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Unity Shader Graph - Stylized Trails Tutorial 

Gabriel Aguiar Prod.
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15 окт 2024

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Комментарии : 186   
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Stylized effects are awesome aren't they? 💥Go learn this awesome Stylized Explosion: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
@oliverdumrique6269
@oliverdumrique6269 15 дней назад
One of the best shader tutorials I've seen in a while! Perfectly paced and informative of the whole process. Subscribed!
@its_jesteR
@its_jesteR 2 года назад
I just wanna tell you that i appericiate you releasing these tutorials and making them available for free. Thank you for helping aspiring developers and lots of love
@manolov4074
@manolov4074 2 года назад
Unity sponsorship AHHAHA NICE. I love that I was a part of the channel when it was not big :) Keep killing em Gabi !!
@RiversJ
@RiversJ 2 года назад
Fantastic to see you getting sponsored by Unity, your tutorials inspired me to dabble in VFX Graph, now i get to do it professionally.
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
That's so awesome! Wish nothing but the best ;)
@morganlak4337
@morganlak4337 2 года назад
This is such a fantastic and simple technique, I'm an unreal user but it transfers seamlessly
@MSCardinal
@MSCardinal 2 года назад
The best Unity VFX channel strikes again. Thank you very much for your awesome tutorials :)
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
You're very welcome!
@RafaelSnyder-c2j
@RafaelSnyder-c2j Месяц назад
like
@raploky
@raploky 2 года назад
It's awesome! Thank you! I feel like traveler discovering new places when I watch your tutors!
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Glad you like them!
@serj_1264
@serj_1264 2 года назад
hi Gabriel! congrats for your recent milesteone! 5M views! Truely deserved!
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
That's so awesome from you, thanks Sergio! Have a great week!
@kumorikuma
@kumorikuma 7 месяцев назад
Thank you so much! This is exactly what I was looking for and it was really easy to follow along
@roowiki
@roowiki 3 месяца назад
How did you solve it?
@nikhilvardhantawania4591
@nikhilvardhantawania4591 Год назад
ISSUE: Trail is flattened out instead of waved FIX: 1. Make sure in the Master Node(Vertex-Fragment) you have "Alpha Clip Threshold" is present and enabled not grayed out. 2. And of course for the texture png image properties set the WRAP mode to 'Repeat' and TEXTURE TYPE as 'Default'.
@GabrielAguiarProd
@GabrielAguiarProd Год назад
That's an awesome Tip, thanks for sharing it with the community! 👍
@okidokii2871
@okidokii2871 Год назад
you're amazing! Thank you!
@madhusudansharma9506
@madhusudansharma9506 Год назад
I still have that issue
@saharalucas2668
@saharalucas2668 Год назад
Thank you so much you saved my night with this!
@boncret
@boncret 2 года назад
Looks amazing and its adaptable on many different uses!
@gentlemengamings
@gentlemengamings 2 месяца назад
This is great! Im making a demon slayer vr game, and these will be great for the breathing styles!
@Airidas12111
@Airidas12111 2 года назад
Thank you so much for these amazing tutorials! I have recently started looking more into VFX and your videos and courses in Udemy are very helpful
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Glad you like them!
@TheUncutAngel
@TheUncutAngel 2 года назад
every time i think i did anything neat in my own project you come out with a tutorial that's so lightweight and perfect it forces me to redo my efforts :( lol
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
lol well, didn't meant to ;) Good luck on your project btw !
@alexchatziagapis2351
@alexchatziagapis2351 2 года назад
Love this channel
@delspeedy
@delspeedy 4 месяца назад
Great tutorial i learned so much from you. Thanks a lot you are the best!
@GabrielAguiarProd
@GabrielAguiarProd 4 месяца назад
Happy to hear that!
@satellite4349
@satellite4349 Год назад
Thanks so much for this tutorial! I ended up just using the particle effect at the end, I'm making a first person spell casting game and the trail looks really flat when its traveling directly away from the camera, but the particles still look super cool! I'm sure I will deffinitely find a good use for the trails though!
