I just retested, and Awakening does increase the damage reduction of Rush stacks, and it all maths out correctly. I'm not sure what sort of tests you ran. I tested with both an enemy with a launcher in Slaughtershaft as well as a damaging elemental pool. The pool is probably easiest, if you want to run the test again. In Slaughtershaft, shoot out one of those pipes that makes a lava pool permanently on the ground. Then test the damage you take by jumping into the pool and immediately jumping out of it, taking one tick of damage. You'll see that damage reduce the more awakening you have with the same amount of Rush stacks. This is a very cool build, btw, don't let this comment take away from that. I love the Stone class mod and I'm glad people are showing it some love. I, too, find it much stronger for action skill damage than the Phasezerker.
Immediately I see my problem, I didn't test with enemy damage. I was just using a grenade to self damage, so that's probably what ended up causing the problem. Interestingly enough though, that means there is some goofiness with how Awakening is actually applying since the normal part of the reduction works perfectly fine (which is why I assumed my tests were good, oops) with self damage yet the Awakening bonus does nothing but introduce that rounding error I mentioned. Thanks for the correction!
I'm not sure I'd say Violent Tapestry isn't worth it. In melee builds, being able to boost cryo efficiency is great because you freeze enemies faster and then deal triple damage. In general, Violent Tapestry is also the easiest way to build rush stacks. Even if you have a status effect on an enemy, you can reapply it to reset its duration so you might get a single stack for a kill but 3-5 from Violent Tapestry. Maliwan weapons tend to apply status effects much quicker so will be best for building up Rush. Think Beacon, Flipper, etc.
Honestly I always forget that it boosts cryo efficiency lol. But yeah, definitely a pretty solid use case. Though still I think I stand by what I said in regard to rolls on the Stone, getting Do Harm or Awakening/a mix of those two is probably still ideal even for a cryo build since Awakening will just boost it all anyways.
@@arachnica_ yeah, I'd go for 3 Awakening, 2 Do Harm since it calculates a similar amount of skill damage to, say, 5 Do Harm. Violent Tapestry has its uses while Alacrity decreases the downtime on Sustainment in gun builds
I really prefer the Muse for damage, at least in my build, but I did find myself getting overwhelmed at true guardian crystals at times, and the Stone cured that immediately, with very comparable mobbing damage 👍🏼👍🏼
Yeah, every bit as good as muse, or better. Took me awhile to get a good one, but I think I actually prefer it now. Smokin true trial bosses just as quick. 👍🏼
Face puncher is absolutely crucial for any melee build lol. I used a level 23 base game face puncher all the way through 2 playthroughs the 2nd being mayhem 10 tvhm lol.
Nope, that was done with the elemental projector that I show in the video. Prestacked with a zerker, swapped to a stone, lit myself on fire, and smacked the ball.
Hey I just got lvl 72 on my first Amara, do you have some tips for a build and plan to go from m0-m10 without tipping moxxi or buying M10 guns or using the broken directors cut weapons, felt like I kinda broke the game on my moze with that stuff I wanna do a more "legit" run this time.
Usually for Amara while pushing Mayhem with a gun build my go-to spots are Tom and Xam for a Soulrender and Traunt for a Kaoson. Both are really solid guns that don't really need to be built around while also just being some pretty easy bosses to farm. Mayhem 6+ you can also go to Katagawa Jr. and pretty much any decently strong shock splash weapon (or Guardian Angel with Tandava) will kill him instantly due to his health pool not scaling into mayhem whatsoever, so Sandhawks are really easy to pick up and use to farm tougher bosses. Amara is honestly pretty similar to Moze in the fact that she is pretty self-reliant when it comes to jumping through Mayhem since she deals a lot of skill damage and benefits heavily from Mayhem scaling. And melee Amara is honestly probably even easier to get to m10 with than Moze is. So if you ever find yourself hitting a wall during Mayhem, just remember you can always grab a Psycho Stabber and use Phaseflare to kill probably any boss you'd need to.
I've actually already got a video on a build that runs purely the Infiltrator, though also uses terror. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MxSyXrIF7og.html Other than that, I'm not sure I'd make a video just on a more generic Infiltrator build since it's pretty plug n play with most set ups, allowing for freeing up that shield anoint slot. It plays about the same as the Executor just without a crit focus and slightly lower damage potential overall. If you do want that sorta build, check out my Ultimate Zane build (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GApS5p_vh2o.html) and just swap out COM and shield anoint. Which is actually what I do with this build myself for bossing vs things that don't have an easily accessible crit spot. You're absolutely right though, Infiltrator doesn't get enough credit as an option. Absolutely amazing COM that's about the same tier if not better than the Antifreeze since it fills the same purpose, just with more build variety behind it. It's just that those builds tend to overlap with the Spy and Executor.
why does body and mind sometimes just randomly not proc? About 30% of my FP shots proc zero B&M bubbles. it's not a display bug becuase they aren't taking the damage either.
Body and Mind is a kill skill, so it won't proc until you've killed something and will fall off after 12 seconds of not killing something else. If it's sometimes not working even while active, then I'm not sure what would be going on. I haven't run into that issue myself.
Yes but not really. It'll increase the damage of the Facepuncher's pellets but that's not what's actually dealing a majority of our damage, it's more of the delivery system lol
@@SonOfKuma Nah, it doesn't. If you want the full formula, you can check out the video that covers it in my ultimate amara guide or the formula doc I made here docs.google.com/document/d/1E_vTF_EvezDmXtIMWFkYSwYcJIA4I5kXVNJrV8P73OI/edit?usp=sharing
It can be inconsistent as the killing blow has to be dealt by the actual melee damage. Since we have a lot of damage coming from Body and Mind, that gets a majority of the kills. Personally, I find it procs more than enough to keep me alive, however, if it's not working out as well for you I'd recommend moving some of the less important points into Clarity.
@@arachnica_ thx for the explanation. Right now I'm struggling with Wotan(especially the better half), and testing several alternatives that keep me alive, like Super Solidier. Clarity may be the other option. Anyway, thid build is amazingly poweful and fun. really appreciate your BL3 videos
Pretty much, yeah. 27% really isn't gonna do much when you're already hitting near/over 1000%. You're getting drastic diminishing returns by that point. It can be nice to help you out a little before you get stacked but generally I think the points are better spent elsewhere.
@@arachnica_ I also really like it (idk why but it reminds me of Nero from Devil May Cry 5) and i've been trying to make it work for the last week. The closest I was to succeding was a cryo build but any other idea would help.
@@noaimnobrainknightmain9427 I haven't played around with it much myself in the end game, but I assume the build you'd be trying to go for is just doing damage with it itself. Stone obviously probably has the most potential for that, could maybe combo it with a revolter and urad to get the global elements onto it.
I’ve had some success with fist over matter vs anointed. Having aoe in the third passive on the relic helps I think. Also, it may be well paired will allure to draw enemies into the area of damage and hit them with a mortar type launcher or something with a large splash radius. @@noaimnobrainknightmain9427
Not really for this build, but just in general I'd imagine it's not terrible. I don't think I've ever personally given it a go at mayhem 10, but on paper it doesn't really seem bad. Just that there's probably better options.