I like the content- anything demystifying all the settings is worth it . Couldnt get my UI interaction to work. If I find out the solution ill post it in here.
If you have an existing project and having trouble getting the UI to work - check the 'EventSystem' Game Object - check against a default instance of it and deactivate any additional components, test. - mine had 'Input System UI Input Module Script' which stopped the interaction
hey i have a issue. my ray is interacting fine when i am on stationary ship but when i give speed to my ship and then interact with my UI in moving ship, ray gets shortened . i don't know why moving ship is causing my ray gets short.
i have a problem where if i push a button on the controller, which is used for something else, i sometimes activate some buttons in the UI, this is annoying
Hello, I have 2 questions if you could help me out. I’m trying to build a simple VR app for a demo my boss wants to make but I have 0 experience with this, I’ve just done vfx my whole life. I was following a different tutorial and wanted to setup both hand tracking and controllers. The controllers worked fine but not the hand tracking after I setup the controller. So I don’t know how to make them both work, if you know what would possibly be interfering for that to happen. And the second thing is about this tutorial, for some reason my “ray” goes downwards after an inch of getting out of my hand so I can’t reach anything with it. And it’s set to straight line and I also increased the distance because my scene was scaled up a lot to match a UI project I imported that I was working on a different PC. Do you know why my Ray isn’t a Ray and more like a straight fall down, it’s almost like my Ray is being affected by gravity. Thank you so much for the time
@@FistFullofShrimp Hello can you help me sir? If i grab the object, the laser interactor turn behind the scene i dont know where but the object grab properly with laser interactor.
Loving the tutorials, I have yet to finish them all but I was curious as to how we would go about keeping the raycast from picking up multiple objects. I assume maybe a bool to check if we are currently holding anything, or something of that nature.
hi dude, very precise tutorial....it worked like magic except that my rays cannt interact with any objects....line changes to white when they are on interactable objects and vanishes when away but i cannt interact with objects...what should i check?
Off the top of my head, I'd check the XR Ray Interactor and make sure the Interaction Layer Mask is set to interact with the same Layer Mask as your interactable objects.
Hey, my hands use device-based controller scripts, so i just didnt put the xr controller script on my gameobjects, but it wont work, idk if its needed, but how do i fix this?