@igormoreiravilhena2917
@igormoreiravilhena2917 Год назад
Thank you so much Gabriel! 🙏👌💯
@hayesgeldmacher8592
@hayesgeldmacher8592 10 месяцев назад
this was super helpful- Thank you!
@GabrielAguiarProd
@GabrielAguiarProd 10 месяцев назад
Glad it was! 👍
@HeddaSolstad
@HeddaSolstad 2 года назад
I feel like I just watched black magic.... I am gonna have to rewatch this video a few times to get everything. But thank you for making the tutorial
@Hina_763_sorasaki
@Hina_763_sorasaki 10 месяцев назад
really helped a lot! thanks!
@antix527
@antix527 2 года назад
Do you think you could release a beginner course on shader graph? all these tutorials are so amazing and easy-to-follow but I think something that goes more in-depth with explanations and gives me a greater understanding of what exactly I'm doing and why, would be great! I'd definitely pay for it. Thanks :D
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Yes I totally understand. Well there's this course which is exactly that, from beginner to intermediate: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_20-03
@antix527
@antix527 2 года назад
@@GabrielAguiarProd amazing! Thankyou
@rovivodesign9387
@rovivodesign9387 2 года назад
I love you Gabriel
@manai2683
@manai2683 Год назад
This is almost good for some stylized slashes too. Interesting.
@OnTheWayToTheDirection
@OnTheWayToTheDirection 3 месяца назад
RESPECT!!!!! BRO
@bantix9902
@bantix9902 Месяц назад
This is magic to me
@benjaminlehmann
@benjaminlehmann 2 года назад
This is totally epic. Excellent. Thank you.
@AlqueMeteor
@AlqueMeteor 4 месяца назад
So cool!
@Liqvidniy
@Liqvidniy 2 года назад
Beautiful
@akiraakiraakiraakira
@akiraakiraakiraakira 7 месяцев назад
amazing. thank yu so much :3
@RobinDoesUnity
@RobinDoesUnity 2 года назад
My dude, that tutorial was amazing! Thank you so much for offering these for free. I will consider subscribing to your patreon. :)
@manolov4074
@manolov4074 2 года назад
Gabi , I had a very interesting idea for a video. Might as well drop it here in the comments. It will probably be very difficult tho. The idea is to create a vfx of a realistic water but it can gradually fill up a tank. And that way we can show the mesh rising up with the help of the Vfx. I think that would be an interesting thing. Niagara in Unreal had something like that but no one ever showed how it is done. Thought it might be cool. Cheers :)
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Thanks for the idea! Difficult, but thanks ;)
@manolov4074
@manolov4074 2 года назад
@@GabrielAguiarProd It is difficult for sure :) No problem. I really want to see the channel grow even more. I think you deserve it :)
@johnw3194
@johnw3194 2 года назад
Great ,thanks!
@rutchjohnson
@rutchjohnson 2 года назад
Very helpful tutorial!
@felipe18383
@felipe18383 Год назад
Great tutorial, Thanks!
@GabrielAguiarProd
@GabrielAguiarProd Год назад
You're welcome!
@yichongshen2928
@yichongshen2928 2 года назад
Awesome tutorial! You are so helpful like always.
@pequeno3d
@pequeno3d 2 года назад
Really awesome 😱
@estebanairasca6435
@estebanairasca6435 2 года назад
Great work Gabriel, now I'm kinda of interested in VFX but the thing is that IDK when using shader is a good idea or textures, or both for making something. I mean of course it depends on what I'm looking for but if you can tell me some advice it would be great!
@woohj7649
@woohj7649 2 года назад
Thanks tutorial!
@chicao.do.blender
@chicao.do.blender 11 месяцев назад
your work is amazing mas ce já sabe disso. o tanto de conhecimento q eu obtive em 5 segundos do seu video vale horas de leitura de documentação.
@darrenblondin
@darrenblondin 2 года назад
Thanks a lot for this tutorial. Mine, when it's moving it looks great, but when it stops the trail sort of folds up like an accordion. I noticed your trail stays long and flowing when the object isn't moving. How do you achieve that and do you have any advice to keep it from folding up? I'm guessing this is an artifact of the stretch texture mode and I couldn't find any obvious way to minimize it.
