The thing that makes this show so much fun is the fact everyone has to sell their underrated card like they are on shark tank, and everybody is hilariously vicious with their takes in response.
Chiming in for Seth's pick of Trading Post. That "return an artifact from graveyard to hand" has swayed SO many games in our play group. Artifact destruction is everywhere, so if your artifacts are important, this is a great way to keep them around.
Cool points! I still don't think it's underrated, but I'm glad to know what kind of deck this would go into. Not for most decks, but for some artifact decks.
It’s definitely one of those cards that reads really bad, but plays surprisingly well. I’ve looped many a solemn simulacrum with it, and it allows you to get really grindy.
Richard: Dowsing is cool and ramps you a ton Seth: Trading Post is a cool value engine if you get it going Tomer: Cheese people out with Bolt bend Crim: MAKE SURE NO ONE EVER HAS ANY CREATURES AND BOARD WIPE EVERY OTHER TURN WITH SPREADING PLAGUE
Always love hearing you guys! You often disagree, but you don't let it define the podcast. You have real discussions, and are always having a blast! A real uplifting podcast for a serious listener! 😀
Honestly, listening to this podcast made me realize how bored I was of pretty much every other Commander podcast, every other podcast has one person saying "Here's the 80th commander we're reading today, it's green, I think Rampant Growth is a good card to put in this deck" and one or two people saying "Wow, yeah, good thinking" I really don't want to be mean, but man are actual discussion and differing opinions refreshing
How about in Ramos, Dragon Engine? Your commander is colourless and doesn’t die to it, and you’re already wanting to play 5-colour creatures to give Ramos the counters. Play a cheap dude that’s all colours, and wipe all your opponents’ creatures.
@@MapWryte Yeah, I had exactly transguild courier in my head, but honestly, the kinds of creatures you'd play in that deck just work really well to let your big ramos boy swing in for lethal
Note to editor: It would have been really handy to show Lost Vale at any point during the Dowsing Dagger conversation. It wasn't well explained what the transformed side did, so it was mostly confusing until I looked it up myself.
Just coming from the future to say that Flowstone Hedron is an amazing card. Nine mana for a four mana rock that can be cashed in for four cards is NUTTY!!
It's because of the "social contract". However I agree with you 100 percent. I believe it's why you see so many landfall decks. They're taking advantage of the lack of land removal.
Wrong turn is really underestimated, I don’t understand how people don’t see it. I have a powerful Geleva deck - someone destroyed it - I replay it and exile even more cards and destroy people. Someone gives My Commander to someone else and my deck is DEAD. 3 mana - destroy target player, whose deck relies a lot on commander.
Golo, Yuriko, Edgar, Sisay, Feather, Krrik, Morophon, Arcades, Torbran and so on are all top commanders that have very little to no use given to a player that does not support the colors or creature types. It is a great tool in mono-u. And unlike mystic subdual, the controller is incentivized to keep it alive.
Wrong Turn is definetely underestimated. I have sent games spiraling by Wrong Turn'ing a Commander into the hands of the Control player and seeing them throw counters spells at kill spells coming from the player who's commander was WT'ed aimed at that very commander.
just got to seth's first card and all I have to say is THANK YOU SETH. trading post is so underrated! it takes a little bit of synergy, whether it be with discarding cards, making tokens, or artifact shenanigans, but it's fantastic when utilized correctly. it's the type of card you need to play with to appreciate imo.
@@andrewpaul8732ain’t gonna lie, that sounds like a really janky way of just making a phyrexian Arena. Props for the synergy though! I currently run it in my braids artifactocrats list, and it spins gears quite nicely.
I've been binge watching MTG Goldfish this past week just jumping around to random topics and gameplay. The highlight has been following the coveted jewel story arc in reverse starting with everyone laughing about the time Richard killed everyone because Tomer and Seth were too busy fighting over "The Jewel". Then, watching that gameplay and seeing just how badly they fell to their avarice. Finally, this arc has come to an end seeing Richard offer up "The Jewel" as an underrated, powerful card and Seth totally shoots it down. It's Shakespearean!
Trading Post is one of my favorite cards, I'm so glad to see it talked about here. I put it in any deck where at least one of the modes is relevant, and it's always good. And if it somehow isn't? It cycles!
I ended up adding Dowsing Dagger to like everything because of Richard about a year and a half ago. I am a huge believe and love playing Thespian Stage and Vesuva alongside it.
yeah, dowsing dagger is great in equipment decks as you can tutor it and hit early if you need, and easily get evasion with the bodies that you'll have available.
