Thanks a lot! I must say this tutorial, for now, is one of it's kind on UE5, cause other tuts just take the default built in controller, so I could never understand how it even works. But now I get it, after going through these basic things myself. Also loved your comments on mistakes, cause mistakes are usually the best lessons to learn, and it just makes tutorial more natural. Looking forward to more from you.
51:22 Me screaming at the screen "IT'S LOOK!!" This is the kind of small silly thing to happen in game dev all the time. I think it's super helpful that you left that in there instead of editing it out. It's a great example that even the most experienced developers can make small stupid mistakes that break the game without realising, and most of the time it's just a mistyped ";" or in this case, selecting the wrong node by accident. 10/10 tutorial. Fumbled a bit with your words, but that's totally fair considering you did it in one take, and you got all the relevant information across. Huge help, thanks!
Really really appreciate this tutorial. I've spent the last few days trying to find a starting point on UE5, but every other tutorial I've seen up to this point has taken the format of "click this button, then click this button, then click...". It's nice to finally find a video that teaches the understanding rather than just the steps. Good work!
this is easily one of the best people out there explaining how to do stuff on unreal cause all of these videos show me how to do stuff but they really don't show what that stuff means but this guy gets it, after watching this i was able to start doing my own stuff and i thank you for that.
Wow, this is a really good beginner tutorial! I completed all steps in parallel to your video and had the same result. If you could continue doing such great tutorials, it would be a real profit to all who start learning the unreal engine. Thanks for the tutorial! Your last sentence sums it up perfectly: No one explains the "why". You made this tutorial very approachable to absolute beginners
dude idk if you will see this or not and its just my opinion. but you have a really interesting speaking skill. its just makes me want to listen. i hope you keep this up cause this is some underrated stuff. i went through atleast 5 videos of over half a mil views and what not. this is where i finally got it. thats all dude
Thanks man. I don't really "get" things unless someone explains the reason why they're that way, so this video is a godsend compared to "put this here and connect these things and now it works wow!"
Amazing tutorial! really teaches people the basics on how to make something without using templates or just using some pre-made character. really hope to see more from you!
I've subscribed, I love the way you give information, it's like you sit with a friend, and he tells you how things are, don't change the style of the way you give information 👍
This tutorial is amazing, it goes over the movement and looking in depth, great for beginners getting into blueprints, after completing the tutorial I found that I slow down if I look up or down, this is because its trying to move me in the direction I am looking, I will find a way around this and make an edit as I do. Fix: change the 'camera' component in the movement to 'capsule component'.
I don't event know what to say. Really. You are impressive, you got me for the whooole video, i understood everything you did and this is AWESOME!! Plus, you are really fun when talk to yourself 😂 I really thank you for this tutorial, i know it's not easy and i can feel the effort you put in this stuff. Thanks again, i hope you'll continue with these tutorials!
Tip Of Advice, DONT skip the game mode part it may seem boring(or it did to me) so then I tried to start the game I couldn't look through my characters perspective
I don't usually do RU-vid comments but I wanted to thank you for the tutorial! This helped me a lot on a project I'm doing. Hope you do more stuff for UE5 sometime!
What I decided to do with the Axis Mapping Movement was create one Axis for forward/back movement and one for left/right. I then added W with a scale of 1.0 and S with a scale of -1.0 to forward/back and same idea with A and D for left/right. I wasn't expecting it to work but hey, it did. Messing around with ideas can lead to some cool stuff that might just make your game run better, or make it more fun to play. In this case it just did a little quality of life thing. Also I am only at 45:19 so if the creator does end up doing this later on in the video please don't yell at me for just copying them. Edit: HAHAHA THEY DID DO IT! Oh well, great minds think alike I suppose.
@@spankyjeffro5320 I know it's a late reply but I like to comment in the middle of videos because it shows my thought process. I just think it's fun to say "I'm only this far in and this is what I'm thinking, let's see if I'm wrong." :)
If you want to change the players speed, you can go into your character, and in the components view select Character Movement, then change speed with the Max Walk Speed variable.
HEY FOR YOU WATCHING (sorry for the caps) there is a mistake here you should use the capsule component instead of the camera for the movement unless you become slower when you look down or up this is jut a correction from me an i hope ya like it!
i just happen to want to learn this exact concept. but it would be crazy if you made an entire series. also a bit louder voice. everything is very interesting
I have a building imported (not linked) via datasmith and all components are static mesh actors and my character fall through all the elements.. when i create a cube it stands on it what is wrong with my import?
Hey, great video. Wondering if anyone can help me out here with a very basic thing. When I am running my game, the blueprints don't show ther firing off like it does in the video. Is there a setting I can change for this?
this tutorial was great you helped me out a lot, but one thing, i dont know how to delete one of those string thing that are connected to nodes, i have to manually delete the node then place it in the event graph. can someone please tell me how?
Good tutorial. My only issue is that it could've been cut down short making it a 20 minute video. Easier for viewers and newbies who are intimidated by long stretches of videos
Good Video for Blueprints Beginners. Bad Video for Movement. Problem: You are using the LOCAL looking direction of your camera, if you look straight down or up you will slow down / stop moving. You need to use a "static" Vector which doesn't rotate around the X Axis (Y in UE ig.) Overall it looks like you don't know exactly what are you doing, no hate or front but you should organize your tutorials more and maybe research a little bit. It still a good video if you want to understand how blueprint works. Thank you.
add a keyboard input i believe to the key you want to have jump be, make the input in the project editor and then do the same for the mouse, i think, idk tho
When I look down the chracter movement speed decreases untill I'm not even moving forward anymore when looking all the way down at the ground (same when looking up) do not use this method look for another tutorial. It does not work with mouse and keyboard!!
instead of using the camera component and getting its forward vector for the walking front and walking back input, just get the capsule component itself and use the forward vector of that. Hopefully, that should fix it
Create an Action Mapping (NOT an axis mapping) called "Jump" and assign it to the space bar key. Then, go into your blueprints and access the InputAction Jump you just created. Drag the "pressed" output into 'Character->Jump' and the "Released" output into 'Character->Stop Jumping'. This is accessing the built in jumping functionality of your Character Movement class. Hope this helps!