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Unity EDITOR Will NEVER Be The Same (vInspector 2) 

SpeedTutor
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29 сен 2024

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Комментарии : 118   
@SpeedTutor
@SpeedTutor 2 месяца назад
I'll be giving away a free code to this asset if you comment down below, you're favourite feature! :) I'll pick someone at random! Keep an eye out! :) 🎁Unity Summer Sale: bit.ly/UnitySalesHub 🎁vInspector 2: tinyurl.com/5cy9mtub 🎁*NEW* Unity Environment FLASH BUNDLE: tinyurl.com/2cvena23 🎁Get OVER 225+ scripts & projects on my: bit.ly/SpeedTutorPatreon
@vernrowan
@vernrowan 2 месяца назад
Easy pick: Save in play mode. It might not be the functionality we deserve, but it's the one we need. 🦇
@SpeedTutor
@SpeedTutor 2 месяца назад
I'm surprised we've never had it before...
@kubacho-lab
@kubacho-lab 2 месяца назад
vInspector dev here, super excited to see my asset reviewed by Matt! Let me know if you guys have any questions about the asset
@SpeedTutor
@SpeedTutor 2 месяца назад
Thanks for coming along to comment! It's an asset I'll be using from now on :)
@yonatanabergel
@yonatanabergel 2 месяца назад
Great asset. We already have most of these in free assets but the one you pin objects from the hierarchy is definitely the best in my eyes. Finally switching between the player and the game manager without having to mark them... I also love the animation when opening/closing
@SpeedTutor
@SpeedTutor 2 месяца назад
I fully agree on that, it's just some nice quality of life features that really should be in there!
@yonatanabergel
@yonatanabergel 2 месяца назад
@@SpeedTutor you have no idea how long I have been waiting for a major editor qol upgrade. I had to talk with their project manager TWICE about it until they added the stuff I want... 😂
@AllThingsStylized
@AllThingsStylized 2 месяца назад
My favorite and the one I'm guaranteed to be using is those bookmarks under the navigation bar. Great video as always, thanks!
@drew_becker
@drew_becker 2 месяца назад
Yea, now that we know they exist. I can't help but think they should be on the engine by default.
@RecOgMission
@RecOgMission 2 месяца назад
Brilliant asset. So many favourites! Let me pick the fact that you can switch on exactly what you want to use and ignore the rest.
@SpeedTutor
@SpeedTutor 2 месяца назад
Haha, I know that feeling. Especially if you have hundreds of objects.
@CanOfCrypto
@CanOfCrypto 2 месяца назад
The editor attributes feature is the winner for me. 😎
@SpeedTutor
@SpeedTutor 2 месяца назад
Which is your favourite?
@aknkekw
@aknkekw 2 месяца назад
Editor attibutes are really something that would help a lot
@SpeedTutor
@SpeedTutor 2 месяца назад
Which one is your favourite would you say?
@aknkekw
@aknkekw 2 месяца назад
@@SpeedTutor I'd say the tabs or hiddenBool. It would keep my inspector short and clean.
@francispaddock259
@francispaddock259 2 месяца назад
OnValueChanged!! I love things that allow me to run certain bits of code in while not in play mode. Anyone know if this works alongside Odin?
@kubacho-lab
@kubacho-lab 2 месяца назад
vInspector works fine with Odin, but Odin will override vInspector’s attributes, so you can’t have Odin's and vInspector's attributes on the same script. Other than that there won’t be any conflicts
@francispaddock259
@francispaddock259 2 месяца назад
@@kubacho-lab Awesome!! Thanks so much for the info ^_^ All your plugins are great, thanks for doing what you do!
@JJDSG
@JJDSG 2 месяца назад
The most important thing is that we dont have to write any kind of custom inspector script and all functions can be either used by toggle or from one line code like the ReadOnly or the button feature , everything that this tool provides are useful and time saver for any developer .
@SpeedTutor
@SpeedTutor 2 месяца назад
You're on the money right there! I hate having to write everything by hand like that, Unity really needs more built-in style attributes.
@JJDSG
@JJDSG Месяц назад
@@SpeedTutor ya for sure you are right 👍
@SketchedbySte
@SketchedbySte 2 месяца назад
Fantastic looking asset. I'm a big fan of the draggable components, that would make it so much more efficient for me.
@BarbarosGemili
@BarbarosGemili 2 месяца назад
I love that "HideIf" functionality. That would be my favorite. Anything to minimize the clutter, right? 👌
@Ethan_Marek
@Ethan_Marek 2 месяца назад
Great video. My favorite would be custom attributes and easy function calls.
@SpeedTutor
@SpeedTutor 2 месяца назад
Do you use attributes often?