I immediately got myself a Spreading Plague as soon as Crim played it a few weeks ago to put in my enchantment heavy Oloro deck. My friends love to play with me
Soothsaying is honestly pretty nice in controlling decks. Its a card that my friends have grown to counter because I have gotten so much value from it, and the shuffling can randomly be relevent.
Wanted to follow up on this because I was busy. I understand why some people look at it as an overcosted scroll rack or what have you, but when it comes down to it, being able to sink mana into something with an upfront cost of ONE MANA is unbelievably useful. The ability to keep up mana and have something to sink mana into is extremely underrated. I own 8 decks, all of which are budget, so cards like soothsaying are often out of budget, but soothsaying of course is fairly cheap. It is great in decks that care about the top card, as you rearrange every card within X, allowing for several turns of set up if used correctly on one activation. I don't know, for something that is 1 mana and sticks on the battlefield, you can far worse than it. Please try it out in your control decks, top-of-deck matters decks, Yuriko decks, and so one, its so worth the inclusion in many cases.
@@regaleagle6533 It's legit better than a lot of Planeswalkers in EDH because it isn't going to die immediately. All of its abilities are something you'd see on an ok Planeswalker, but you don't get tricked into thinking they'll ever last long enough to ultimate.
@@DylanHunter64 all the planeswalkers I use do more without ultimate. Discarding cards saccing creatures and artifacts are not negligible costs especially in the same deck.
@@regaleagle6533 In most artifact decks, those 'costs' are upside. Like sacking spine of Ish Sah to get it back to hand. Or discarding a card to reanimate or sacking a creature with a death trigger.
@@DylanHunter64 if my deck likes to discard cards there’s other cards I’d rather be using to do that and I don’t want to sac artifacts. Like some decks like to do 1 of 3 things but not all of them and not for that much mana.
Thank you for introducing me to Skullwinder! I think it's at its worst when you're ahead / archenemy, maybe you can use politics to make someone return a mediocre card. But the upside of a deathtouch body (definitely relevant in games I'm in) and the potential of assisting a player that's behind or getting someone that answer to a threat is sweet. Some other picks are mindboggling to me but that's fun too :-)
I'm forever grateful that Tomer introduced me to Insight. I love Rhystic Studies but it's always a pain to ask people to "Pay the One." Insight is great and only takes advantage of a meta if there's a lot of Green. Otherwise the non-Green players just don't pay mind to it.
@@kobisjeruk It was the last card featured on Tomer's 5 Blue EDH Hidden Gems Under $5 (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oyRaI1M9-gc.html). It's a 2U Enchantment that reads "Whenever an opponent casts a green spell, draw a card."
I think two of the most underrated cards in recent memory are Fervent Mastery and Ingenious Mastery from Strixhaven. In Standard, they're pretty close to stone-cold unplayable. That means that in paper they're both less than a quarter between being bulk rares and Strixhaven being somewhat heavily opened for the Mystical Archive cards. In a multiplayer format like Commander, however, they're both monsters. Ingenious Mastery is the more obviously decent one, since it's a draw 3 for three that lets you make an ally or otherwise lets you give whichever player is least likely to interact with you on your combo turn a bit of value for a slightly above rate draw 3. It goes really hard with stuff like Goblin Electromancer and Baral in particular, pretty often turning into Ancestral Recall in the UR Storm list I've been trying it out in. That's without discussing it being sorcery-speed Blue Sun's Zenith when you just want to draw a ton of cards if you have the mana to dump into it. Fervent Mastery, on the other hand, is busted. It is often more like a 4 mana triple Entomb than the 4 mana triple Gamble it reads as, but that is totally fine when cards like Unburial Rites [in Mardu] and Dread Return are legal in the format. I've been playing it in RB Keskit/Dargo Aristocrats. I often cast it as a value play to grab [and most likely ditch] some combination of Bloodghast, Nether Traitor, Bloodsoaked Champion, Skyclave Shade, Squee, and Reassembling Skeleton. But on top of approximating Buried Alive, it can also grab the reanimation spells you need to leverage the card into a win - essentially making it a 1-card combo as long as you've got the board state to Dread Return back Pitiless Plunderer plus a free sacrifice outlet to go infinite with Dargo on the spot - but it only costs $0.25 or less compared to Buried Alive's $3. I get that it's a little specific which decks want it, but I've liked it more than Diabolic Intent/Gamble/Demonic Tutor in that RB Aristocrats list, and that's a pretty insane set of cards to out-perform.
