This video was so helpful with the development of my unity augmented reality project, keep going! I would love to see more helpful content along the way.
heyy....I followed everything step by step and the thing is earth and the mars were spawning but at totally different spots faar from the images...i tried doing the whole process again and now the planets just dont spawn....any help ?? Edit: i managed to spawn the planets but they are taking alot time to spawn now.... How do i fix it ??
Hi, I am glad you sorted the spawning. I did a newer video that covers common mistakes. The time to spawn.. dont know, i know it's frustrating. I have done this with quite a few students in real classrooms and found the same problem. I have not found the pattern. It works much faster on a real mobile device. It can be quality of source images, scale, distance from virtual camera. Angle to camera...
I have a 2D UI that has been implemented on top of an AR camera. I want the user to be able to use the interface while still viewing AR objects. When I implement the trackedImage, it does not appear on the simulation view. As soon as I move my camera, in Unity, to point to the image, the UI disappear off the simulation. Do you know how I can make sure the UI and image both remain on screen?
Oh, i am not sure why you are having this problem. It is not one i have come across. I would suggest have a watch of my speedrun video with common errors. Maybe you have missed a setting. The UI should stay where it is and allow you to click on other objects. I will be doing a split screen ui tutorial in the next few days.
Hi, I have to suggest that the simulatedimageTracker should be rotate (-90,0,0). That simulatedImageTracker is facing upside by default(z axis point to forward),but the Quad Image is facing backward(z axis point to up). This will mislead the user and may incur some transform problems in real android devices.
No. You can delete the default camera and just use the camera on the XR Origin. In one of my videos i do use 2 cameras, as i use a 2nd camera for better UI control.
14:20 Great tutorial bro! Thanks a ton. Could you please help me with one thing, I tried to import a diff model instead of mars, let's say a human.. how do I rotate or reposition the model relative.. I want my model to look in a diff direction and to augment a little farther from the image with which its being tracked from. I actually have a college assignment for which we given to make an AR application and I just started using Unity. Thanks a lot
Hi, Thanks :) In brief, Add an 'empty' rather than a sphere. Make sure to center to zero and rename to the same name as your tracked image. Now add your 'human' on to the empty, again zero the coordinates. They now should be aligned. Scale and move as required, this will create an offset. Drag the empty, with your human, to the assets window to create a prefab. Go check it, then trial and error to get it just right. I had to do a lot of trial and error on lesson 7 with the atari games. I will aim to include this in the next video. Thanks for watching, encourage your class mates to subscribe :) Thanks.
yes. Unity are constantly making updates. some will impact this lesson at some point. Many libraries and features get depreciated. So in the future this tutorial will be obsolete, but i dont know when.
@@lightsandclockwork ok, thank you so much for your response but i unfortunatly got another problem while creating project in unity hub 3.9.1 it asks me to check the log files how can i fix it
Hi, A common problem, yuo have most likely moved the image on the tracked image empty, so the picture you can see is in one place, but the tracker is somewhere else. I recap this in my speedrun tutorial. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2VDTWEwYyek.html
@andclockwork Yes I did, but it still didn't work I started over again and it works now. Is it normal for the object not to be centered near the image? Edit: I checked out the playlist and didn't notice the recent video, the tracking is fixed now Thank you so much!
I want to spawn a tooth on the basis of which card is shown. I am a dental student and want to make an app which shows a particular tooth when a card is shown. I have downloaded the model but I don't know how to deploy my model. But since my sphere isn't working either I don't know how to proceed further.
that sounds a really cool project! :) Check my newer speed run version, it covers common errors. When you have the sphere working, you should be abe to parent the tooth the sphere and then turn the sphere renderer off.
Hi, sorry you having problems. My main thought is you have missed a step out, i have many students in an actual classroom and they miss one little bit and then nothing works. All i can suggest is go back through the video and check you have done every part. A common mistake is not including both packages with the correct versions. i.e. i use 5.0.7, but many students have chosen 4.x.x
If you mean place an AR 3d Model without tracking an Image, then you can use GPS to position your model to a precise location, or just set the model in 3d space in unity. This series is about image tracking. I will look at other methods in the near future. I will be doing surface tracking next.
@@lightsandclockworksurface tracking meaning plane detection ?....also will be highly grateful if you help us step wise through your tutorials to explore different possibilities that we can create and work upon using ar and vr. Thank you!
@@lightsandclockwork Especially a tutorial about using GPS would be super helpful! Though there is a codelab from google, I didn't manage to get it running ...
Sorry for the delay. I have not used sketch up for years!!! But last time i tried, yes! I remember making my house in sketch up and then exporting/importing into unity in to a game i was making.