As a move-list nerd, here's all the new move NAMES Akatsuki 236B+C: Heavy Assault Protection Byakuya 22x: Let's Have A Taste Carmine 66B+C: Go Down Already! Chaos 5B+C and 2B+C: Burn Them To A Crisp/Up And At 'Em Enkidu 6B+C and 360C: Demonic Formation/Armor Drill Gordeau 66B+C: Beheading Trim Hilda 214B+C: Shadow Awaits Hyde 2B+C: Blaring Outrage Linne 236x~BC/66B+C: Ghastly Wail/Soaring Dragon Londrekia j236B+C: Icicle Rain Merkava 2B+C: I Revile Mika 22x/2B+C: Mika-chan Impact/Press Nanase 22x: Euros' Whistle Orie 236x~6A/214B+C: Swift Cut/Reverie Obelisk Phonon 22B+C: Enhanced Augmentation Seth 2B+C/66B+C: Gloomy Invitation/Massacring Instinct Vatista [4]6B+C: Solis Olio Wagner j4B+C/66B+C: Eroberung/Hollenbrand Waldstein 22x: Drauflosgehen Yuzuriha 2B+C: Ten'I Muhou
Mind if I asked where your source was? Cause for personal reasons, I hope to see the Japanese text names of these moves...soon, I pray. Edit: Hyde's new move is actually Blare Out Edge. Japanese name is Danzetsu no Meidou (Cadence/Rumbling of Extinction). Linne's are Hiryuu (Flying Dragon) and Kikoku (Ogre Wail).
Eltnum: -cool new 6c and charged 214 series Yeah thats pretty cool -22b 22b now works on linne My entire worldview has been flipped nothing else will compare to this
Byakuya got nerfed in overall output, but 22X is something I've actually wanted for a long time to actually let him extend his stagger pressure meterless. Some people I play are too patient to get frametrapped by staggering into 2B/C, so 22X helps a lot.
Hilda looks like shes going to be just as broken as in BBTAG and that worries me. She has knives that home in on someone (or they go back and forth until another button is pressed.) THAT'S a little scary considering that many characters struggle to get close to Hilda to do damage to her.
Never played this game but I've watched some tournaments and I'm really interested. I want to try Enkidu and Gordeau the most so far. They look like my type of characters
I always felt like the B+C moves are kind of unoffical fourth attack button like Blazblue's Drive if that makes sense, which is why I always map it as such in my controller. Just feels more natrual that way. That's why I am glad that Under Night 2 is doing more stuff with that button combination.
I can finally confirm Combo Starter with j.2C to Dash B first cause double stagger frame traps. Gordeau now can use Anti-Air Assimilation. Only needs Aerial Assimilation, & Shade Harvest Followup to Normal Grim Reaper (B only) & Precise Aim (C only). Even Sion needs her normal high kick from MBAACC back as 6B (also Rapid Relay)
@@Lidomega it's not just the grd, I can see that honestly even though it was very funny to win circle like that... but to nerf webs by removing chip damage and to be breakable with a normals sounds a very heavy hit to the overall locking potential and stage control of webs. and also 3c lost to the skill issue 🗿 tho in the end, we'll see when it comes out. he'll be different I think, but still fun to use, I hope
now vat players like me can actually play the game without people bitching about the counterhit thing/oppressive gems and recognizing that maybe theyre bad at dealing with zoners :)
funnily enough the gems being eraseable by opponent char buttons kind of incentivizes more aggressive play from vat so she doesnt just sit back waiting for the opponent to make a mistake
It's kinda shame they didn't add his Thuderbolt from BBTAG and EN-Eins Anastasia (especially he uses it in the air, and that game is a updated version btw) respectively as his EX only move. Maybe in the future, but who knows. And forgive me for posting this four times.
Ngl with all the buffs and changes a. Lot of characters got I hope Enk got a bit more otherwise it kinda feels like we got the short end of the stick here. I'm hyped to see the stuff we don't know about yet!
I think if the new 3D roll is used by a lot of people, his 360 C could be one of the best punishes for it. I’m not super sure what the new FF will be tbh, but I have faith!
