Thank you for your comment! Earlier, I corrected the node configuration to the optimal one, re-edited it, and uploaded the video. I would appreciate it if you could take a look when you have time. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xFj5FZIE7ws.html
How do i make the stuff spawn where the meshes are, and not at 0? For reference, I'm trying to do this all at runtime for generating meshes in a dungeon
Thank you for your comment! I don't know if this answers your question, but This video shows how to generate geometry such as vines and moss from multiple tagged meshes. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xFj5FZIE7ws.html I think this method can also be used at a location other than 0 (origin), so please try it.
I have 50 windows open and when starting your video it took me 10 minutes to look through all of them to see where did an anime trailer start, before realizing. If you use AI voice you could use some more masculine like JoJo :)