Hi everyone, in continuation of our C++ series, I've made this video explaining how I´m currently using the Unreal Asset Manager structure for my pickups and inventory system.
In this video you'll see:
1) What's the Asset Manager
2) How to configure the Asset Manager for a project
3) How to create a Primary Asset
4) How to load a Data Asset and use it on Gameplay
5) Structure, Ideas, Planning, and Examples of when Asset Manager might be the right choice when compared to other approaches for Inventory Items.
Quick Note: The clicking issue that I showed in the video? That´s fixed, it was an issue with mistakenly removing (RemoveDynamic) into the code for the AddDynamic to the tab button OnClicked Delegate.
Other related videos:
Unreal Engine lives explaining the Asset Manager features:
• Asset Manager Explaine...
Construction Script in C++:
• Unreal Engine #06 - Co...
Auto Detect Gamepad / Keyboard:
• Unreal Engine #10 - Au...
Potion Ability with Gameplay Ability System:
• Unreal Engine #12 - Sw...
19 сен 2024