I'd also love to see more info on how to set up movement. The demo rig includes a free flight script on the single camera, but what if you don't want to allow flight? I would like teleportation style movement, but am having no luck finding tutorials for that. Even just setting up typical first person movement is a little different with this plugin. Three cameras are children of a child in the WebXR Camera object, none of them are tagged as main, and I don't know whether setting up the usual rigidbody and collider are going to affect the behavior of the hands/controllers. Any additional insight would be much appreciated!
I am also having trouble assigning physics to the camera. It seems that from a coding perspective, the camera doesn't move, but the world moves around it. I hope someone finds an easy way to implement physics, because I can't seem to make a the camera respond to gravity or collide with anything. just the hands.
Hey thanks for the very informative video :) I have a question, what would be the difference between creating a simple Unity VR project and build it with WebGL versus using WebXR ?
Hi thanks for WebXR To Build VR Experiences.i was run this project its showing " webgl using webxrexport%UNITY_WEB-NAME% " . what to do i cant understand. please help me.
Look forward to trying this out tomorrow (jokes im terrified, is this the latest web xr solution? look forward to somehow hooking into unity xr framework)
Great vid! However I am experiencing issues getting the editor to recognize my inputs at all. My project is originally set up with steamvr and I am using the HTC vive. After porting webxr into the project and setting the scene up with the webxrcameraset prefab, my controller inputs are completely unrecognized. Any clue as to why? This is driving me absolutely nuts. Thanks!
is it possible to use mozialles webxr exporter with oculus integration? I somehow want to get the oculus hand trackign to work in webxr apps =( so far i could not build a unity app with oculus integration assets for webgl/webxr =(
What version of Unity are you using ? Normally the pink type color reflects that your current pipeline is not compatible with the imported assets pipeline and all you need to do is upgrade the materials.
Recien encontre tu canal y me encanta el contenido , el primer video que vi fue en español y por eso hago la pregunta de esta manera, tienes un nuevo subscriptor . Me gustaria saber cuanto te tomo para todo ese conocimiento? me refiero a que tienes conocimiento en desarrollo de juegos y tambien desarrollo web. Gracias de antemano y mucho exito a ti y a tu canal !