just never seen that trope done in a single level before, also based Project Wingman pfp
@rand00m24
@rand00m24 9 месяцев назад
17:33 It might be. Album is called Deathconsciousness (by Have A Nice Life) and the final song in that album is called "Earthmover" so it probably is.
@DumpsterManTV
@DumpsterManTV 9 месяцев назад
Yeah, I should've probably clarified that's why I thought it was a reference because otherwise I imagine a lot of people are like "uhh how?"
@rand00m24
@rand00m24 9 месяцев назад
That's what I'm here for ig
@evilrymon
@evilrymon 9 месяцев назад
I really like that opening, I expected more and the fact that there wasn't made it better
@hughmann981
@hughmann981 9 месяцев назад
Fun fact: the mannequins can breathe
@tvhaha361
@tvhaha361 9 месяцев назад
Even when they're "dead"
@GrimmShane
@GrimmShane 9 месяцев назад
The best part is that, Manequins aren't Demons. They're inmates of this layer of hell who have succumbed to the garden
@isthischannelstillalive9062
@isthischannelstillalive9062 9 месяцев назад
@@GrimmShaneSo just greater husk? If you think about it, they’d be like greater husk in a sense.
@NuniaBiznaz
@NuniaBiznaz 9 месяцев назад
Mannequins ARE demons, they're just demons with husks trapped inside of them. You fight the demon, the husk is just along for the ride.
@distinguishedkorok
@distinguishedkorok 9 месяцев назад
Monstro pfp
@2007toyotacorolla
@2007toyotacorolla 9 месяцев назад
the brain becomes less of a main fight and more of a piece of a great level if you sawtrap it, it goes faster and it feels more like the defense system fight in it’s briefness
@applguy702
@applguy702 9 месяцев назад
To clarify what the Trees in 7-3 are: In Dante’s Inferno (what the layers of hell are based off of) Violence had 3 rings, Those Who harmed Objects (7-1), Those Who Harmed Others(7-2) and those who harmed… themselves (7-3). The trees are those who harmed themselves (if you catch my drift).
@TheActualMrLink
@TheActualMrLink 5 месяцев назад
You can say “suicide,” dude. Please don’t try to beat around the bush with this.
@scottish_lunatic
@scottish_lunatic 3 месяца назад
how the fuck do you harm an object
@scorp-ion-battery
@scorp-ion-battery 3 месяца назад
@@scottish_lunaticarson
@Teuwufel
@Teuwufel 3 месяца назад
fr you can say ''suicide'' this is not Voldemort, it won't curse you
@applguy702
@applguy702 3 месяца назад
@@TheActualMrLink my bad
@lonelyshpee7873
@lonelyshpee7873 9 месяцев назад
The way I see it, all of 7-4 is one big boss fight. And when you look at it that way, the brain fight is just one of many phases of it. If you can deal enough damage to it in a short amount of time, you can 1-cycle it and barely engage with the laser mechanic.
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
While there were a few complaints people had with the layer (mainly a couple enemies inside), the layer as a whole was a mind-blowing experience! I loved just how special each level felt, and how many surprises were stuffed into each level. 7-1 and 7-2 introduced a *ton* of new hazards, while 7-3 came with a unique gimmick and some extra-difficult challenges. 7-4 gave us more platforming (which ended up being pretty fun), and some unique foes! My only grievance was that it was all done and over for me in the span of 2 days, which left me once again yearning for more. I cannot wait for the new secret level and arsenal additions coming next!
@thelonelylump4015
@thelonelylump4015 9 месяцев назад
New alt weapon soon. Hopefully the Alt Shotgun or the Alt Railcannon
@toast1612
@toast1612 9 месяцев назад
I also finished everything in a couple days, but what this update really did for me was get me back into the game. Like 100 hours in the past two weeks back into the game
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
@@thelonelylump4015 I think it will likely be an Alt Shotgun or Rocket Launcher. A Railcannon Alt would indeed be really cool, but I really don't see how the could make it work in a way that competes with what the current one does, yet stays true to its point of existence.