@phasmabox
@phasmabox 2 месяца назад
Thanks for that. My favorite is the save in playmode. 😁
@thomascrozelon1648
@thomascrozelon1648 2 месяца назад
My favorite feature is the shortcuts icons for the gameobjects in the inspector window! 🤤😍
@SpeedTutor
@SpeedTutor 2 месяца назад
Is it something you'd use quite often?
@thomascrozelon1648
@thomascrozelon1648 2 месяца назад
@@SpeedTutor Yes I think so! It seems super useful, I see a lot of comments about the shortcuts already haha
@PRodi_
@PRodi_ 2 месяца назад
I have to say that Save in play mode is amazing feature!
@SpeedTutor
@SpeedTutor 2 месяца назад
Would you use it often?
@PRodi_
@PRodi_ 2 месяца назад
​@@SpeedTutorAbsolutely Yes!
@LilianCRE
@LilianCRE 2 месяца назад
every feature is so cool but if i have to chose on of them i will probably chose the drag out coponent. I need this feature 💀💀💀💀
@SpeedTutor
@SpeedTutor 2 месяца назад
Haha, awesome! Would you use it alot?
@LilianCRE
@LilianCRE 2 месяца назад
​@@SpeedTutor it will be the first asset i will import in my new project. a relex !
@umapessoa6051
@umapessoa6051 2 месяца назад
The foldout would definitely help, awesome video as always ❤
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome, have you ever tried to create this yourself?
@umapessoa6051
@umapessoa6051 2 месяца назад
@@SpeedTutor yes, but it was a pain having to write custom editors for each script, i ended up using Odin, but this made the scripts so visually disgusting, having to put lots of attributes above the variables and so on
@SirDMX
@SirDMX 2 месяца назад
The navigation map is something that i really need :D this asset is awesome!
@NoTimeLeft_
@NoTimeLeft_ 2 месяца назад
Hard to pick one feature when as a dev there are so many features that can make our lives better. Honestly, it's all so helpful I couldn't pick just one.
@Director414
@Director414 2 месяца назад
Thanks for sharing this, was on my way of making a custom inspector myself to address some of these things. This seems to cut it and above, so many nice features! The HideIf + Dropdown and tabs seems to be most useful for me. But all other feature, like the copy/pasting components is gonna be super helpful as well!
@SpeedTutor
@SpeedTutor 2 месяца назад
I'm glad you think so! Thanks for sharing your thoughts, my friend!
@MegaDuplexx
@MegaDuplexx 2 месяца назад
TBH I like ALL of them
@SpeedTutor
@SpeedTutor 2 месяца назад
I think so, thanks for checking this out! :)
@michaelflad
@michaelflad 2 месяца назад
Quite a few nice features - what I'd like most is probably the easy option to add a button and the various way to hide properties temporarily (either by folding or the switch)
@tylan5757
@tylan5757 2 месяца назад
So many excellent attributes, but for me, it's a tossup between ShowIf and Variants. But save in play mode is also fantastic. This asset has some great features!
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome, thanks for taking the time to give your comments! :)
@artistaartificial5635
@artistaartificial5635 2 месяца назад
Thanks for another good video ❤ i like that you can drag components out of the inspector tab
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome, would you use it often?
@artistaartificial5635
@artistaartificial5635 2 месяца назад
@@SpeedTutor Obviously It looks like a perfect asset
@artistaartificial5635
@artistaartificial5635 2 месяца назад
I can say it's as useful as Odin Inspector and Serializer...
@KhoaNguyen-ok2gx
@KhoaNguyen-ok2gx 2 месяца назад
Awesome video. Thanks for sharing 💖💖
@SpeedTutor
@SpeedTutor 2 месяца назад
You're very welcome, thanks for checking this out! :)
@Majsan2003
@Majsan2003 2 месяца назад
As a beginner of coding and Unity, The customization and animations looks really satisfying and helpful🙂
@SpeedTutor
@SpeedTutor 2 месяца назад
What do you think it would help you with the most?
@Majsan2003
@Majsan2003 2 месяца назад
​@@SpeedTutorThe asset would help save time on projects and make it a more enjoyable journey 👍🏻
@lukafox7907
@lukafox7907 2 месяца назад
I like the navbar with all the GameObject icons. Also the darktheme in your other vid.🙃
@SpeedTutor
@SpeedTutor 2 месяца назад
Haha, you noticed the dark theme too. You've got a keen eye!
@firedragongamestudio
@firedragongamestudio 2 месяца назад
Top feature is the navigation bar for me! Having the option for "favorite" or "most-needed" objects would save me so much time Oo
@SpeedTutor
@SpeedTutor 2 месяца назад
I agree, what do you use most often?
