honestly im working hard for my dream of getting into MIT and being a game developer and this is an extreme help. Props to him because he is making many dreams come true.
I have the same dream... I want to make a game like superfighters or something, but I am scared to start making a game... Could you tell me that you successfully make the game what u want before?
Thank you for this! I've taken countless tutorial lessons and they just blow through the code and don't explain what it does so I don't learn anything but your video was massively informative. I also learned something new with the tile grids.
Thanks so much for this tutorial! I'm doing a final grade project for a gamedev class and all we've done all classwork in 3D, but I had an idea for a pixel 2D as my final, so I have to desperately catch up on some aspects : D very easy to follow, easy to understand, and you have actually explained the script instead of dumping the whole thing as "just include it, you don't need to know what's going on there" !!
For those who are watching this just use the tilemap colider component , this is gonna create alot of small coliders around the tiles. Next you will just have to add a composite component and enable "Use By Composite" in the tilemap colider... What this does is gonna mash up all of the tiles into one colider. I dont really know how it handles but its time eficient at the very least . Good Luck!!
Hello I like the way you explained everything in your video (since I'm completely new on Unity) . You gave me the help and the motivation to create my own RPG exploration pixel art game. Thank you!
Year and a half later still the best tutorial I've found for setting up 2D. Only things that need additional work are movement script and better layering techniques for lit 2d materials. Good work.
Bless you kind sir, I was getting stuck halfway through my project with no real help online, parts of this video explained sort of what I had to do tho. So thanks!
Oh wow, this video gives me such great hope in making a game! I just downloaded unity and had no idea how to start, so you're really making my learning progress easier!
I am making a game right now and for some reason the pixel art gets compressed when you go from scene view to game view, I am on the free version of 2022.3 btw and I can’t figure out why this is happening.
Great video, thank you. I'm working on a 2D top-down city-builder. I've built games before, but this is my first solo project. I've decided on Game Maker Studio for the game, but am wondering if I should switch to Unity instead. I understand Unity is probably more powerful, but likely comes with more complexity as well, so we'll see if I run into any major obstacles with GM.
could you tell us a bit more about the isometric pixel art settings for settting it up in unity? like what kind of settings we need & what to look out for.
This video along with the other video you have made were very helpful and informative, but I have a couple of questions. For one, I don't know code, and I would like to know what coding language you used to make this, and for two, how can I make my own sprites and get them on to unity?
Im half through, But it looks like you making a dubbel up of folders for the tiles. When it ask first time you make the folder. The second time you point to the directory you made to fill it. That is what i saw in another tutorial.
I can't find a solution for why my 2d sprites are getting blurry while im walking around, like i got motion blur. If i attach camera to follow my player, he will not be blurry, but every other sprite will
Apologies, but I do not know. I think you want to the smallest unit that matches your common asset sizes. So if you're using tiles it'd be the tile size. Otherwise I'm not sure, but the official docs can probably help.
Hey , I'm 14 years old and I wanted to make a simple game that features all my classmates as Characters, I just started using Unity and I have a question... Since not all of my classmates have a good computer, I thought of making a mobile game , so my question is , can I use this tutorial for my mobile game and if I do use it , will it actually work? , because that would be a great help, your video seems great
I'd check out GameMaker Studio 2 or Godot for 2D. I think it'll be a much easier place to start. You could find a working example game and start tweaking it or looking at the code.
Check their plans page. My guess is you can get very far on the free edition, especially for learning purposes. For commercial purposes it could depend on your team size and game.
@@RestfulCoder The free edition has everything and you can use it even commercially. The point where you have to pay something is when you earn 100k+ a year with the game/s you made.
If you look on itch.io you can purchase the environment assets, they are relatively inexpensive. I think the characters are placeholders taken from one of the Mother games.
NullReferenceException: Object reference not set to an instance of an object PlayerMovement.FixedUpdate () (at Assets/Scripts/PlayerMovement.cs:27) I've done exactly as you showed. Get this above.