If anyone is having an issue with the revolver being invisible and their information not showing up on the hud, that's because there is also a weapon storage component inside of your character blueprint that likely hasn't been updated with the new information. You need to go to the weapon storage component blueprint, copy the information from the revolver, open your character pawn blueprint, select the storage component saved locally to the character pawn blueprint, create a new tab for the revolver, and add the revolvers information inside of there. If that still doesn't work you will need to delete revolver info from the weapon storage component and add everything manually. There is documentation for adding a weapon that will tell you what each section of the weapon storage component does so you can fill those values manually yourself. The documentation is in the unreal marketplace page for character interaction. I would link it myself, but I don't feel comfortable doing so without the owners permission.
@@fod_ua If anyone is still having this issue the problem you're facing is that there is also a weapon storage component inside of your character blueprint that likely hasn't updated with the new information. You need to go to the weapon storage component blueprint, copy the information from the revolver, open your character pawn blueprint, select the storage component saved locally to the character pawn blueprint, create a new tab for the revolved, and add the revolvers information inside of there. If that still doesn't work you will need to delete revolver info from the weapon storage component and add everything manually. There is documentation for adding a weapon that will tell you what each section of the weapon storage component does so you can fill those values manually yourself. The documentation is in the unreal marketplace page for character interaction. I would link it myself, but I don't feel comfortable doing so without the owners permission.
I have followed your instructions several times. I get error "No weapon found (weapon list) Check the name or add the weapon to the list" I can see the weapon mesh when placed in the level. Do I need to change something in the event graph?
Check your weapon in the "WeaponStorage" component exactly in the pawn for which you start playing. It happens that the child classes reset the structure, you just need to click on the yellow arrow. i.gyazo.com/7781620bb0a6f69150cd95b2db8af6a5.png