@firedragongamestudio
@firedragongamestudio 2 месяца назад
@@SpeedTutor I'd say the "most needed" for the main camera or main logic objects deep down in the hierarchy 😅
@drew_becker
@drew_becker 2 месяца назад
Even though they are all cool, I really like that button functionality that comes with the attributes.
@SpeedTutor
@SpeedTutor 2 месяца назад
I agree on that one! Haha. I might just put buttons everywhere.
@watchervideo6205
@watchervideo6205 2 месяца назад
My favorite is the folds
@niborsom
@niborsom 2 месяца назад
I like the save in playmode feature and the easy collapse all shortcut as well.
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome, thanks for sharing your thoughts!
@PhilGathany1
@PhilGathany1 2 месяца назад
I love the Editor Attributes! That'd help me so much!
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome, do you do a lot of custom editor scripts?
@PhilGathany1
@PhilGathany1 2 месяца назад
@@SpeedTutor No, but I going to try creating some for my next game! This would definitely help. In the middle of a game jam atm.
@SpeedTutor
@SpeedTutor 2 месяца назад
Oh what are you creating?
@PhilGathany1
@PhilGathany1 2 месяца назад
@@SpeedTutor I'm working on a 3d metroidvania where a viking smashes robots and takes parts of them to gain new powers. Next full release I'm hoping to make a third person survival horror. I made another one for a game jam and had a blast so I'm looking to get back to making another one.
@DemirIsensoy
@DemirIsensoy 2 месяца назад
Dragging out component windows is brilliant. Definitely my fav.
@SpeedTutor
@SpeedTutor 2 месяца назад
You think you'd use it often?
@DemirIsensoy
@DemirIsensoy 2 месяца назад
​@@SpeedTutor Yes, definitely. Without the need to lock the inspector all the time this feature would make selecting and attaching anything a breeze.
@tc61049
@tc61049 2 месяца назад
I think my favourite is the Variants, this save too many steps, don't even need to create a enum, able to limit a field's value , I can see how good it will be if use it with showifs/hideifs, very useful.
@SpeedTutor
@SpeedTutor 2 месяца назад
Awesome! Is it something you could see yourself using straight away?
@tc61049
@tc61049 2 месяца назад
@@SpeedTutor Yes, of course! :)
@kpr2
@kpr2 2 месяца назад
Very coo! The ability to pull components out of the Inspector is pretty nifty & I like the idea of being able to save the changes I've made in Play mode (I frequently set things up & then copy/paste them from Play mode to my hierarchy after which gets it done but isn't ideal).
@tenko1058
@tenko1058 2 месяца назад
I love the hide script field feature. it's a subtle detail, that doesn't really add functionality, but makes everything look so much cleaner and a clean Inspector is a good Inspector.
@SpeedTutor
@SpeedTutor 2 месяца назад
I'm glad you think so, it's definitely something you'd use?
@tenko1058
@tenko1058 2 месяца назад
@@SpeedTutor yeah absolutely. I would probably use every feature of the asset, because they all seem either really useful in a functional manner or improve the inspector visually, which are both important aspects. it's also not bloated with too many features, but strikes a good balance to only add what seems generally most useful.
@ivancarranza2473
@ivancarranza2473 2 месяца назад
This tool is crazy good. I have their Vhierarchy and VFolder and VRuler. I am definitely going to get this now that you've actually demonstrated all of its features in detail. I think for me I would probably use a lot of the Button/Call Function feature, not that it's its best feature but one I would use a lot, for debugging most likely. Thanks for another awesome video. I'm off to the lake this weekend to enjoy the water during the day and the mosquitoes at night. I'll probably get it after I comeback and the amazing APK asset too, maybe you've heard of it.
@UTTheLaw
@UTTheLaw 2 месяца назад
Geesh, all those features are awesome! It's hard to pick one, but I think I fancy component windows the most. It's something I've always wanted to be able to do, and now I can! ☺ Great video! Thanks! 🙏
@StrawberryDeveloper
@StrawberryDeveloper 2 месяца назад
Navigation Bar for all my Managers :)
@SpeedTutor
@SpeedTutor 2 месяца назад
That's actually a really good idea! Great suggestion!
@vannilabeef2069
@vannilabeef2069 2 месяца назад
My favourite feature is the hidden bool! Its could really make my code look cleaner by hiding away values from code that is toggled out and currently not being used.
@abdou2247
@abdou2247 2 месяца назад
Top three have to be save in play mode, buttons and colours.
@SpeedTutor
@SpeedTutor 2 месяца назад
Are you someone who uses attributes anyway?
@abdou2247
@abdou2247 2 месяца назад
@@SpeedTutor The only attributes i use (that i know) are [HideInInspector] [SerializeField] [Header] and the [CreateAssetMenu()] for SO
@Dlaha
@Dlaha 2 месяца назад
Just last week I bought vTabs 2 and it's awesome.