Another thing I noticed from this Podcast episode is that Crim REALLY emphasizes mana sinks, and I agree. More players should consider cards that enable them to do things when they're out of action or otherwise topdecking
@@ms.sysbit5511 I don't think that's totally fair. As far as budget, underplayed alternatives go, I think both his mana sink picks are interesting enough to be worth consideration.
@@swirlingtoilets Soothsaying is not even a real sink. 5 mana to shuffle? X mana to rearrange X cards on the library? Neither of those modes seems worthwhile. The Tutor was the same mana as Trading Post which he bashed. Yet it takes more conditions and yet more mana to get a conditional tutor in black. Ironically the best example of an effect he’d want based on held up mana not being wasted would be Seth’s suggestion: Trading Post. Low mana and always a relevant mode. I think mana sinks are great but his examples here barring Wrong Turn and Spreading Plague were pretty poor imo.
@@ms.sysbit5511 I just couldn't disagree more. The comparison between Trading Post and Night Dealings is surface level at best. Tutoring a card is significantly different (and more powerful) than anything Trading Post does. And sure, the mana sink cost of Soothsaying is expensive, but it's a one drop. You can easily play it for one mana and sit back and use it when you want/need it. These cards aren't supremely powerful or anything, but they're fine as lower budget, interesting mana sinks
@@swirlingtoilets 8 mana to tutor limited in black after doing damage? Night Dealings is stone unplayable. Trading Post lets you sac/discard anything, make chumps, gain life (a rarely included but often needed effect), recur artifacts, or possibly draw cards. It’s way better to pay a lot upfront rather than a lot each activation. Sure, TP’s first activation at 5 total mans is generally eh at best but the second is 6, then 7 then 8. Compare that to 8-12-16? How many tutors do you need until Night Dealings is even a modest rate? It never becomes one.
I think it's important to recognize there are more optimized versions but the importance of having pet cards or unique memory making cards is important especially to the social context of the format. I imagine the game where you create a funny board state or get a unique blowout with Wrong Turn outways the times you'll distinctly remember casting pongify for the 30th time.
I really like the Deflecting Swat/Bolt Bend style cards, for being able to hit abilities. In my playgroup, it's more consistently abilities blowing up or stealing key pieces than removal spells do.
I think a vote for the redirection spells, is that they're GREAT in mono red. I guess not everyone plays mono red but if you do, they're basically counterspells, they're great interaction where red falls short normally
I totally agree with crim on wrong turn. it stops someone who is going to draw tons of cards of Jhoira, weatherlight captain if you wrong turn after the first cast trigger, same with sythis. Especially because once these go off, they would have the mana to recast their commander if I destroyed it. It allows to get another life by gifting away the voltron creature if the owner decides to swing at you. I love wrong turn. Also in my charix voltron deck it serves as a creature removal, since usually the one who gets attacked dies via commander dmg. the gifted away creature will then be taken out of the game if the owner loses. so much utility in this one card.
Bolt Bend has been forever one of my favorite cards ever since I redirected an Aetherflux Reservoir back at the user's face to kill them. It really can two for one people or make for a hilarious turn around. It is also useful in voltron decks as a counter spell that can also be removal. It is a bit narrow, but I dont think its as narrow as they're making it out to be here.
What wasnt brought up on the benefits of dowsing dagger is that for you not to ramp by 3 on turn 3/4, it would mean your 3 opponents need to each have a good blocker available. Thats actually asking a lot from your opponents, they all have to have creatures theyd be willing to throw under the bus just to deny one player ramp that doesnt even permanently stop the ramp from happening.
Search of Glory was an instant include for my mono white deck since it has a lot of good legendary targets. But it's very much based on your deck and if you include a lot of legends, snow, or saga cards
Dowsing Dagger should probably be in an absolute fuckton of decks. If I ever got back into magic and found a commander group I'd have that card in almost every deck with how solid it is.
After you play it, Trading Post is a 4-mode, 1-mana repeatable charm on a stick. People always praise modality so highly when evaluating charms, but this is a charm _every turn._ It’s fairly weak, but it’s 1 mana and a small additional cost to get an effect. Cheaper than any charm or command. And that’s base level. If you can lower the activation cost and/or untap it, the value goes way up. So underrated.
