Nice tutorial! I want to mention that when you have a model with no backfaces like the ceiling, you can skip the part of creating an additional plane. You can just select the ceiling mesh and set "Shadows" from "on" to "two sided" in the "Mesh Renderer" component. It will cost no performances to do so, but you obtain what you need, to stop the lighting to go through models with no backfaces
This is the best and most concise video and possibly resource on how to achieve good lighting in Unity I've seen so far. Glad I saw someone posting this on reddit.
before watching this video i thought light baking is most difficult part in unity. but now it seems to be most easiest part of unity... thank you so much sir. it's really helpful
Super useful tutorial. I learnt so much from this 28 mins video than i learnt from other unity lighting tutorials. Thank you SO SO MUCH. I have subscribed to your page.
Currently trying to learn unity as a beginner as well as trying to play around with bonelabs VR modding. The lighting was so confusing and while I got lots to do still to make it look good this really helped getting away from that washed out cartoony lighting. thanks for this video ^^
What a difference. I have not paid enough atttention to some of these lighting settings. Having day and night cycle makes everything a bit more difficult thought.
14:43 me: yes! Finally we're going to address those weird black spots on the door and desk! Maybe he will go into this problem I keep having that the standard Lightmap UV's overlap constantly! Unity Workbench: yes guys.. this glass material here.. Me: falls over