@FourMileFox
@FourMileFox 2 года назад
Having the same issue. The trail kind of tapers off and then restarts. Were you able to resolve this?
@juliaeichhorst
@juliaeichhorst 2 года назад
at 10:25 your trail looks very whispy at the end, for me mine looks chunky as it dissipates no matter what texture I make. Do you know what I could be doing wrong? As well, when I move my trail around it produces it on multiple planes that are highlighted when i'm moving it, making it look weird when it making it turn corners cause it folds on it's self
@miserstecher123
@miserstecher123 2 года назад
thats probably due to the unity provided trail renderer not being as well made, i'd suggest trying some of the free options mentioned in this tutorial, i myself have literally no idea what to do either or how to implement the community provided renders but i guess we have no other option anyway :)
@albertpujols6589
@albertpujols6589 2 года назад
so beautiful! useful video
@TheNei
@TheNei 2 года назад
Very Cool!! Thanks!!
@nxt_tim
@nxt_tim 2 года назад
Really love your vids. Do try to reduce the "by the way" tho please, it gets a bit distracting over time
@lejocarry
@lejocarry 2 года назад
Problem : My trail seems flat unlike your "flame movement"... Fix : the import parameters of the png were wrong. Make sure to have Texture Type : Defauult (I was doing sprite/pixel art) Thanks for the tutorial ! It's really good stuff ♥
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Thanks for sharing
@mariodanielvazquez5368
@mariodanielvazquez5368 2 года назад
I tried with this solutions but it didn't work for me. The solution was changing the Wrap Mode to: "Repeat" (on the PNG properties). Thanks!
@nat-rose
@nat-rose 2 года назад
@@mariodanielvazquez5368 YES that worked thank you!
@binodsarkarIN
@binodsarkarIN 2 года назад
doesnt work, mine was set on default but it still looks flat, please help ?
@nikhilvardhantawania4591
@nikhilvardhantawania4591 Год назад
@@binodsarkarIN Same for me
@farfama
@farfama 7 месяцев назад
Great tutorial. Any tips on how to make it feel less stylized? I like the effect but it doesn't match the more realistic graphics I have in my game currently.
@suicune2001
@suicune2001 2 года назад
Thanks! I was doing ok until it came to clamping the alpha. Then the whole thing turns invisible for some reason. :( I'm still trying to figure out why.
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Try to play with alpha clip, you may need to turn it On in the Graph Inspector.
@suicune2001
@suicune2001 2 года назад
@@GabrielAguiarProd For whatever reason I had to uncheck the Alpha Clip option for it to work properly. 0_o
@incbyakyabyakya6275
@incbyakyabyakya6275 2 года назад
@@suicune2001 did u find the solution?
@suicune2001
@suicune2001 2 года назад
@@incbyakyabyakya6275 Apparently I had to uncheck the alpha clip. Which is basically the opposite of what he had to do. It's very strange.
@incbyakyabyakya6275
@incbyakyabyakya6275 2 года назад
@@suicune2001 i have found the problem, it was too small intensity of the white in the alpha texture)
@sanfera5644
@sanfera5644 Год назад
One more option! You can multiply the entire shader with a gradient, and control the gradient with a custom float value. So basically, a new UV, create a new gradient, multiply this with a float value of 1, and then multiply this float controlled gradient with final result of the shader. Then, create a particle system that does nothing, Add Custom Data, Vector with 1 element, Element name X, change it to the float name you use to control the shader, And control the float with a curve by using the particle lifetime. Adjust the particle lifetiem to juust a bit shorter than trail itself, and voilla. Or, the custom data part could be added to whatever particle system you wanted to attach this trail to. What is actually happening is, trail's end point will become invisible and then trail will close off. Since the shader already faded out, the stretched end of trail will be invisible and its animation doesn't matter. Is it good? Eeehhh... Only one trail maybe. Or multiple custom datas with multiple shader float values, all with different names. Not the most elegant way maybe, but it worked for me.