Crim chose a Kamigawa card. *There goes my hero.* That card fills from "Any" damage you control. Not just combat damage, I don't think folks were recognizing that given all the combat examples.
Kenrith's Transformation is one less mana than beast within and a cantrip, it's a pretty good card. Also, it's played in mono green decks in CEDH (I get that this discussion is about regular EDH).
Beast Within is also an instant that can target non-creatures, such as a Land that adds three mana :) That one extra Mana adds a lot of power to Beast Within. Kenrith's is particularly great against Commanders though and especially in mono-green, these sorts of effects are really strong.
Personally, I am more likely to run a copy instant/sorcery in red than a redirect. I found it useful in the deck itself with enough instants and sorceries that have a high impact such as Price of Progress or Mana Geyser. If the card lets you copy any spell instead of just your own, it can also be Explosive Vegetation, Counterspell and more depending on what the table is playing.
I can see night dealings as a interesting card in burn decks since it specifically say "whenever a source you control deals dmg," so even with cards that burns everyone 1 dmg, and lets say you've dealt up to 6 dmg in one full rotation or something, you can find something with cmc 6 or less granted you still have the mana during your opponent's turn or when it's your turn again.
I loved this episode, because it mostly wasn't about generically good cards that everybody should be running, but was more what things people value that other people don't. Like, Crim obviously likes holding up mana so he needs mana sinks, Seth wants to draw cards at any cost but has no faith in politicking, Richard doesn't like spot removal. And that's one of the coolest things in magic, the fact that people weight downsides of cards differently. It makes games more interesting and keeps a lot of my favorite cards cheap.
Like, I love Vivien's Arkbow, but I'm pretty sure none of the crew would ever run it. It's good in my decks because I run a ton of situational cards so I need to filter, I usually have reanimation effects to get back the discarded cards later, I run creature versions of ramp or removal whenever possible, and I'd rather have a card on the battlefield than in my hand. (I'm too cheap for Finale of Devastation/Green Sun's)
My most underrated card is Frontier Siege. the turn you play it you get 2 mana back, then every turn after that you get 4 extra mana. insane, its cheap to buy, too
It's really funny that Seth likes Trading Post, which lets you cash in artifacts, but doesn't like Coveted Jewel, which is a perfect artifact to cash in.
Soothsaying is a very good card in my opinion in a Simic Tribal Deck that wants to play cards from the top of your Library. So f.e. if the Great Henge is out and you got a Realmwalker that f.e. is in a Simic Elf Deck, you can manipulate the top Two cards, the one creature you then play with the Realmwalker to get the Henge trigger to draw you the second card.
Had the same reaction has Seth to Richard's birds 4:09. That's such a Richard thing to say. Disclaimer, I love Dowsing dagger too and run it in many of my decks!
Night Dealings seems like way too much of an investment. However it doesn't actually specify a creature source or combat damage. I think the best place for it would be a direct damage/burn grixis deck where you can get a bunch of counters through a cheap burn spell or some pingers and then at instant speed tutor up a counterspell if you need it, or if you don't tutor up more cards that give repeated burn for more counters on Night Dealing.
The thing about soothsaying is you dont have to spend all your mana into it. Its a great sink when your playing a deck lime crims or any deck that leaves up mana on the regular (which most players should) and if nothing happens on the end step before your turn you can pump 2-4 mana into getting the best draw you can. Plus its a one mana investment from the start. A solid card.
I love Soothsaying in my Sliver deck because when I First Sliver out with Cascade, you can pay X and look at the top of library to the order you choice. It's like card selection for using the Cascade ability.
Search for Glory is great! I use it in my Golos Historic tribal deck,and use it to go for anything I need, for example: legendary sorceries, Zacama, Samut, Mikokoro, Ugin pw, Nissa, Showdown of the skalds... you name it.
I have a sisay shrines deck and sanctum of all (a legendary card) is my secret commander, so search for glory is A+ in that deck. I run captain sisay too for extra shrine tutors so search for glory in a shrines deck is the chefs kiss!
Redirect effects have their uses. Great protection for Voltron and other must kills. The power is entirely dependent on your opponents' decks, but the ceiling is through the roof. The Aetherflux player might not wonder why you're so happy.
Night Dealings is a low-key bomb. It's damage from ANY source (not just creatures), It is activated at instant speed and can be activated multiple times (eg: in combat or at the end step before your turn). Crushes in so many archetypes (my Syr Konrad and aristocrats decks are taken to value town).
