This sounds like V2 somehow managed to survive the fall of clair de Soleil and rebuild itself, because of this his system and body is half broken, giving him a random and broken behavior represented by the glitchy effect on the song, props to you man
what if some of his weapons are other broken things too, like he uses the defaced mouth of a maurice as a cannon, I bet he also plays more tactically and stealthfully with multiple phases as well as drones he controls every now and then to fight in his place to avoid taking damage himself.
V1...? "A supposedly broken prototype of V1, hydraulics overloaded. Broken pipes and hot streams of blood all over the test chamber. A white and black Supreme Machine, with an arm that had a spear, causing enemies to have reduced movement capabilities. stealing some armor off of V2's corpse, it now dons red legs, and a red blood tank. Meant for wintertime, it has an overheat capability, to prevent it from freezing up, specifically in the arms. ABILITY: If you get struck by its arm it causes bleed damage for 10 seconds. Adds one new arm to the game: HOTSHOT. You can hold RMB to charge it's bayonet heat, dealing damage to the target and causing 1.5x damage for 7 seconds."
I'm picturing this as a robot that can mimic their enemies movements and abilities to its upmost perfection. essentially making this extremely difficult. However, for the glitching: I think that V1's irregular movement and unpredictable actions confuse this robot, so it basically can't perfectly copy you, therefore opening weak points on the target. I have zero ideas on what to name this.
Considering V1 is quite literally supposed to be worse than V2 it wouldn't work out since V2 is trying to mimic a less reliable opponent, making it difficult for it to do so with perfection.
@@techhy_ That's not true though? V1 model was more worthwhile for times of war, as it could repair itself on the fly and fuel itself through absorption. V2 models were planned for the New Peace, as constant refueling in the heat of battle was not necessary, and durability was preferred in these times, as no blood would be shed. Although regardless, the Terminal states only a single unity of each model was made.
@@techhy_I implemented something similar in my most recent pice, it's really cool to see someone put it to use in another (and arguably much cooler) song. It can be easy to overdo it, but you hit the perfect balance. Props!
Close competitors have tried and seemed to have failed at mimicking the success of the V-series bots. However, one model that was deemed 'subpar' was sent on a scouting run through hell. Due to the contracting of this supreme machine, the details were covered in black ink and shrouded in mystery. Faint hints found during excavations of terminal info have revealed that it's still active and has moved much, much deeper in hell than any robot or human was able to. Once humans had disappeared the majority of survivors looked to find it to weaponize it out of desperation. This machine had changed its own code and behavior, to the point it was able to bend hell energy throughout itself, multiplying its ferocity and making it one of hell's champions.
Wow... easily the best remix of this out there. Like another comment here, this also makes me imagine a third V2 fight after he somehow survives the fall. But this time he's not just *pissed*, he's been actively grinding his ass off to try to get better than you even if you've beaten everything on violent up to this point. He's faster and more unpredictable than ever before, uses basic movement tech from dash jumps to rocket riding to whiplashing you to spam-sliding, and dashes with invincibility frames just like you at the perfect moment. The only ways to reliably damage him are during the brief time after exhausting all his dashes, or timing a coin shot to fire off right after you bait a dash out of him with a normal shot as the invincibility frames of it end for the autoaim. Mf could probably beat P-1 without getting hit and boy oh boy you better not expect to steamroll him like the last two times this late into the game.
Shooting the rocket he's riding on insteas of him to explode it could also be a way to hit him. Hell, what if he can even parry anything you throw at him once every 10 seconds? He may not have a feedbacker, but a weaker personal mockup of his after studying yours, but that's more than enough.
i like the idea of a V2 that has all the knowledge you do, it would be one hell of a fight, but i think it fits to be a mod rather than an in-game boss.
I've been listening to this for several days, this is probably the best versus remix i've heard yet. Not only that but its underrated, which is unfortunate. 10/10 would loop again.
Oh, wow. Thank you so much! Comments like these are what motivate me to continue my music and career. It makes me quite happy that you enjoy it so much. Now, if only people enjoyed my original work as much...
Idea: at the start of 7 your green arm is stolen by an unknown entity, they are shrouded in shadow and dont look too similar to anybody else, though on replay similarities can be seen, V1 goes as normal you see them again in a secret area in 7-3, that is if you find them, this would be an early reveal of who they are as it wouldn't be needed for P Rank and hidden quite well finally in 7-3 they show their face, starting off strong by taking the blue arm completely, giving you back your green arm, as it is revealed that some fuckin how V2 survived AGAIN, what little parts of their mechanical body fused with several parts of enemies you've seen, with a hand from a boss you had seen earlier, who died unseen, as the fight begins the glitches in the song are signifying the mechanical parts of V2 rejecting the intruding flesh, blood, and other Materials the creatures they fused themselves with are made out of, possibly even stone if V2 was desperate, possibly referencing an actual mechanic of the fight, as at this point V2 might genuinely be stronger then V1 and they have to rely of code breaks to get good dmg in without getting dome'ed by a revolver shot or smth
damn this is good. makes me think of a fight with some kind of V3, probably a design largely disconnected from 1 and 2, focusing on being a defensive powerhouse instead. It doesn't juke as well, just chugs along and through your shots like the guitar, parrying and smacking coins away like V2 wishes he could.