@JackAllpikeMusic
@JackAllpikeMusic Год назад
No matter what I seem to do, my trail seems to have a hard edge, with no transparency dropping off on the sides. :/
@plyrni3
@plyrni3 2 года назад
Wow big gg This is beautiful
@vladislavussenko6477
@vladislavussenko6477 2 года назад
Thanks man
@jasonwilliams8730
@jasonwilliams8730 2 года назад
👍
@BrianLife
@BrianLife Год назад
( Question then Fixed Edit: Im so grateful. I have one issue, ( so far) my texture is very clipped, like I dont see the smooth soft brush, gradients I made in Krita, the wave. it seems to be almost clamping or harshly crude around edges. not like my texture...ad tips? EDIT: oh I had Alpha clipping oN, when I shut it off, is shows as the black /gray/white texture is, smooth, soft! wow!
@outside2000s
@outside2000s 4 дня назад
One question: How did you make the trail's transparent smooth while turning on the alpha Clipping?🤔If I turn off the alpha Clipping, the transparent is soft but the shadow's shape does not fit the trail's shape.
@AnilAnimator123
@AnilAnimator123 2 года назад
Amazing tutorial!! Please keep share video like this. I have bought a course of your from Udemy.
@neelamshahi8630
@neelamshahi8630 2 года назад
Keep it up
@dertobbe1176
@dertobbe1176 9 месяцев назад
Good
@jeronimocollares320
@jeronimocollares320 2 года назад
Hi. At 13.56, where or how u change the size (how to enable to type the value and parameter)? (edited - spacebar :) )
@AlanAstle
@AlanAstle 2 года назад
I don't understand what the "specially prepared texture that comes with telegraph" is. Is this a commercial texture?
@catafest
@catafest 2 года назад
good tutorial ! thank you for share. can you make a shield with a custom geometry ?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Maybe something like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IZAzckJaSO8.html
@catafest
@catafest 2 года назад
@@GabrielAguiarProd Looks ok! Thank you.
@aquazzz2000
@aquazzz2000 2 года назад
gasm as always ;]
@lawrence9713
@lawrence9713 28 дней назад
I want such ball attached to a character and the trail appears when the character moves. but the vfx does not stay in place and disapears
@zskull162
@zskull162 2 года назад
I am on an older unity version (2019.4.31), and i don't see "Shader Graph > Blank Shader graph" in the create menu. What do I do instead?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
You can start with an Unlit Graph.
@dagarik1979
@dagarik1979 3 месяца назад
everything worked out, except for the movement of particles behind the wake. All settings are in local. When changing "update particles" from "global" to "local", the particles continue to rotate around the glowing point and do not follow the tail. Help me solve the problem
@BrianLife
@BrianLife Год назад
Are there other ways to make this smooth, with the Unity version, no plug in or purchased packages? Any adjustments to be made so it’s not glitchy? K don’t have money to by the $30, one.
@onuronursal2156
@onuronursal2156 2 года назад
hey can you do a tutorial about water splashing and wave attack or something like that?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Maybe, yeah.
@csellers900
@csellers900 Год назад
1:51 why don't I have those 3 options on the tab list dropdown?
@leonard4
@leonard4 11 месяцев назад
Is there a way to make the VFX trail only follow the Trail object and not be affected by a parent object that that trail is a child of? Trying to use this as a rotating fire shield effect but when the player moves the trail is moving with the player and not just rotating with its own circular trail.
@peny1981
@peny1981 2 года назад
Can i make sth like trailrederer using this tool? For example with transparency of trail changing progesivly with its lenght.
@AlexanderBurdun
@AlexanderBurdun Год назад
Hi! I've tried to use this shader as strip renderer inside VfxGraph, but is is "inverted" (transparent at start and solid at the end) I've played with it a lot of time but not achieved success, would you help me with it? I've tried to invert movement of noize textures and cutting direction but result is the same.
@sekker2k446
@sekker2k446 2 года назад
Some realistic vfx for hdrp? Thanks i LOVE your skills
@jakemarcus9999
@jakemarcus9999 2 года назад
How do you have all those options available like depth write? I'm working in Unity 2021.7 and they're not anywhere to be found.
