Not yet, right now I’m trying to make a shooting mechanic which somehow is more difficult then I thought, it’s like I’m doing raycast shooting but the ragdoll doesn’t interact with it at all no matter how many ontriggerenters or oncollisonenters I do
@@KrestonDev I’ve completely redone the shooting so it looks like the rdr2 machine gun, the mounted one with the gun trails and stuff, I’m gonna add collisions detection with the raycasts soon
No it apples a constant force to the head I found this online and tweaked it, just look up unity active ragdoll and look for a guy who looks like that.