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Unity Euphoria fighting test 

Chipmunk
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Super unfinished when finished i will post it, the euphoria ragdoll is a ragdoll i got online which i edited to suit my needs
#unity #gta

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16 окт 2024

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Комментарии : 8   
@KrestonDev
@KrestonDev 13 дней назад
Wow that's amazing, does it work with the animator ?
@UnityScrapesfordimes
@UnityScrapesfordimes 13 дней назад
Not yet, right now I’m trying to make a shooting mechanic which somehow is more difficult then I thought, it’s like I’m doing raycast shooting but the ragdoll doesn’t interact with it at all no matter how many ontriggerenters or oncollisonenters I do
@KrestonDev
@KrestonDev 12 дней назад
@@UnityScrapesfordimes you could add an invisible game object where the raycast hit point is then add a force to it but it might be a bit inefficient
@UnityScrapesfordimes
@UnityScrapesfordimes 12 дней назад
@@KrestonDev I’ve completely redone the shooting so it looks like the rdr2 machine gun, the mounted one with the gun trails and stuff, I’m gonna add collisions detection with the raycasts soon
@imaginationmaker69
@imaginationmaker69 10 дней назад
At 0:35 just use ragdoll without applying force
@UnityScrapesfordimes
@UnityScrapesfordimes 10 дней назад
This is just to play around with, I’ll pick it back up with my own models and add everything I need to
@imaginationmaker69
@imaginationmaker69 11 дней назад
are you applying force -transform.up on hip?
@UnityScrapesfordimes
@UnityScrapesfordimes 11 дней назад
No it apples a constant force to the head I found this online and tweaked it, just look up unity active ragdoll and look for a guy who looks like that.
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