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Unreal AI Patrol - Wait at Checkpoints - UE4 Tutorials  

CodeLikeMe
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I implemented a behavior tree based AI character patroling system in previous episode in unreal engine 4. Today, I am going to add an extra feature where the enemy character will wait without moving at certain points according to the given schedule. player can use that window to sneak pass that area or make a plan to proceed.
Support my work : / codelikeme

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20 июл 2019

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Комментарии : 14   
@SarlHicosoft
@SarlHicosoft 4 года назад
ur the best men
@moespoon2351
@moespoon2351 5 лет назад
how did u learn to do all this ? i need some kind of general source . thanks
@turalmemmedov3648
@turalmemmedov3648 2 года назад
Hi. I know this is an old tutorial, but when I do this my character stops every few seconds. In last video I noticed your character stopped too after every few second but in this video he moves normal. Is something changed betwean videos? Thanks ))
@turalmemmedov3648
@turalmemmedov3648 2 года назад
Ooohhh my bad, I didnt uncheck patroll checkpoint in patroll character blueprint. Again thank you very much )))
@user-mh7vx8qk4k
@user-mh7vx8qk4k Год назад
@@turalmemmedov3648 Would u tell me how to uncheck patroll checkpoint.thank you very much
@asswine12
@asswine12 5 лет назад
counter attack and finishing moves
@desmadremexa4912
@desmadremexa4912 5 лет назад
Make videos how to make our smart character atack us
@ackermanxxx8345
@ackermanxxx8345 5 лет назад
Don't you add any animation will stop
@CodeLikeMe
@CodeLikeMe 5 лет назад
What did you mean
@samfr0
@samfr0 5 лет назад
this is the problem go to my facebook facebook.com/ahmed.id.7140 I post photo
@CodeLikeMe
@CodeLikeMe 5 лет назад
In the character material, enable two sided option
@samfr0
@samfr0 5 лет назад
@@CodeLikeMe Thanks its Work
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