Heh, begun taking to throwing together Hit Results in various ways off of some overlaps. Sometimes line traces, sometimes just throwing the quickest info I need into a new Hit Result. Especially as I play more with the Gameplay Ability system and it's penchant for being orthogonal to the traditional Unreal Apply Damage path.
which is less CPU requirement, spamming a trace every frame (This), or just updating, manually placing the hand held physics actor into the root (desired) hand held position? so i guess what im asking is, which requires less CPU setting somethings location, (or resetting, every frame X_X), or line tracing every frame ? I know line traces are super light weight but, doesnt that requires calculation and shit or overlaps or collisions ? wouldnt "moving object to posistion 0x0x0 be nearly free ? like more free than a line trace? fuck. why do i care ? interesting
ActorBeginOverlap and EndOverlap mess up if the radius of multiple actors overlap. Like on 3 or 4 item pick ups bunched together. Destroying one pickup can leave the others untriggered even though you’re standing inside the radius.
Excellent Information again, I would love to see how you set up your character for the line trace weapon to work, Did you use 2 colliders one at the start of weapon and end of weapon to line trce between them ? or some other way ? For anyone wondering the same as me, I made 2 circle colliders on the sword one where it starts and another where it ends and then used those locations for the Line Trace Start and Line Trace End which seemed to reproduce the same effect when my character was swinging the sword.
Hi, I managed to get your line trace system working and am wondering how do you prevent a sword swing from hitting the same target multiple times? as I have a flat 200 dmg sword with an enemy who has 1000 HP and sometimes I find that the line trace will trigger twice depending on the rotation of the player character etc., Excellent tutorial though! : )
haahaaheheehehe fuuuckkk this. You are a wizard sir. I learned nothing here. I learned all this by myself. but it took me 3 fucking years THREE FUCAKING YEARS, to do so. You are a wizard because you nearly taught me how to do it instantly. if only I had sub'a'dub'a'dub'duuuuuuuuubbbbbddddd a bit earlier. Im subbed as soon as i press comment.
ok im sorry wizard sir. i said i knew all this, i learned nothing. and thats true but. I was never 100 % positive I knew what the fuck I was doing. this confirmation is a blast of mental foundation. and all kung fu or other knowledge crumbles with shoddy foundation. does it not.