Тёмный

Uncharted-Inspired Blockout: 'A Stolen Fortune' | Unreal Engine Level Design - CGMA 

Gabriel Fuentes
Подписаться 504
Просмотров 13 тыс.
50% 1

Игры

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 43   
@AreWeLearningYet77
@AreWeLearningYet77 Год назад
Really well done! It's obvious you put a ton of effort into this
@amariu1948
@amariu1948 7 часов назад
Hey man the level looks great I'm doing something quite similar for my final project and I was wondering how you got those voice lines did you use some sort of AI Voice Acting software
@semi_jared39
@semi_jared39 Год назад
procedural animations , sick
@JDRos
@JDRos 9 месяцев назад
What character model is this called?
@gd_fuentes
@gd_fuentes 8 месяцев назад
This was IWALS by Jakub W
@puck894
@puck894 3 месяца назад
você é foda
@AlexMakesGames80
@AlexMakesGames80 7 месяцев назад
Could you hsare what toolkit and assets you used to make this blockout? It looks awesome!
@gd_fuentes
@gd_fuentes 7 месяцев назад
Thank you! I do have the list of the assets used in the description.
@eddielonestar7962
@eddielonestar7962 9 месяцев назад
Nice work and really well done. The sounds and music really made this. Felt like a real story. Have you any intentions of trying this with a realistic environment and Metahumans? That would be epic. Gave you a sub. Keep 'em coming.
@kishore_art
@kishore_art Год назад
Hey man incredible iwals work , I'm also working on iwals constantly figuring out all the uncharted like game mechanics , in that way I'm stuck with the cut scenes and dialogue with subtitles if you could teach me how to do it or guide me it will be great full ❤️🙂
@gd_fuentes
@gd_fuentes Год назад
Thank you very much! If there's one thing I learned through this course, it's that IWALS is no easy task. So, it took me some time to learn a bit about the system and implement everything. For the dialogues, I used the UE5 native dialogue system, which is very simple to use. All you need is the audio file, and you can set it as a subtitle. As for the cutscenes, I implemented trigger boxes across the level. When the player collides with them, a Sequencer plays on the screen. I did everything directly from there, keyframe by keyframe, including the fade-in, character movement, animations, camera transitions, SFX, etc. There are multiple tutorials on RU-vid that explain this very well, and with a bit of practice, you can implement something very cool. Additionally, IWALS offers multiple character animations that you can use in the Sequencer. I hope this has helped! 🙂
@patrikbaboumian
@patrikbaboumian Год назад
Well done! I just started working with Jakub's expanded ALS-Version and it's cool to see how you utilized the systems in your level design :)
@flyingroads3498
@flyingroads3498 Год назад
Yes.. it's jakubw
@kamus9629
@kamus9629 27 дней назад
Tutorial ?
@ilypavan
@ilypavan Год назад
Amazing
@ofNews771
@ofNews771 4 месяца назад
wow do you make it your self ? can you get it somewhere I need this for my unreal project can I downloading this (it looks amazing )
@Dailyfunnyfortnkteclips
@Dailyfunnyfortnkteclips 4 месяца назад
yes
@Santiagointhejungle
@Santiagointhejungle 6 месяцев назад
Una maravilla
@gd_fuentes
@gd_fuentes 5 месяцев назад
¡Muchas gracias! 🙌🏻
@ECHSBACHS
@ECHSBACHS 11 месяцев назад
Cool!
@lucienbrandt111
@lucienbrandt111 Год назад
im using iwals for my game too...and its ssssoooo effective..u cant go wrong with it... i cant wait to see it with real gfx...well done..
@oguzkaancomoglu
@oguzkaancomoglu 4 месяца назад
technically very good
@gd_fuentes
@gd_fuentes 4 месяца назад
Thank you! That really means a lot to me 🙌
@phileinstein485
@phileinstein485 Год назад
This is cool
@MadAliceStudio
@MadAliceStudio Год назад
hi! your progress is so nice!
@cxd1
@cxd1 11 месяцев назад
Thanks for doing this. I’m a visual learner and this helps so much 😊
@herbertpimentel
@herbertpimentel 3 месяца назад
what a beutiful work 😍 This is incredible already.
@gd_fuentes
@gd_fuentes 3 месяца назад
Thank you! That really means a lot 🙏🏻
@greyd_dev
@greyd_dev Год назад
cool bro. It's level design bestt!!!!!!!!!!!!!!
@vladimirkirillovskiy8056
@vladimirkirillovskiy8056 Год назад
Looks so awesome! That was a lot of work, I'm sure of it!
@felixantoinegosselin
@felixantoinegosselin Год назад
Amazing work!! The level of detail in your blockout is astonishing. Did you model your assets or did you have access to a certain library of proxy ones? Keep up the great work!
@gd_fuentes
@gd_fuentes Год назад
Thank you very much! 🙏Most of the assets are blockout prototypes I found in the marketplace, and the rest are primitive shapes (like the buildings at the beginning, for example) from UE5. I put a list of the assets I used in the description section. I was going to model some simple assets but didn't had the time.
@bryanlu1677
@bryanlu1677 Год назад
Hey, it’s really nice. Cool project.
@nocompresadopta2177
@nocompresadopta2177 Год назад
Do it playable demo
@varunsha
@varunsha Год назад
this would have took months to make.....
@gd_fuentes
@gd_fuentes Год назад
It took me approximately 14 days. One week to design the environment, combat encounters, audio implementation, and some of the trigger events. Then another week for polish, and add the Sequencer cinematics.
@MadAliceStudio
@MadAliceStudio Год назад
@@gd_fuentes awesome!!
@EduShola
@EduShola Год назад
This is amazing
@jamescryer2356
@jamescryer2356 Год назад
This is incredible
@dalimanzoo
@dalimanzoo Год назад
Hi by chance your portfolio was exposed to me as an algorithm I am an aspiring Korean level designer could you share your materials where did you get them😮
@WoleGqu
@WoleGqu Год назад
Do u need to generate collision boxes after laying out the scene?
@chatz_stergios
@chatz_stergios Год назад
Hpow did you take this course???
@gd_fuentes
@gd_fuentes Год назад
It's a course called "Level Design For Games" by CG Master Academy. Great learning experience.
Далее
Level Designer Demo Reel | 2023
2:00
Просмотров 430
OYUNCAK DİREKSİYON İLE ARABAYI SÜRDÜ 😱
00:16
Просмотров 2,1 млн
Лучше одной, чем с такими
00:54
Просмотров 222 тыс.
Spatial Communication in Level Design
37:23
Просмотров 93 тыс.
Design Breakdown - Uncharted: 'A Stolen Fortune'
25:37
Просмотров 2,6 тыс.
Struggling to practice level design? This is why.
17:38
Level Design Cover 101 - Placement & Mindset
12:56
Просмотров 25 тыс.
Level Design for Stealth Games
9:50
Просмотров 15 тыс.
Uncharted inspired level Blockout : Level Design
9:35
Uncharted 4: Development Videos Compilation 2
14:28
Просмотров 27 тыс.
This Will 10X Your Modeling Speed | Greyboxing
8:21
Просмотров 223 тыс.