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Unreal Engine 4 - XP System Part 1 : XP Component 

Karan Parmar
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#UnrealEngine4 #GameDev #IndieDev
In this video I'll show you how to make XP system just like most of the AAA games have. After following this series you will be able to create your own dynamic XP system in your game. This blueprint made with actor component so you can migrate this code to your other games and also can attach it to your NPC, Player, AI and something similar.
This XP tutorial is adapted from Ryan Laley. In the future tutorial of a SkillTree System this XP component is needed. so I wanted you to get familiar with this.
Thank you for watching this video.
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2 окт 2024

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Комментарии : 5   
@NAOYFB
@NAOYFB 3 года назад
Ouch. Least efficient system i have ever seen. And Pro Tip here. No one takes you serious anymore at the first time you say "Event Tick". (This Tutorial should be renamed to "How to destroy your frame rate in one component"
@yozzahughes3939
@yozzahughes3939 3 года назад
keep the content coming man this look like a great channel
@KaranParmarGames
@KaranParmarGames 3 года назад
Thanks, will do!
@tayam92
@tayam92 3 года назад
At 4:45, why is the Current Max XP multiplied to 1.5? I'm not sure I understand.
@tayam92
@tayam92 3 года назад
Ops, nevermind that, just figured it out. But I do have a couple of questions: 1. How do I tie up the XP system to reflect my player level, e.g. every time the XP levels up, the player level will go up from Level 1 to Level 2 and so on? 2. I want to try and build an XP system where the XP increment changes after the player reaches a certain level, e.g. XP increments in 1000 points for player Level 1 - Level 10 then changes to XP increments in 3000 points for player Level 11 - Level 20, and so on. How can I achieve this?
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