@thejaycem
@thejaycem 6 месяцев назад
Damn, i got 8 ads in that video, hope that you earn some money from it
@CompetitiveMinecraftLegacy
@CompetitiveMinecraftLegacy Год назад
please help, when i set the texture of the trail to the texture you showed us how to create, the "tilling and offset" block part just transforms it into a wide line
@HJY4353
@HJY4353 2 года назад
The material of the shader graphs looks pink, but what should I do?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Make sure you are in URP or HDRP. Don't forget to press the 'Save Asset' button on the top left corner of shader graph.
@somecookie4329
@somecookie4329 2 года назад
@@GabrielAguiarProd I had the same Problem and the 'Save asset' Button solved it, Thanks!
@workthenplay
@workthenplay 2 года назад
@@GabrielAguiarProd The save asset was the fix for me too. Thanks!!
@UltramarineAfterglow
@UltramarineAfterglow 2 года назад
I appreciate this tutorial, but the Unity trail renderer is quite clunky to work with (just as the Unity line renderer). I personally much prefer making these effects only with the Unity shadergraph and vfx graph. But your tutorials are awesome :)
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Agreed! Around 12:12 I mention that the trail renderer is not that great and there’s alternatives for creating smooth trails.
@mipd7935
@mipd7935 Год назад
I noticed that in the tutorial there is always a shadow to the tail...but in the final render there is not....how could I remove this shadow?
@xXRazor03Xx
@xXRazor03Xx Год назад
I wonder, I have encountered a problem in Unity where a Visual effect is not shown in the Scene window but funnily renders and shows in the game window. Do you or someone know wy this is?
@ThanhNguyen-po7zy
@ThanhNguyen-po7zy 2 года назад
For some reason, I see the tail only when I move the trail, then it is shorten and disappear. Do you know why? Thanks for the nice tutorial btw.
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
That's normal behaviour of the Trail Renderer. If you wanna have a look at the trail and work on it without disappearing you can increase the duration/lifetime to a lot and then move the trail a little bit to the side "only with one stroke".
@ahmadalizavare7594
@ahmadalizavare7594 2 года назад
Hi, first of all, thanks for your great tutorial! But I have a problem :) I'm on HDRP and when I assign the material to trail renderer, the dissolve effect is noticeable but the color (neither the color itself nor the emission from HDR) is present. Only a dark, brownish trail. But if I assign the same material to a particle system, It's completely fine. I appreciate any answer or help. Thank you guys.
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Hmmm have you tried to adjust the color of the trail renderer itself instead of the color of the shader?
@astridpinel
@astridpinel Год назад
my material just looks bright pink when I drag and drop it!!! what might be the problem!?!?!
@francescobrunocia3110
@francescobrunocia3110 Год назад
Can i increase the density of particle emitted by my trail
@IndieGamesWTF
@IndieGamesWTF 2 года назад
I'm trying the same stuff with HDRP but the result is very different :/
@psadicodes
@psadicodes 2 года назад
I have pink issue with shader how do I fix it ? (I am using 2D) please help me
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Are you in URP?
@dhaloh
@dhaloh 2 года назад
Mine's also pink and I'm in URP.
@dhaloh
@dhaloh 2 года назад
I had the same problem and I found why it happened. When he saves the asset I did ctrl + s to save but that doesn't save the asset, it saves the file. You have to click "save asset" in your shadergraph top menu and then create material.
@nikolaifilipov4163
@nikolaifilipov4163 Год назад
I followed the steps but my trail does not have the smoke detail at the end of the tails so can someone help me achieve that please :)
@gtgmyt2589
@gtgmyt2589 2 года назад
Bro how to make shader like Zelda with unity
@MM-od9gr
@MM-od9gr Год назад
i followed the tutorial until 7:01 bt my shader turns out pink, i also checked if i followed all steps, i´m wondering if u have an idea what it could be?
@GabrielAguiarProd
@GabrielAguiarProd Год назад
Make sure you are in URP. I would recommend creating an empty project with Unity Hub and select URP as the template.
@TubbyMusics
@TubbyMusics 2 года назад
hello can we do this same in built in renderer ?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Yes you can. In the latest unity versions 2021.2 you can use shader graph in the built in renderer.
