To add root you can actually do it in a faster way Right-click on hips -> New Bone Transfer your skeleton hierarchy (Spine, RightUpLeg, LeftUpLeg) to joint You will get the hierarchy Hips -> joint -> (Spine, RightUpLeg, LeftUpLeg). Highlight Hips, on the Transform tab, Enter coordinates 0,0,0 this will drop hips to zero coordinates. Next, rename hips to root, joint to hips.
Hey Kamila, any tips to migrate the newly converted skeleton assets to an older version of unreal? The migrate function did not work. I exported them and imported them but it's still kind of finnicky. Might just have to wait until this plugin has been polished. Great tutorial!
I would say it all depends of the requirements of the project. There will never be a 1:1 match. Some things you can do in Houdini that you can't in Maya. But that doesn't mean you need Houdini. What this new tool provides is that Maya or Blender becomes a choice, not an obligation.