@jimboanimations4041
@jimboanimations4041 9 месяцев назад
@@toast1612 Custom levels are what got me into Ultrakill again, though this update unfortunately broke a lot of them. I am excited to see what else we will get now that Violence is out though!
@sindra77
@sindra77 9 месяцев назад
​@@jimboanimations4041I could see the alt railguns having "weird" effects, sort of like the screwdriver but more options, all tied to the railcannon cooldown. A mini black hole that eats projectiles? Maybe a temporary sentry gun with an ultrakill twist? A BFG?
@therelwozmaniak6551
@therelwozmaniak6551 9 месяцев назад
I think comparatively eathmover's bossfight isnt as cool and sort of is just a dumbed down panopticon, however this is the first X-4 with other enemies other than the boss, the enemies, defense system, flooding and parkour all are there to test your fundamentals, this is reflected in the lore. Earthmover is more of a set piece you've been conidtioned to fight. We have to remember ultrakill is still in early access, the intended experience is to play through the layers then do P-ranks, secrets then the P levels. I think Earthmovers bossfight was to signal the flesh prisons later
@theluckduck548
@theluckduck548 9 месяцев назад
I agree. It felt like a baby's first Flesh Prison. I can totally understand being disappointed by the Earthmover fight. It's fairly easy, however, in my eyes, the "boss" of the level is the level itself, and the Earthmover brain is one of it's many segments. The brain boss is just a cog in a clock. It's a damn good clock, so I see no reason to hate a single cog.
@mothmanafterdark5924
@mothmanafterdark5924 9 месяцев назад
​@@theluckduck548i feels more like a reward for doing the stage Maybe I'm just bad but this stage felt long AF(while still being fun) so it was nice to just relax and nailgun the hell out of the brain
@nocwed4831
@nocwed4831 8 месяцев назад
I think its just the same effect Wrath and Heresy update had, everyone was expecting something really hard after Minos Prime and, well, Ferryman, Leviathan and Gabriel arent really hard but they are great campaign bosses after all!
@IdiotDoomSpiral69
@IdiotDoomSpiral69 8 месяцев назад
@@nocwed4831 Yeah, but it wouldn't make any sense to have a main "campaign" boss be harder than/as hard as the secret prime bosses, except maybe the final one in some way. A person doing their first playthrough wouldn't have the same set of skills to deal with it as someone who has P-ranked entire acts of the game, which usually requires a lot of practice and replaying that isn't required for just going through and beating the levels as someone who just got it on a Steam sale might be.
@nocwed4831
@nocwed4831 8 месяцев назад
@@IdiotDoomSpiral69 what i meant was exactly that, people shouldn't expect prime-difficulty bosses/levels on campaign
@FlashAm
@FlashAm 9 месяцев назад
Layer 7 was one hell of a ride. I love how the final boss kinda just explodes like a lego character 😭. Good to have you back.
@toysipo2579
@toysipo2579 9 месяцев назад
You made the brain fight extraordinarily harder on yourself by trying to move against the lasers consistently, and also not approaching the cylinder in the middle for healing (you also "move faster" when closer to it because it takes you less distance when you're closer to the center of the circle). You're kind of supposed to be able to stomp it, relatively speaking, even if it does a surprising amount of damage.
