Frame rates and response time. For fighting games especially, just buying any display is not enough. You need to grab the ones that allow the button pressing to not lag. This is why games precision games like Guitar Hero/Rock Band had the screen calibration option for example.
It is an ASUS VH236H, the "EVO Monitor" as it has been dubbed. The trade off of HD video is input delay. This monitor has little to no input delay while still having HD video.
That's a Asus VH236H monitor. The monitor itself is 23 1/2" inches. But what makes it ideal for fighting games is it's extremely low input delay (Sub-Frame). Something that's very crucial when it comes to fighting games considering the strict timing of many things such as combos, 1-frame linkers, etc. In the end it doesn't matter how big or small the display is, it's about quality. The more big your display is, then the more likely it's gonna have big delay times.
its because they play on special monitors designed to have little input lag, input lag is the delay between you pressing a button and the action showing up on screen, many commercial TVs have very bad input lag, specially big ones, thats why many have "gaming mode". for some info on that visit a website called "displaylag"
These monitors have the best response time so there is no delay between the buttons being pressed on the sticks and the actions being shown on the game. Gamers always use small screens like these to play games =)
That's actually a good question. I don't know why. I have a 65" tv and I wish I could play on a bigger screen. I guess space is so limited they have to keep the tv's small.
For that reason it's known as the "EVO Monitor". It's one of the displays from this generation close to the old CRT technology which has absolute zero input delay. Input delay under a frame is invisible to the human eye and abstract to the mind.
Eric is correct. They play on a specific type of monitor that virtually eliminates framerate lag. The debate between PS3 and Xbox 360 still exists though...
My only problem with EVO is that, when matches like this come along, they deserve the hype commentary. Where's yipes and chen or david or combofiend? I mean, these guys are OKAY, but we want more than just okay for the top 8
Damage scales significantly less as the combo progresses and unless it's an infinite which wolverine is not specialized to do, it won't kill even with the super so a snap is a guarantee mix up for a damage reset and the opponent will have less meter buildup from taking lesser hits. Secondly, it's a lot easier to deal with a level 1 or level 2 dark phoenix rather than a level 3 with x-factor that will kill the entire team. Same goes with Virgil and other crazy level 3 characters.
No, it's due to input lag.. and in addition, they could of course play on a high quality plasma 80" TV, but how are you going to get as many as needed for this tourney? - This is just one of tens and tens of concurrent battles played at evo..
I know you have a bunch of replies on this already but I would like to clarify. It is good to have a nice display but for the most part it's just lag. Fighting games especially need to run at a smooth and lag free framerate to play well on. UMvC3 runs at 60fps. Any lag from a TV could mean the difference between pulling off a frame perfect move or completely missing and losing a match.
It's done to put your opponents in a situation that favors you. Like in this match, Wolverine could've beat Phoenix had Justin used the snap. It allows for massive chip, or to put massive pressure which could lead to your opponent to make a mistake, where you can capitalize.
Most competitive gaming is played on a small screen. A bigger screen does not give any advantage over a smaller one but more than likely a disadvantage, the bigger the screen = more quality loss, smaller screens tend to have better frame rates and overall a better, sharper picture.
they are playing on an asus monitor. or known as the evo monitor. Its the only HD flatscreen that is 100% Lag free. the last Lag free TVs were CRTs. You'll see Asus monitors everywhere at major tournys. or CRTs
it doesn't actually, framerate does not change with the size of the monitor. It changes with the resolution of the display device but that is only for pc. On console the framerate is always the same regardless of what you play it on. I hate playing this game on large screens, it affects my game. maybe its just preference for me and for them.