@@FrostyTheSwoleman Not sure about kof roll specifically, but yes. Also if roll is thrown, it’s a GRD break. I also heard someone say if they roll a low recovery move (like a 2A), you still have time to throw punish, but it won’t GRD break
Tbh only thing I'd want is like a delayed impact slash. You slash and can maybe dead angle to delay the impact longer then it strikes where the slash was made. Think 236C but you can delay the last big hit or its automatically delayed enough to be used for pressure.
If you can do it on whiff (like doing 623B into install) I think it will be extremely strong, since it could end up having the same function has cancelling 623B into CS. I think if you can use it as a scuffed chain shift, it’ll be very strong
Does Hydes Orbiter follow up change mean I don't have to do a quarter circle every time I want him to attack in the air? Because if that's the case. I will absolutely pick him up now in UNI2 cause those inputs suuuuucckk.
The orbiter change is specifically for follow up attacks on his fireball. For example, the move where you make the fireball explode will not require another quarter circle. The rest of his moves are all still quarter circles
@Lidomega *sigh* Aw fuck. Well, there goes that. It's the fact that I have to imput a quarter circle just for him to do 3 or 4 slashes in the air that I take issue with. Call me a noob or whatever, but trying to do that perfectly 3 or 4 times in a row without missing once is what's stopping me from maining him because those inputs are like a quarter of his move set (no pun intended). I liked how they implemented that move for Hyde in BBTAG by just letting the player press the button 3 times instead, but I know UNI is different. Oh well...
@@ThisIslandDoesNotExist If you’re talking about his 214X (quarter circle back), the moves where he flies upwards swinging, you only have to input the quarter circle once. You can do 214A 4A 4A, meaning after you input the quarter circle once, you hold back and press the button again and the next move comes out. I’m not sure if this is the exact move you’re talking about or not, so sorry if I made it confusing
@Lidomega Yep, that's it! I swear when I was going through the tutorials. The game forced me to input his 214 with the quarter circle with every slash he made in the air (that move is called Vacent Shift in BBTAG if that helps.) When I learned I might have to do that. I noped out of maining Hyde completely. Maybe I am miss remembering, but I didn't like that at all and if there was another way to do it. I haven't learned it yet.
You wouldn't still happen to have the VOD for ASW's Day 1 evo stream would you? can't find a mirror anywhere and I'm trying to find when Kamone was taking fan questions.
@@Lidomegajust looking for the ASW stream from day 1. I asked kamone about his inspiration when I was at the venue, and he pretty much explicitly said that UNI was heavily inspired by Shin Megami Tensei. Don't have any means to substantiate this without footage though, and it'd be a cool thing to share with the wider community.
To me the old style only felt derpy with yuzu's lacking nose. But I feel like it had its own flair and style. I can point out someone drawing a random character in it and reckognize it as the UNI style. New on I can't and the new art works have a uncanny offness to a lot of them. It feels painfully generic too. Be risky! That aside gameplay wise I don't think I like the vorpal cycle cut ins. I hope there is an option to remove them. Would be better if they had the character errupt with the aura more prominently before going back to its regular intensity. Other than that I enjoy half circles and such. Wish they didn't take an axe to so many.
The combo throw will likely be worth doing most of the time, however it was a problem for Yuzu in timeout situations where her throw combo would take too long to actually make a fast enough comeback. This lets her have both the quick throw for fast damage and the combo throw
Nanase really got even better as an aggressive all rounder with that disc oki alone. Ive always enjoyed her all rounder playstyle with the ability to either truly super jump or legit double jump. Also best girl yea I said it.
@@TheKarol096 The combo throw will likely be worth doing most of the time, due to the corner carry and extra damage you can add on. However, it was a problem for Yuzu in timeout situations where her throw combo would take too long to actually make a fast enough comeback. This lets her do both!
This will be sold as an entirely separate game, and it’ll have rollback and 6 new characters. I’m assuming CLR will just stay as-is, similar to how EL is still on the steam store