instead of using step I use; Saturation to get black and white texture and with some masks and colors electricty looks with more like smoky view I just discovered it after watching this, great tutorial btw!
I think the step at 3:46 (converting the Texture 2D Asset to a property) might cause the shader/subgraph to stop working (everything goes pink, starts to throw errors). I went through the tutorial a second time and that step caused major issues for me both times. The 3rd time through I skipped that step and everything is working. Maybe you can't have textures as properties in subgraphs? OR I'm jumping to conclusions - would love to know if this is the issue or not.
How to make an oscillation frequency dependent on a position? Let's say I am working on waves, and instead of electricity there is foam, and make fome bigger depenging on height of wave?
I had planned more videos but never gotten around to making them. We need more subs before we can justify extending this series. Please share! There WILL be more videos at some point...