@@regaleagle6533 Oops. They are diff decks, but in Jeska aristocrats: Tibalt Rakish, Vindictive vampire, Deathbringer Thoctar, Pashalik, Hissing Iguanar, all pestilence effects, spiteful prankster, vicious shadows, then all the devil tokens.
@@dwpetrak it just takes too much mana for me. 4 mana then 4 damage then 4 mana then 4 mana for a particular 4 drop very lukewarm. To me this is a card that competes with like Vilis, Krrik, Asmodeus and it doesn’t compete. I’d say it’s even weaker than Necrologia tier cards and I even cut them. You don’t even get a 2nd card till 12 mana in plus the costs of spells.
@@regaleagle6533 That's fair, but your K'rrk example looks like apples to oranges along side Villis/Azmo. I run it IN my K'rrk (non-cEDH) it's normally overlooked until I tutor at least 3 cards (6+ mana/6+ life for 3+ instant speed tutors = worth). Rule 0 convo: My favorite decks cannot win in 3-5 turns -that got old and felt too much like another WotC modern/legacy game. I prefer EDH games where momentum can exist and better, change and not because of a counterspell war. I suspect you enjoy a more cutthroat meta than me.
@@dwpetrak hah that’s funny I thought Bolas Citadel -> free mana and somehow managed to type krrick instead. I play in a slow meta I just don’t tend to have 8 12 16 mana lying around playing black and the weaker your meta the more draw matters and the less tutoring for game winning combos does. Or at least I want the tutor to do something interesting like political aspect of wishclaw or scheming symmetry. If I wanted to play cutthroat demonic tutor wouldn’t be in the binder. Krrik as commander is kind of an exception to the rule on this card but they are saying play this all over it’s in too few decks
I've seen it in budget Mogis decks too since he generally does 2-6 damage around the table and then can be used to tutor other enchantment slug pieces.
For Crim, Spreading Plague is fantastic and I've been playing it for a while and agree it does so much heavy lifting. Nice Avenger of Zendikar, they all kill each other. Oh you want to play a 5c commander? Hope you like your board dying when you cast it. Another card you should look into that has a similar effect on board states is Death Match. Almost always when I play that card, it means creatures are illegal and players take turns killing anything they can. I often pair it with control decks featuring Tevesh Szat or other decks that make tokens or generally just have big creatures (or hexproof like Lasav) so that my things don't die as easily or they don't matter as much but you can constantly kill other people's creatures.
In Aminatou, you can flicker the Coveted Jewel to draw six cards and get all six of your mana back. If someone takes it from you, you can fliicker it back to your board even if you can't get through with damage.
I really like the wrong turn honorable mention. I had never heard of that card. So many decks revolve around their commander. If they smack another opponent with their commander, you turn around and give the person they smacked the commander. Get the popcorn ready and enjoy the show!
Dowsing Dagger is a slam pick for any 3drop commander without a tap ability. Depending on your creature meta or if you’re comfortable without countermagic, it’s really easy to curve out.
Hearing Seth trashing on Coveted Jewel and then singing Dreamstone Hedron’s praises is really funny and really highlights how differently he and Richard think about cards. Sure, Coveted Jewel can draw your opponents cards, but you get your value back immediately when it comes in and then you get more value the rest of the game by having your opponents killing each other to get the Jewel.
big thing for search for glory for me is that it grabs ANY planeswalker. For most decks I'd imagine there's at least one planeswalker that's just a massive bomb at any point: freyalise, elspeth, chandra are so impactful that if you're at 9 being able to find and cast one can be a huge tempo swing. For tutoring equipments there are definitely better equipment tutors BUT! in non-equipment decks having something that can go find a sword of F&I or sword of the animist AS WELL AS an elspeth conquers death or anything legendary gives a huge number of targets. it doesn't jam in every deck but there are a lot of decks, way more than I think many would initially realize, where it has a ton of perfectly viable options even if it isn't a perfect tutor.
It doesn't grab most good equipment. It can grab: Hammer of Nazahn, Blackblade Reforged, Shadowspear, Sword of the Animist, and Kaldra (x4). But it misses a lot of them you'd want. I think it needs building around it to be good but it certainly can be very effective in a color that struggles to tutor for anything but auras/equipment.
Basically all the ixalan flip lands are underplayed and underrated. They’re functional reprints of some of the best cards ever if you just set yourself up to jump through their hoops.