@SpeedTutor
@SpeedTutor 2 месяца назад
Oh awesome, what do you think of it?
@Dlaha
@Dlaha 2 месяца назад
@@SpeedTutor It really bothered me when I lost open folder or asset by mistake when I clicked wrongfully. vTabs solved this pain elegantly and sped up the process when I needed to find something. Now I can just leave it open in a tab. It feels very natural.
@shakedregev98
@shakedregev98 2 месяца назад
Component window easyyyyyyyy
@SpeedTutor
@SpeedTutor 2 месяца назад
Yessssss!
@alroyfernandes4090
@alroyfernandes4090 2 месяца назад
the attributes would be handy to design my own editor tools
@SpeedTutor
@SpeedTutor 2 месяца назад
Do you create custom editors often?
@alroyfernandes4090
@alroyfernandes4090 2 месяца назад
@@SpeedTutor yes I try to have them in most of my projects because it makes working with multiple objects easy, just add a script to a object and config easily from dropdowns and fill in few fields
@MrSergeybozhko
@MrSergeybozhko 2 месяца назад
Seems to be a great tool. Code attributes is the top feature.
@SpeedTutor
@SpeedTutor 2 месяца назад
Do you use attributes often?
@MrSergeybozhko
@MrSergeybozhko 2 месяца назад
@@SpeedTutor Of course. And those you shared, look just enormous time savier. Being able to write [Button]/[HideIf]/[Variants] instead of writing separate script... those guys nailed it =)
@Berixist
@Berixist 2 месяца назад
How many years is uniy3d behind unreal?
@yonatanabergel
@yonatanabergel 2 месяца назад
Anyone know a good alternative to the pin feature? So we can pin all the managers and quick access...
@SpeedTutor
@SpeedTutor 2 месяца назад
I have actually featured a few assets on my channel about this type of thing.
@random_precision_software
@random_precision_software 2 месяца назад
Hi Matt, I'm in the middle of converting my PC game to Xbox . I've got the mouse party done by using the Xbox controller. But the level selector that uses buttons on the PC version doesn't go well on the Xbox version. I thought I used raycasts to select gameobject for PC but it doesn't work on Canvas. Don't suppose the best way of getting round this.? (I'm using 3d box collider visually in the same place as the buttons(UI) but obviously there not in the same place, and HD and 4K change the places again ....arrrggh 😮😢
@SpeedTutor
@SpeedTutor Месяц назад
What input system are you using? As you can just use the EventSystem to control what buttons should be interacted with. I always use rewired because it does a great job but you want to make sure you always give the EventSystem the button you want when you enter a new screen, so it always knows which is first, then it will automatically navigate between the rest of the items on screen. :)
@random_precision_software
@random_precision_software Месяц назад
@@SpeedTutor I've sorted it Matt !, instead f using the UI and ray casts (4 the Xbox controller) (which ray cast I was using don't work on the UI) I've done the selection menu with actual "Scenes" of the levels so they're 3D Objects which I can use the Ray casts. OH, I hope your eye OP went OK, m8 !
@Shonia
@Shonia 2 месяца назад
Link is broken
@SpeedTutor
@SpeedTutor 2 месяца назад
Which link? I've checked them all?
@Shonia
@Shonia 2 месяца назад
@@SpeedTutor wow, very strange, when I opened it using Chrome, it is going but using Edge it is not. It says to clear your cookies, I did but, still cannot open using edge.
@SpeedTutor
@SpeedTutor 2 месяца назад
That's annoying, I'm not sure why!
@johngrey5806
@johngrey5806 2 месяца назад
Is this similar to Odin Serializer and Inspector? Can you use them both simultaneously or should you just pick one or the other? vInspector 2 seems easier to use, I haven't quite figured out Odin yet. Then again, Odin seems more powerful. Words of advice?
@kubacho-lab
@kubacho-lab 2 месяца назад
Hi, we chatted in email couple days ago :) 

vInspector is more intuitive and easier to use than Odin, but has less attributes. If you use them at the same time Odin will override vInspector's attributes by default, but Odin can be disabled for specific scripts, so you can use Odin's attributes in one script and vInspector's in another. 

 One more thing to consider is that Odin, unlike vInspector, isn't a lightweight asset and may add about 1s to recompile time
@johngrey5806
@johngrey5806 2 месяца назад
@@kubacho-lab I'll just use your assets (as I have them all) and not bother with Odin.
@stasonick
@stasonick 2 месяца назад
Does it conflict with Odin Inspector?
@SpeedTutor
@SpeedTutor 2 месяца назад
I think the developer answered that question in the comments somewhere :)
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