@TubbyMusics
@TubbyMusics 2 года назад
@@GabrielAguiarProd i using unity 2021.2 but when i do everything you do in this video, unity gives me a pink texture ( null material )
@ripsy
@ripsy 2 года назад
The start of my trail textuer is like a sharp line, how can i get it to blend in more?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Not sure what's happening there, but the texture is very important. Try to play with it rotate it, scale it down or up, etc.
@gomolemomolefhi8929
@gomolemomolefhi8929 2 года назад
I'm confused...really I mean do i have to use different yearly versions of unity specifically for these effects or can I do all this with my unity 2019 Lts? Please answer me anyone
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
For the shader you simply need a shader editor like Shader Graph (if you are in 2019 URP or HDRP) or Amplify Shader (for 2019 SRP). The Trail Renderer exists in pretty much all versions.
@gomolemomolefhi8929
@gomolemomolefhi8929 2 года назад
Thnx mate
@command_line_channel
@command_line_channel 2 года назад
In After Effects this would probably render for two hours :)
@ssalovaa
@ssalovaa Год назад
would these work with the particle system's trails?
@GabrielAguiarProd
@GabrielAguiarProd Год назад
Perhaps yeah yeah. It's harder to get the shader working, you would need custom vertex streams. But it's possible.
@doomyyy2337
@doomyyy2337 2 года назад
Does this work for line renderers?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
This works in pretty much anything that accepts a material. So yes, it works with the line renderer.
@Hyphen3372
@Hyphen3372 2 года назад
can you help me? idk what is going on but the simple noise is broken for and idk how to fix it.
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
How broken? Make sure shader graph is up to date btw.
@__dane__
@__dane__ 2 года назад
I'm surprised you didn't try to figure out Particle Strips in VFX Graph
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
Guess I hadn't the time, plus the focus was a bit more towards the shader and texture. But if you end up creating trails with the Particle Strip in VFX Graph, let me know. I'm curious.
@__dane__
@__dane__ 2 года назад
@@GabrielAguiarProd I'm working on something now. Particle strips are still missing some features but I've been making good progress lately. My latest experiment has been to use the Heads and Trails system but instead of Trigger Event Over Time use Trigger Event Always. Set the Trigger Event Always Rate to the strip capacity in the Initialize Particle Strip Context. Then, for the strips, I Set Position to the result of a Bezier curve created from oldPosition, position, and targetPosition (all set to current). I did try using oldPosition (Source) as point A - and that should work well in runtime - but I was having some annoying position snapping when using a test animation in timeline (this is likely only an issue that only appears when editing in timeline, it does not appear when the system is played normally). You can use the built-in Sample Bezier node or you can create a (three-point) Quadratic Bezier Curve with a few simple lerps (see Freya's Bezier Curves video for a great example). There is a simpler example given (in one of the threads linked below) to lerp between oldPosition and position using a T value = spawnIndex / spawnCount; Following that example I used T = spawnIndexInStrip / spawnCount for my strips. I've tried using particleCountInStrip instead of spawnCount but I haven't determined if there are any significant differences yet. Unity has prototyped smooth spawning mode using sub-frame interpolation, shown in one of the following threads. These two threads discuss the current issues vfx graph has with spawning from a moving system: forum.unity.com/threads/trigger-event-over-distance-how-to-spawn-evenly-between-position-and-oldposition.1190797/ forum.unity.com/threads/how-to-improve-appearance-of-a-moving-system-spawning-behavior.1166027/
@Badtoimz
@Badtoimz Год назад
so much for the sponser now lol
@conceptualandclinical190
@conceptualandclinical190 Год назад
How to add this trail effect behind my character in 2D platformer? Can anyone help me with that please
@jbsunking
@jbsunking 2 года назад
How come my default particle is not scrolling like yours...?
@GabrielAguiarProd
@GabrielAguiarProd 2 года назад
There's a drop down menu in the scee, you can google it where it is, called Animated Materials. Maybe you need to to turn it on to see the shader in action. OR make sure the material assigned has a value different then 0 in the speed.
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