A few notes:
7-1 took two attempts, and only because I completely forgot the level and got lost for a minute the first attempt, restarting about 3 minutes in
7-2: This took all day. Literally, at least 6 hours trying to beat this. It's because every enemy is so tanky. I had to go into sandbox and learn coin mechanics to figure out what would be best. I ended up adding ground slams in to increase my damage output. If I had gotten luckier with pancakes and played better overall, I don't think the ground slams would have been needed, but I feel like using ground slams and letting an enemy get one shot by getting pancaked (or falling into the blood river) are equal levels of "technically not altsman damage, but allowed".
7-3: This was the easiest. Even Marked For Death only took two attempts, and non-marked happened first try. There's a lot more cover than you'd expect, especially in the final room. Also, even though the enemies don't target each other, they can still damage each other.
7-4 took a little longer than expected. I was having a little trouble with the boss itself, it took about half an hour to figure out the strategy of just dashing / sliding at the right pace to effectively ignore the lasers as well as the projectile. Once I got that figured out, it was just making sure I don't take so long that I run out of time, which as seen in the video, I had enough time to do a bit of music syncing.
Prime sanctums next. I unironically think P-2 will be easier than 7-2, just because there won't be gutterman. Even the guttertank was ok, but gutterman just has so much health that it takes a good 10-15 seconds to kill them by themselves. Add in literally any other enemy and they are a pain, because their gatling tracking only resets when you parry them, something I can't do in this challenge. So yeah. Prime sanctums next. Homework before that though
8 мар 2024