Love this build! I love all these builds, which is why I am always farming transmute crystals! 😂 I don't use the Trial part, because I will never farm the Whorl of the Depths set as long as synchronized lever-pulling is a hard requirement. 🤦
Great video. I just geared up with the craftable and overland gear and was easily able to solo a world boss. My Dual Wield is only at 9 so I have a long way to go before I get the full benefit form that but I'm looking forward to slotting the end game gear on this beast. Thanks for the build.
I'm still out here running Deadly Strike with either Night Mother's Gaze or Order's Wrath in 5/1/1 with Oakensoul and solo arenas feel so effortless. Deadly Cloak and Solar Barrage for easy mobile dmg, power of the light and jabs until execute, Jesus beam em to death. Honestly feels even easier/stronger than the heavy attack sorc.
caltrops / degeneration are substitutes for one another. if you hate pvp just use degeneration. if you don't , grab caltrops for a little extra aoe damage
@luckyghosteso I think the updated written guide has an error- it shows leg slot as medium for auroran's and whorl? Am I missing something or should that be light and would that change any other slots weights?
I have a question about Order's Wrath. I saw it in both this build and the DK. It's part of the starter gear, but when I look it up it says it's part of the High Isle DLC. So as a base game player, do I need to buy it from guild traders or can I earn it myself?
Your PvE magplar written guide has unstable wall on the bar, with a two handed weapon. And it also shows unstable wall as a two handed skill. It is a destro staff skill. CONFUUUUSIIIING lol😂
It looks like the stamplar info got spliced into this video. I was looking for information on where the resistances for this build come from. The stamplar comment was that the build has major and minor resolve. Aside from minor resolve from one gear option, I see no other resists. Is it correct to say that the resistances for this magplar build come from finding the resources to upgrade the gear to legendary for higher armor values?
Hey lucky, im lost at the part on the written guide where there is only 1 peice of the magma incarnate set in the dungeon gear guide, where would the othe peice go?
you're only wearing one piece of magma while you wear ring of the pale order, not enough slots for both! if you play with a group, then take off ropo and wear something like Zaans monster set
If your soloing use light armor for the offensive penetration. If you pen is not high enough nothing matters cause your damage won’t be getting through to the target to its full potential. They (youtubers) recommend medium armor because it does up your damage when your playing in a constant group that takes care of de buffing the enemy for you. ESO PVE is one big math puzzle. Dungeon enemies gave 18000 resistance, so your goal is to slot something that gives you major breach (minor breach also if you can) that will knock the enemies armor down, then to have your penetration to the appropriate level to match. 18000 minus (major breach) roughly - 6000 = 12000 (pen needed for max damage). If you can get minor breach on the target also they your pen can be lower, but pen is king in this game.
@@Zyhaah I can cast it twice in the same span of one dawn and get around 100k damage per cast, can get more damage out of it vs damage and benefits from dawn
Not sure anybody will see this at this point, but what about subbing deadly strike for nirn? With the amount of channeling a magplar does, seems like a good thing
Do you have a source of Major Savagery/Prophecy in this build? If not, maybe consider swapping in Sun Fire. And if you do, I suggest the Reflective Light morph over the other morph that offers a longer duration. The reason is: trash.. If the mob that it's on dies, so does the buff. So, a longer duration might be convenient on a boos, but on trash-pulls the multi-shot morph means the buff is more-likely to persist deeper into the fight, cause it's running on more targets. And Sun Fire is a pretty nice dot, on top of the Major Sav/Proph it provides.
He’s using spell power pots in this so that’s where he gets major prophecy. And while both morphs of the skill are solid, the buff persists even when the enemy dies so you can use either morph but for single target vamp bane will do more damage since you’ll have more time to spam/beam
@@CHR15CG Right. I see. I use a version of this build that is solo-oriented, and it works extremely well. But, having to do all my own buffing means a lot of shuffling things around. Trying to mentally convert this build for solo-use, I must have just overlooked the pots he suggests. And, for anyone else doing the same, and doesn't already know: I forget what it's called, but that Mage's Guild ability that gets you the +20% wep/spell dmg is essential, when soloing with a build like this; since you don't have Jabs providing it. And you're right about the buff too. But I find myself in the (bad) habit of tracking timers via action-bar counters, and the counters on offensive abilities instantly drops off the action-bar if the effect is no longer on a target. So the multi-shot offers more convenient tracking. I'm sure there's some "correct" ultra-sweaty way to track everything.. But it's just ESO.. It's not like success counts for much in this game. Lately I've just been collecting all the perfected Arena weps; not because I need them, but because there is nothing else to do. Thanks for your reply!
This is confusing me. Especially also on the written guide. For the backbar an I running Maelstorm arena destro staff or 2h pillar of nirn? So confused and also why would I need 2h passive for 2h if I am running dw and destro staff? So darn confused.....
Also can you use Mother’s Sorrow , or Winddancer swords instead of Nirn . Don’t have daggers or the fire staff but have Mothers jelewry and Lego fire staff and daggers .
Is it a viable option to use a lightning staff on the front bar with absorb magika instead of the daggers? If so should I take monster piece off and put an extra piece of pillar of nirn on in place of it so I still get 5 piece pillar of nirn bonus?
Tested this and numbers ended up almost the same, obviously orders wrath having the upper hand on damage. But I prefer Aurorans for solo. I like the penetration bonus and the Aoe damage works well with Ring of the pale order for healing. I find any and all Aoe damage is more reliable to heal you when you need it. But by no means am I an expert lol. Just the way this build has worked for me.
Staff on the back. Breton already has improved mag recovery, but you can just heavy attack on back bar if you need more magicka. You can always just switch the front bar to a staff and keep the sets, but dual wield will always be higher damage.
I have a problem with my magica. I have 30.6 k magica (with buff food), but in the video the magica goes up to 37 k to 40 k. Where is this 10 k magica coming from? pls help ^^
Bruh you weren’t specific enough about what weapon to use for front bar for trial dungeon and starter you show daggers and never say what staff, trait and enchantment to use or if is recommended to replace the staff on front bar with daggers and what the apparent reasoning would be???? You said you recommend pillar of nirn for front bar, but pillar of nirn what, fire or lightning and what traits and enchantment for the staff you have daggers listed for front bar and it’s extremely confusing not knowing exactly what weapon is optimal.
Crap video. Where are the character stats ? The skill points and attributes don't tell us the damage and heal numbers ! The character sheet shows us everything this video didn't.
Honestly didn't notice the editor tossed that joke in, though it doesn't strike me as supporting or not supporting him, unless you're trying to force it to mean something more than it did
Do you plan on releasing a 2023 complete leveling guide? I’m just now getting into the beautiful world of ESO but I haven’t checked out your other leveling guide yet out of concern that it’s outdated