One of my underrated cards right now is the wedding ring. People don’t like having to share the life gain or card draw, but I love using it to hose a players strategy. They play wheels? Not anymore. They play tovalar, or any commander that requires them to draw on their turn, now they’re going to second guess it. Soul sisters or any life matters deck, is going to think twice since now it’s shared with you.
You guys miss the point of Bolt Bend! It's about sending a message. If you bolt bend/deflecting swat their targeted removal enough, they'll fear the punishment and will hesitate before attempting removal against you
Bolt Bend was an absolute powerhouse in my Rakdos, Lord of Riots demon/ big dumb creatures tribal deck. But it makes sense, people were just hoarding removal to get rid of Rakdos before I could cast something big.
Dowsing dagger is nuts, can confirm. I run it in yahenni, and since they have haste it REGULARLY gives me a lotus vale turn 3. Any voltron deck needs it, and most decks with evasive creatures.
this is a fantastic topic. love to see it as a fleshed out version of Tomer's thread on twitter. would always be happy to see more topics in this vein. opens up cool conversation and gives the audience a sense of validation when they agree, a sense of discovery when they're convinced and something to chew on when they disagree
@@stanislav328 True, I guess it slipped my mind. I still think it's a nifty toolbox card, especially for 2 mana, but you're right. If only it made permanents and spells colorless
Search for Glory grabs legendary lands. There are a ton of good ones and some of them are on the RL (Volrath's Stronghold, Gaea's Cradle, Serra's Sanctum, Hall of Heliod's Generosity, Academy Ruins, etc.). It's strong for sure.
Mono red artifact is nice for the jewel. Sac and return this early can be strong and make a distraction for people to want to get it instead of hitting a planes-walker
I think Bolt Bend is significantly underrated in decks that don't have blue. Its great protection against targeted removal and counterspells (often an issue when playing big beaters) and lets you use opponents cards to remove other people's problematic things. You can also use it offensively to disrupt opponents (ex: change the target of a reanimate, eternal witness, etc.). I'm sure there are good abilities to hit as well. Plays great in my Gishath, Sun's Avatar deck, for example.
I love coveted jewel in Blim, You play it get the draw spend the mana and send it to an opponent to you aren't the immediate target once you drop it. Then every turn afterwards you swing with blim to take back the jewel draw 3 and then donate it so you basically get to draw 3 cards every turn without being a focus of the monarchy for the jewel.
It’s good in lots of decks I use it in Osgir to sacrifice and make 2 of them netting 9 cards on the cheap. Orvar goes infinite with them or at least infinite enough to pick up your whole deck and play it
I used to run Trading Post in every deck I built alongside Codex Shredder, it was my favorite value engine, but now it's just too slow and the 1 mana activation cost is actually a huge cost that makes you play behind a turn on mana. Goat tokens don't matter against anything that has trample or evasion, 4 Life doesn't matter against decks that just deal infinite damage, and there are way more efficient ways to draw and recur cards in every color.
The thing you missed with Search for Glory: it gets walkers! Get something for targeted removal or wrath’s then board like Kaya or Ugin! It’s so good I think it’s being slept on.
Coveted jewel is so good in orvar. Draws you cards and gives you the mana to taget it with your newly filled hand. over and over until you draw into your buy back card and win.
Night Dealings only says that any source deals damage to an opponent. It doesn't have to be combat damage. Pair it with something like Sulfuric Vortex that deals damage continually. At that point it becomes pay 4 mana, draw the best card in your deck.
@@peewee130946 my baral was more reactionary than aggressive. It was a counter spell deck, so the idea is can trip and sift through the deck, and control the game to buy time so i can do that. Future sight and soothsaying were good deck manipulation options for my next turn cause i was only casting 1-2 things on my turn. Everything else was waiting for a response and casting things on other peoples turn (id have 4 mana or more open at any time). So if there was nothing to counter, and i have no isntant speed draw, soothsaying was a good budget option for top too. This is by no means a bad card and you should stop thinking so.
@@nzephier it absolutely is a bad card I would much rather play any of the cards that allow you to pay 4 and just draw cards or the counter spells that are modal and draw cards. Or just more card draw and less counter spells. I have at least 6 mono blue decks and none play or want soothsaying
My three: 1) My pet card: Behold the Multiverse 2) Secret Rendezvous 3) Deadly Rollick Bonus: Thieving Skydiver, Return from Extinction, and Soldevi Excavations