@asistamamong
@asistamamong 9 месяцев назад
17:28 SPEAKING OF REFERENCES: the "Bull Of Hell" OST is probably a reference to the experimental/drone band "Bull Of Heaven" that hakita likes a lot + reviewed like EVERY piece of their discography "Do Robots Dream Of Eternal Sleep?" is also a reference to "Do Androids Dream Of Electric Sheep?" book by Philip K. Dick on which by the way "Blade Runner" movie was based
@portalzg1
@portalzg1 9 месяцев назад
Thumbnail giving me that 1000 Liters of Blood Stare
@JetSetDman
@JetSetDman 8 месяцев назад
i think earthmover might just be my favorite boss in the entire game, not only because of how much of a spectacle it is, but also because of its lore significance. the earthmover's terminal entry states that it the last great war eventually devolved into humanity creating stronger and stronger machines specifically designed to overpower each other, and that the earthmover was the final machine to have been mass-produced for the war. v1's terminal entry states that it was originally made for the war, but never reached mass production. _the earthmover fight is literally the entire purpose of v1's existence._
@ethanw7416
@ethanw7416 6 месяцев назад
Exactly, the boss fight was already really fun the first time playing, but after reading the lore it made the level that much better
@A_Bumbling_Buffoon
@A_Bumbling_Buffoon 9 месяцев назад
The brain is not supposed to be the centerpiece to 7-4, it's supposed to be a stepping stone towards the end of the level. Unlike p-2 there is not a level and then a difficult boss, but a boss that is part of the level. I feel like the whole layer was very innovative and the only gripe that I have is the fact that the layer is a bit too varied
@minithegameguy4674
@minithegameguy4674 9 месяцев назад
0:52 "one of these is gonna come alive" the joke writes itself
@sagedragon12
@sagedragon12 9 месяцев назад
I'm so excited about the violence update I can't believe they finally added guns to ultrakill
@itsblu22
@itsblu22 9 месяцев назад
7:30 Violece is the layer that taught me to just use everything to the point I wasn't even pulling off the actual good combos, had to figure then out again so I could get enough style to actually P-rank 7-4
@hiddensaltshaker1662
@hiddensaltshaker1662 9 месяцев назад
I got so confused in 7-1 that i accidentally found the secret boss
@sorrybrunoigotpurplehazed2232
@sorrybrunoigotpurplehazed2232 9 месяцев назад
Never thought I'd end up killing a giraffe in hell in any game ever, I love the uncanny finnish
@TheDarkinSalad
@TheDarkinSalad 9 месяцев назад
Love the new thumbnails you are making, this is the best one so far. Keep it up!
@thelucksman6959
@thelucksman6959 8 месяцев назад
The thing i thought was funniest was him not realizing that he can just move right and/or use the idol stands as cover from the lasers during the fight
@soccpuppet4638
@soccpuppet4638 9 месяцев назад
Honestly I think the brain is meant to be quickly killed (as a stationary enemy), just another set piece in the great level, especially it makes sense considering V1 was made to kill this thing it better be damn good at finishing the job
@demilung
@demilung 9 месяцев назад
With several new machines, this layer was also an absolute lore-dump about humanity and the Final War. Like we now know that the Final War was WW1 that turned into hundreds year conflict with new and new machines made to counter previous ones, and that it ended not because of some divine revelation or discovery of hell or whatever, but because the latest and yet uncountered weapon - the Earthmovers wandering the scorched ruins of Earth after 200 years of war - relied on solar power as well as blood and once the conflict ended up completely darkening the skies Matrix-style but unintentional, Earthmovers could no longer move and with this sudden pause the remnants of humanity just looked around and gave up on this stupid war. Plus I like the idea that since "every new machine was made to counter the previous one" and since Earthmovers were the last adopted war machine, the prototype V1 was made to counter them. Simce Earthmovers are shielded from the outside, a V1 model could be mobile enough to inflitrate the interior, fight past the security and take out the Earthmover from the inside, and it's active blood absorption plating is perfectly suited for solo missions behind enemy lines.
@valalecha
@valalecha 9 месяцев назад
this video is definitely violent
@theman13532
@theman13532 9 месяцев назад
12:08 "what a peaceful place!" ...does he know?
@Doodlenoodl
@Doodlenoodl 4 месяца назад
I still dont think he knows man
@Phoenix-bu9ml
@Phoenix-bu9ml 9 месяцев назад
"Least dangerous Chinese mining rig" 💀
@zachariewinters2335
@zachariewinters2335 9 месяцев назад
i think moving with the lasers is the point; considering the style system encourages constant movement, with the breaks being a chance to recover without penalty if you can be on the ball after being caught out.
@ruri7545
@ruri7545 9 месяцев назад
In my opinion I think the climax isn’t in the actual arena with the EarthMovers heart, but it’s after that when it’s about to blow up and you have just over a minute to kill enemies and escape. The boss fight wasn’t the heart it was the entirety of the EarthMover, escaping it was the climax.
