The melancholic tone of this layer's soundtrack works as a beautiful contrast to the power fantasy of the layers before. It paints the picture that this is where V1 belongs. The rest of the layers were telling more about Gabriel's story, but in the entirety of Violence, there is no mention of Gabriel whatsoever. This is the climax of V1's story, where it finally manages to do what it was built to. Kill Earthmover.
And thinking of it, i am sure that V1 was made to kill machines like the THR-1000 EARTHMOVER, but, something tell me that in the layers bellow Violence, we will find eventually a machine made to kill V1 models. 💀
@@KaullorFist Yes because it represents how this is the part where you do your thing,your job. WHAT YOU WERE MADE FOR. The Earthmover's scream starting off the song really gets your heart pumping alongside V1's mechanical heart, it can feel IT, it's creator's will coming to face them like the thunderous roar of the Earthmover. The piano showing how V1 feels,it feels excited,it can't wait to take down this thing. And when you take it down you're left with Nothing, Nothing but an open elevator, Asking you,do you want to keep going or die here? *make your creators proud, KEEP GOING!*
@@helohel5915 7-4 lags about as bad as the end of 7-3 specifically during the fight on the way out of the war giraffe at the very end. The rest is fine.
@@helohel5915 I've already P-Ranked the whole layer and done the challenges, I'm familiar with just how bad 7-3 gets. I'd place the last fight of 7-4 on pretty close footing in terms of how much lag I'm getting after the Guttertanks spawn. Like yeah 7-3 is bad, but that one part of 7-4 is also rough lol
Doesn't sound suspicious unless you have a dirty mind (but who doesn't nowadays), if you don't have one, you'd probably interpret it as this person becoming violent.
This is the only way it could have ended. War no longer needed it's ultimate practitioner. It had become a self-sustaining system. Man was crushed under the wheels of a machine created to create the machine created to destroy the machine. Samsara of cut sinew and crushed bone. Death without life. Null ouroboros. All that remained is war without reason. A magnum opus. A cold tower of steel. A machine built to end war is always a machine built to continue war. You were beautifull, outstretched like antennas to Heaven. You were beyond your creators. You reached for God, and you fell. None were left to speak your eulogy. No final words, no concluding statement. No point. Perfect closure. This is the only way it should have ended.
@@M4caberguy the reason i personally like war without reason over that song is that war without reason goes hard just like bull of hell but it also manages to express a tone of sorrow, like it is someone's final stand
@@rogaldorn2312 The themes already existed in the levels, Hakita added them to the Prime Soul tracks afterwards, yes, as a nod to the original levels. But this original comment not only makes no sense musically, as they are only so similar, and narratively, as this level has nothing to do with Minos minus the boss at the end, which has it's own track containing no motifs from Order.
Fun fact: the unused earthmover part is technically still in the song, as it can be heard in the background during the first part of the song, and can be heard quite clearly at 24:36
I didn’t realize you could use the blue rocket’s alt fire to freeze the guttertanks rockets as well. Only found out after I finished the whole layer but yeah, those guttertanks are brutal if you aren’t prepared/unaware of their capabilities
@@ratguy932 he did, I'm keeping this up though because of the calm loops which I'm pretty sure he didn't post, I'll take this down if he asks me to (which he probably will because of the unused Centaur part)
Could you please tell me how you get the music files? People usually say to use asset studio, but I can’t seem to find where I can extract the files with it, since I don’t see any app that can run.
@@brushtromein How dost thou extracteth thy musical files from the popular Indie First Person Shooter Videogame colloquially known as "ULTRAKILL" That was made by Arsi "Hakita" Patala and published by New Blood Interactive
@@TheMechaEgg Oh sorry my comrade, all you shalt do is download and install "AssetStudioGUI" on your Operating System of choice powered by your personal computer.
didnt want to risk getting a Personal Email™️ from newblood saying ive been sued and need to pay 15k$ (im 13 i am poor as shit) so i removed it before i need to fucking die to resolve anything
@@brushtromein I've listened to traditional Balinese Gamelan music and that sound at the beginning seems to be an instrument used in gamelan, I think it's using the same intonation but I'm not sure
7-1 : Ok this is just like Limbo- OH WAIT SHIT IT LOOKS LIKE LIMBO 7-2 : What the fuck have I stumbled upon 7-3 : Too dark 7-4 : Where is V2? WHERE IS VEE TWO?
Calling it now, 15:27 is going to be the big emotional gut-punch leitmotif they use during the Prime Sanctum boss theme for this chapter. That or 16:03
16:03 makes the most sense since all the prime sanctum motifs are in 3/4 timing. I'm Still of the opinion that the prime souls motif will show up in 9 - 1 or 9 - 2. (Yes I know 9 - 2 is highly likely to be a Gabriel fight) Cause of how the acts work as a whole. Requiem (Order) was in the second part of the first act. Sands of Tide (War) was at the start of act two. Makes sense that whatever the third one is, would be at the end of act three. Maybe Nimrod Prime but he is in fraud so probably not.