In this video, I'm going to share with you guys a tip for optimizing your code in Unity.
We're going to convert strings To hashes using Unity Animator. StringToHash() method. This allows us to convert our animator state name, which is a string, to an int, which is our hash code.
By converting strings to hash, we can optimize our code when changing animation states because computers are faster at comparing numbers than strings, and each state has its own hash ID based on the state name.
If you have any questions or suggestions, just drop a comment down below.
16 сен 2024