@geisterzeit
@geisterzeit 9 месяцев назад
7-4 is actually crazy amounts of fun to me, despite struggling with the shielded brain and lasers section very much at the start. Once I realized I can actually move WITH the lasers while doing damage combos, the whole fight dynamic changed. Standing still and jumping through the lasers drags the fight to a halt, while sliding and hopping alongside them and spamming the core with gunfire is just absurdly fun in my opinion because it really makes you hold your breath when you get it low, then remember you only have a minute to get the hell out of there again. I feel as though Violence levels as a whole can sometimes take too long due to their vast size but the pacing in 7-4 was really the icing on the cake for me when you focus on utilizing speed as a mechanic because it makes the level feel rigorous and brutally fast-paced again, and just as chaotic as the all-out enemy-on-enemy warfare in 7-2 and 7-3. This is all to say though that it really requires re-trying levels over and over again to figure out what tactics work- but that's basically the spirit of the game. Nobody opens up Ultrakill and plays a level one single time and then quits again. Overall I am obsessed with layer 7 and i really hope you can grow to love the core fight too! There's so much there to play around with :) Anyway this was such a fun watch, great video!!! Off I go to play the layer again and work on my P-ranks for it :33
@miss_bec
@miss_bec 9 месяцев назад
The spinning lasers specifically in 7-4 feel like they need a significant rework. Two of them are positioned at heights that are incredibly awkward to reach when jumping (one is slightly too low so you jump too high, the other is slightly too high so you always jump too low), and one of them doesn't require anything. The "envelopes" you need to be in to avoid them are just totally whack, I think the gaps for some of the more awkward ones need to be widened by a laser and I'm satisfied with it.
@Tibey48
@Tibey48 9 месяцев назад
Really enjoyed the criticisms you gave here, because I, too, absolutely LOVE this layer - it's my favorite layer as of right now - but I think the main two critiques you brought up were really important and were on my mind as well. I did also miss the cohesiveness of arena layouts in older levels, but as you said, it is also fitting to an extent considering Violence's theme of chaos and war. As much as I love and adore 7-4, yeah, the brain is definitely a bit of a letdown. I'd been theorizing there to be an idle boss that attacks with the environment (definitely wasn't expecting Violence to do it tho lmao) but I can't say it was as well executed as it could have. As you said, I don't think it's something that outright taints the level, I think it'll be something to look back on as the game improves in its next developments. Overall, great layer and great video
@Evie1273
@Evie1273 9 месяцев назад
great vid as always
@kuukrii
@kuukrii 9 месяцев назад
the brain is trivial if you just... keep moving. like its a revolving door
@SlavicDedede
@SlavicDedede 9 месяцев назад
After the giant brain lasers killed me for a while, I thought you had to approach it like flesh prison and slide around it while fighting.
@dyingstar24
@dyingstar24 9 месяцев назад
I actually took some advice from thattravguy on rebinding the fist swap to one of the thumb buttons on my mouse. It helps IMMENSELY with the new enemies and the changes made to the old ones to make the knuckleblaster more viable
@alternative7586
@alternative7586 9 месяцев назад
I love the ULTRAKILL Violence update, man i wish Violence was real
@BurBurGerHamCotCotCybercotleta
@BurBurGerHamCotCotCybercotleta 8 месяцев назад
I love how he goes "Im going to die" and actually dies Learned a trick or two from Minos?)
@rorre_rorre2
@rorre_rorre2 9 месяцев назад
we have war without reason and WAR.. which is war with reason
@tinaeepy
@tinaeepy 9 месяцев назад
This layer went HARD
@petey5009
@petey5009 9 месяцев назад
the last room of 7-3 is insane and I love it, I accidentally made it way harder than it should've by not seeing the dual wield powerup but oh well
@augustmancuso2272
@augustmancuso2272 2 месяца назад
Fr
@The_Apostate_Of_Fire
@The_Apostate_Of_Fire 7 месяцев назад
The "One of you fuckers is gonna come alive" and they all do, and the terror in your eyes reminds me of the clip from hollowknight where some guy said "What? are we going to fight the sun". With obvious sarcasm, and then the "sun" unfurls, you both have the same terror
@TerryHesticles87
@TerryHesticles87 9 месяцев назад
Hey man just wanted to let you know I checked out Godspeed You! Black Emperor because you mentioned it so happily. That album is transcendental it's so good. Thanks!
