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Unreal Engine 5.4 - Optimise Landscape #2 - LODs and Visualiser 

Mootzart Dev
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Unreal Engine 5.4 - Optimise Landscape #2 - LODs and Visualiser
This video is part one of three. Showcasing runtime settings for world partition, leading as a foundation for landscape LOD's and HLOD's.
Music by Mootzart
Video editing by Danny Vain
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18 май 2024

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Комментарии : 15   
@sonic55193
@sonic55193 27 дней назад
Very informative. Still pumped for the Hlods. Keep up the good work man.
@quinn4160
@quinn4160 26 дней назад
Your videos are actually awesome! This is probably the most helpful tutorial I've seen for unreal on landscapes. Nobody seems to cover the performance issues or optimizations much, so this is a godsend for me right now!
@eliteplayer8509
@eliteplayer8509 23 дня назад
Quedamos atentos al HLOD 👀
@ethanwasme4307
@ethanwasme4307 26 дней назад
another secret optimisation (haven't tested with WP), import your landscapes at half resolution and scale by 200% will equal 0.5m vertex density (aka half the poly).
@mootzartdev
@mootzartdev 26 дней назад
yes this is good info. This is basically what i cover in my 30km landscape video :)
@amanthedev
@amanthedev 27 дней назад
really helpful videos
@MikAlexander
@MikAlexander 27 дней назад
Generative tech now is liberating us from some of the most enjoyable jobs.
@FredrikBlixt-mn9re
@FredrikBlixt-mn9re 27 дней назад
awesome video :)
@CrisisDispenser
@CrisisDispenser 27 дней назад
Could you compare this with nanite landscapes?
@mootzartdev
@mootzartdev 26 дней назад
I can indeed. Once this is done ill be doing a Nanite landscape video. In all honesty, early on. It seems Nanite landscape is no good beyond 4k resolution maps. It just eats up resources to much.
@peterallely5417
@peterallely5417 26 дней назад
Am I right in thinking, that nanite landscape makes landscape LODs redundant, but HLODs are still useful for managing how other assets are streamed in and out?
@mootzartdev
@mootzartdev 26 дней назад
Not quite. Nanite landscape is a major resource hog. You simply can't use it in a real production above 4k res heightmaps it seems.
@Leo7531
@Leo7531 26 дней назад
hmm tried messing around with the LOD visualizer, and everything looks the same (ie no color changes for the landscape), not sure if im doing something wrong or theres some sort of world partition setting thats different
@mootzartdev
@mootzartdev 26 дней назад
The visualiser is just a visualiser. Did you change the LOD distribution settings of the landscape?
@amerboss99
@amerboss99 25 дней назад
whats this beasts' specs?
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