one time I made a dumb joke where I made a puppeted v2 and said "look guys they rebuilt v2!" that would be absolutely horrifying to see in the main game
V2, Returned From Death, Living Weapon. -Type: Supreme Machine. -3 Health Bars. -Full Arsenal(Revolver, Shotgun, etc..) -Appearance: Layer 7. -New Moves: Railguns, Rocket Ride, Healing, Grappling, Parrying, Dashing. -Location: Mountain. -Description: V2 is back and it is not happy. It managed to scavenge multiple entity limbs to even keep itself functioning. -Strategy: With modifications to its body, V2 can now parry your attacks, this can be countered by parrying back, which would increase damage and make a Red Explosion. It can also heal itself with each parry and blood it gains from damaging you up close, so taking hits are a no go if you want to end this quick. Sometimes, it will experience what is called a "Sequence Break" which disables all actions for a brief period and leaves itself vulnerable. In the meantime, be wary of its dashing mechanics, it can gain temporary invincibility during its dash, and each dash will exhaust it by 1 Stamina bar, which it has 3 of and takes 7 seconds to regenerate 1 bar (5-4 seconds on Violent, 9-10 seconds on easier difficulties). Create an opening by baiting out all of its dashes, exhausting Stamina and leaving it vulnerable. After dealing enough damage, V2 will try to escape once more. While sliding down the mountain, jumping is not an option anymore, use different strategies to create openings. When knocked down to 1/3rd of its health, V2 will become enraged and unstable for the rest of the fight, due to this, it loses its balance and falls down to the grass fields. At this point, V2 will maximize damage output rather than survivability, using shotgun swapping and railcoining, you'd be wise to not get hit by it.
I imagine the boss with V2 goes like this in the 3rd phase, you take the ability however V2 is alive and starts flying as a last ditch effort you must swing onto platforms and shoot V2 dodging and parrying everything and once you beat V2 it sinks into the sand finally being defeated.
Thank you! That's very flattering :) I will be uploading some originals to tie y'all over with, but rest assured I will definitely make WAIT OF THE WORLD worth the wait!
Its best remix about "versus" that i ever heard. After THIS cover my favourite remixes are: Mash up Versus & Duel by Shredster VII Metal cover by Vincent Moretto
NAME: V1.5 TYPE: Prime Machine DATA: Most info on the machine is unknown, this is all the info known. After the study of how souls could go prime, a group unknown to this day decided to start a project known as V PRIME. This model was based of the models WIP V2, V1, and the swords machine. After many attempts they some how made a prime machine, many would try to replicate there success but failed. After it's creation, a rumor spread about this robot that ounce it was made, it killed everyone who made it. STRATEGY: as of being based of swords machine, it wields a divine glaive, and has a coining feature in it's arm. They also have a shotgun arm that can be swapped for a hand if needed. It has access to whip lash, and can grapple to any wall. It can also heal from blood, but nowhere close to how much you can. Surprisingly it has a new weapon known as the heavy marksman rifle. The heavy marksmen will fire as fast as your core eject shotgun, but does heavy damage. If alt fired it will fire an explosive atractor, it will atract your nail gun, and the marksmen's bullets, it will keep them in stasis, then explode the projectiles into a huge burst ounce shot by a revolver. Make sure to dodge the attractor AT ALL COSTS. This machine will all ways parry your coin before you can, although if you do throw it, it will be concerned on parrying it, therefore making a good point to attack. This machine is some how quicker then you, dew to this it can chain attacks. If on half of it first health bar, it will dun and call swords machines to fend you off. If enraged it will bring out a scythe, and shred. When enraged it was also heal from blood more efficiently. It will also tag team with what seems to be tundra but less powerful. So make sure not to parry it to much. After you try to defeat it, it'll run off, too fast for you to catch it, never to be seen.. for now. (thought i'd put here as a little cool thing)
wow... this is really good. I'd love to listen to your other stuff! but, to keep this interesting, I'll do it differently... instead of picking a video at random, or sorting by popular, you tell me... what song are you most proud of?
Thank you! I'd have to say, Nobility Curse is definitely probably my best work that I've uploaded here, but Dead Kingdom's Champion is still a close second.
v3 one arm throws away weapons periodically and most shatter except for one (new weapon for 6th slot) inbetween weapon swap uses its one arm to run at v1 and slap it around very aggressive and dumb phase 2 out of the shattered weapons which it goes around and collects it forms a new arm (rpa rocket propelled arm) that flies and targets v1 (does same with enemies for v1's use) parrying the rocket is like parrying a mine, sends it flying at mach 3 and gives you the style bonus i forgot phase 3 like swordsmachine it breaks for a bit (lagging and standstill for a moment) before booting back up and enraging just its arm but it can parry now and has knuckleblaster-ish damage then boom its dead
This feels like I'd fight him in some kind of encore but he's now constantly enraged because you stole his fucking arm (maybe doing the big jump mechanic (forgor name) will let you get this part). I feel like he'd also no longer have patterns and he would glitch in and out of phases at random making the fight harder in essence
Well since v2 is fu####g dead fair to glitch is hell intorigation as way to amuse itself, and v1 not different already with blood of sinners turned into hell's amusement Edit:if want my option of act III boss I'd say abomination of flesh and v2 remains that strictly manipulated by hell with light break of v2 attempting stop own sufferings for hells amusement.