@taintedazazel7238
@taintedazazel7238 9 месяцев назад
*opens bag of chips in class* 0:38
@thewardenmohdizuddin5407
@thewardenmohdizuddin5407 9 месяцев назад
You know you can parry the landmines
@memee-j8t
@memee-j8t 2 дня назад
"good to know, we're in a little bit of a warzone he-" famous last words
@joshluckhurst9220
@joshluckhurst9220 9 месяцев назад
I spent so long stuck on one of the levels because I had completely missed the fact you could break the gutterman's shield with a shockwave.... I felt so stupid
@commanderchlorella5268
@commanderchlorella5268 9 месяцев назад
Honestly agree with tou about the brain lol. Its a bit weird, considering how good the security system fight was, but tbh idk how youd go about fixing it. Maybe remove some lazers, but make them come from different directions? Idk. Anyways, great video!
@voltable
@voltable 9 месяцев назад
we're giving people arrhythmia with the 7-1 jumpscare 🔥
@Ploaper
@Ploaper 9 месяцев назад
when i first played through layer 7 the mannequin crawl jumpscare scared me more than most horror games did i knew that it was coming but thought it'd be farther in the level
@bakedgerman
@bakedgerman 7 месяцев назад
I think the other reason dumpster man took so long beating the earthmover brain is because he could have gone to same direction as the lasers 😐
@fluffy_knight
@fluffy_knight 9 месяцев назад
I totally agree with you. The brain bossfight was certainly an easy one, without actually attempting to beat it as intended which was a big letdown but the rest of the layer? Nahhh Hakita and his team cooked. 🔥🔥🔥
@tehcodekid8421
@tehcodekid8421 9 месяцев назад
24:20 UnderTheMayo if he was a good critique
@quinntucker6241
@quinntucker6241 4 месяца назад
Brutal fixed one of the issues of the brain by adding another stationary wall of lasers, which forces you to not just move with them
@RenderingUser
@RenderingUser 9 месяцев назад
i personally dont think the final boss of the last layer was bad. mainly cause i really like how its all connected with the theme. even tho from the gameplay perspective, its less enjoyable. i mean, you already destroyed the defense mechanism of the earth mover. so that makes sense technically. the fact that there was any fight in the brain at all was a plus.
@גיאהרשקוביץ
@גיאהרשקוביץ 9 месяцев назад
glad someone else got the music references in 7-4
@levibruner7553
@levibruner7553 9 месяцев назад
You can literally beat the brain of Earthmover in 3 seconds. 4 coin charge alt pistol, 1 overheat of nails, electric railcannon, and shotguns. It doesn't even get to bring out the idols.
@Soul_of_eternity
@Soul_of_eternity 8 месяцев назад
10 Пил + 1 перегретая, вместо гвоздей нанесут намного больший урон.
@generic_soda
@generic_soda 9 месяцев назад
I'm 99% sure the Earthmover brain is very much inspired by the first boss of Metroid Prime 1 This layer gave me metroidvania vibes all throughout the layer due to how much you backtrack to certain rooms in each level
@reformedorthodoxmunmanquara
@reformedorthodoxmunmanquara 9 месяцев назад
It reminds me of Nova Nucleus and Star Dream Soul OS from Kirby Super Star and Kirby Planet Robobot respectively.
@mrrey3481
@mrrey3481 9 месяцев назад
Honestly, I still think that King Minos is fucking amazing, despite just how much of a punching bag he becomes once you get a hang of it. The sheer wesome factor from parrying his fist is the same as Raiden having a sword clutch with a Metal Gear. It just never gets old.
