The Visual Effects Graph is still relatively new. You will have to sift through the developer docs on Github for the most up-to-date information: github.com/Unity-Technologies/VisualEffectGraph-Samples I am still toying with making a formal class on Udemy...
I like the tutorial. However I'm having problems. I been looking for solutions with no success. When I create the Visual Effect Graph it doesn't show the default particles anywhere, not on the preview window nor the scene. I don't know why is this happening. I haven't found much information about this problem I'm having. Maybe you could help me out? do you have any idea of what could be causing this?
Did you create the visual effects object in the hierarchy? you can do so by simply dragging and dropping the VFX graph inside the hierarchy it will create the VFX object, as it's two different entities.
Florent so the PostProcessing Volume and Post Processing Layer are both setup properly? These are hardware accelerated so make sure your machine is compatible (my old Mac for instance does not support compute shaders so some post processing is missing. These were recorded on a PC with GTX1060... a fairly average machine)
@@GameAcademySchool I am using an NVIDIA Quadro K4100M. I hope it's not the graphic card. I have used your assets. I'm trying now to use different versions of the post processing library listed in the package manager.
www.lifewire.com/determine-directx-version-and-shader-model-812997 Check your version of DirectX. That card really should be able to work with post processing as far as I know.
@@GameAcademySchool Ok long story short: your post processing assets don't work with unity 2019 and the hd render pipeline. Using unity 2019 with the hd rp 5.7.2 and post processing effects is possible with a script called "volume" (but not the "post process volume"). Works with 5.10 and 5.13 too.