@onef1n1ty
@onef1n1ty Месяц назад
Dumpster fighting the -Minotaur- “HOW AM I SUPPOSED TO HEAL?!” that one screwdriver user:
@prathameshrajput3453
@prathameshrajput3453 9 месяцев назад
23:42 I also thought the exact same thing and beat the earthmover brain only by parring the projectile for some reason. Only realised that I could just shoot it when I saw a speedrun later.
@mrmrpineapple6542
@mrmrpineapple6542 9 месяцев назад
Prenerf freezeframe rockets and guttertanks were memorable to say the least
@uruburus5203
@uruburus5203 9 месяцев назад
Bro litteraly wanted a non optional boss to be only beaten by parrying it WHAT ABOUT THE GAME JOURNALISTS?
@marcellorossilermen2997
@marcellorossilermen2997 9 месяцев назад
Dumpster man: "What a beatiful tree" ...he doesn't know...
@endfel3561
@endfel3561 9 месяцев назад
The grim aesthetic makes it my favorite layer of them all
@DJCerealSauce6455
@DJCerealSauce6455 9 месяцев назад
Oh boy, I sure hope everything is all right over there, y'know, with all those explosions and whatnot
@DJCerealSauce6455
@DJCerealSauce6455 9 месяцев назад
also, random fun fact, if you are close enough to the first bull when he spawns in and runs into the next room, the maurice at the end of the room straight up will NOT respawn, pretty sure it's an oversight, but I thought it was pretty funny
@shrummajor114
@shrummajor114 9 месяцев назад
I learned a lot from this layer. One being that my mic when I scream dislikes it (mainly from the Mannequins) and how Hakita is able to consistently pull on the emotional strings of the audience. Ultrakill (as stated in the Steam Page) is inspired from Dante’s Inferno and 7-3 specifically is meant to punish those who have taken their own lives. In late August, I lost my adopted brother to suicide (this ties into it, I promise). I didn’t know much about Dante’s Inferno aside from what Ultrakill showed. I then started doing a little bit of digging (mainly watching Wendigoon’s video on it) and discovered what 7-3 was roughly going to show us. We got the teaser for 7-3 on Twitter just before Haloween this year. Part of me knew Hakita was going to tug on those emotional strings in more ways than one. Then the update dropped. When I loaded into 7-3 before stepping out the elevator I wanted to keep my talking to a minimum if all possible. I even went as far as tossing a coin near the base of those trees to say, “May you find peace once again, fallen soul”. Violence (or Ultrakill in general) can convey different emotions with many different things. From the dialogue of the characters, to the environmental storytelling. Ultrakill can master that, and I’m excited for whatever else Hakita cooks and how this story comes to an end.
@Krane5328
@Krane5328 9 месяцев назад
I view the earthmover brain as a non-boss so I can view 7-4 as some sort of mission impossible sequence or something like that where you get in and get out fairly smoothly
@Forklift_Enthusiast12
@Forklift_Enthusiast12 9 месяцев назад
He forgor you can move counterclockwise 😔
@delta9990
@delta9990 8 месяцев назад
my favorite part was when you ultrakilled those enemies, that was truly a ultrakill
@brimstoner982
@brimstoner982 9 месяцев назад
the final room in 7-3 is peak gaming.
@c0smickaiju916
@c0smickaiju916 9 месяцев назад
Thats some great gameplay dude, but for the loce of everything hole movie WITH the lasers at the top of 7-4.
@ethanstyant9704
@ethanstyant9704 9 месяцев назад
Somwthing really cool is that machines with naturally kill nearby demons if you arent around due to lore
@payaz0381
@payaz0381 13 дней назад
fun fact: The first level of this layer "7-1 Garden Of The Forking Paths" is based on an Argentine novel made by a famous argentine writer named Jorge Luis Borges "El Jardin De Cenderos Que Se Difurcan" is the original name in spanish lmao PD: ñ
@Simplistic_Guy
@Simplistic_Guy 9 месяцев назад
quick tip for killing benjamin (the brain) use the freezeframe rockets and shoot as many as you can before the timer runs out, then use the nailgun overheat, 3 coins, and an electric railgun shot (it just does a lot of damage which would make it easier to kill in a shorter time)
@horizoner2361
@horizoner2361 9 месяцев назад
quick tip: at the one with a single beam on the bottom, go on the side ledge, same thing for the one with 3 beams, but you jump on that ledge.
@Robot3k
@Robot3k 9 месяцев назад
Reading the Terminal Entries for the earthmover and the V models, (as many comments say) it is implied that V1 was created to specifically eliminate Earthmovers maybe the fact that, when you use all of your abilities, the earthmover is a complete and utter pushover, could be an intentional decision given it is your purpose. Or it is just a below average *part* of a boss for the INCREDIBLY high standard this game set for its bosses previously. Even though i personally find the fight against the brain very fun, it is clear not many show the same experience.
@entropic-decay
@entropic-decay 9 месяцев назад
random thing i noticed on the current patch: when mannequins are on the walls or ceiling, they count as "in the air" for the purposes of rocket explosions. do with this as you will. also I agree with your 7-3 recap point. It feels like the point of Violence is that it is *chaotic as hell* and strips you down to just bare instinct at times. And with the Earthmover fight. Personally I just spun with the lasers. why dodge through them when you can just follow along with them, you can move plenty fast enough. fun fact, going by the lore it's highly likely that V1 was specifically designed to counter the Earthmover.
@katraena5225
@katraena5225 9 месяцев назад
24:59 Its possible to kill it faster than it can even spawn the first round of idols Just a couple saws and shotgun parries do huge damage to it, combining it with parrying its normal projectile back, it goes down very very fast
@ImaJokeer
@ImaJokeer 9 месяцев назад
For me the chaos of fighting makes sense since this is the Violence layer, so u know its very Violent
@a_businessman
@a_businessman 10 дней назад
bro forgot about sliding, and sawblade traps, and high damage set-ups (nah but good video, appreciate the analysis after each level)
@ImDaRealBoi
@ImDaRealBoi 9 месяцев назад
I wish the earthmover brain bossfight was more bullet hell and less like the column thing from ghostrunner. Idk, for ultrakill it just didn't seem all that bombastic, especially when put up against everything else we saw. I honestly thought we would've been zipping around the boss like gilgamesh in dmc5, fighting it as we dodge around its own body, but the brain battle just didn't feel right. Maybe it's personal taste or getting my hopes up, but after things like the corpse of minos, it seemed unimpressive. I still loved the level design though, just the boss fell flat to me.
@HoloTheDrunk
@HoloTheDrunk 9 месяцев назад
Please don't remind me about the column thing from ghostrunner... actually the worst boss I've played against in any game in the past few years. Unrewarding and often felt like "oops, you got unlucky, better learn all the laser patterns by heart! :)" On the point of the brain, I think it's just because it's not the main focus of the level (compared to corpse of king minos which is the only enemy in the level)
@crim1188
@crim1188 9 месяцев назад
Lets not bring up Gilgamesh as a good thing alright. I agree the brain laser boss is not very good, Id go as far as to say its the first meh/bad boss in the game. The way it challenges you is just not interesting and incentivizes just killing it asap so you dont have to engage with the mechanics, even outside of p-ranking. I dont know how to change it to make it more interesting. Id rather just drop the laser/brain thing altogether.
@Tyrique-ww5sr
@Tyrique-ww5sr 9 месяцев назад
0:43 scared me half to death
@anatidaeical
@anatidaeical 3 месяца назад
Yeah when I first got to the lasers I treated them as death walls and just ran from them.
@ZenithPeak1
@ZenithPeak1 9 месяцев назад
Out of all the colossal bosses the earthmover (aka Benjamin) is my absolute favorite
@San-possibly
@San-possibly 9 месяцев назад
That thumbnail is the thousand dumpster stare.
@timropars8351
@timropars8351 6 дней назад
I started playing when this update came out and when I first got to it. it scared the ever-living s*** out of me. Personally I hate things that only move when you don't look at them and that alone was enough for me to be terrified of them but they also skitter.
@terrarianfailure4420
@terrarianfailure4420 9 месяцев назад
This isn't just violence... It's ULTRAVIOLENCE.
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