Let's talk about the new Game Features plugin! Unreal Engine 5 tutorial on the new feature that allows you to create modular content without modifying your project's base content and assets. Socials: Twitter: / amiransari09
Thank you for sharing your dev notes. A quick question, do you know how to load/activate these features at run-time? For instance, if player completes a certain task, it grants a new feature. Based on other presentations, this feature is great to create game patches and DLCs, as it is used in Fortnite for seasonal packs. Thank you.
Hello, your video has helped me a lot, I have some questions, in which class do you activate the GameFeature plugin? Why do you use the CreateUObject method when you load and activate this plugin?
Hello, It would be great if you continue to show more examples about the modular system, such as animation, adding abilities, widgets, effects, etc. Almost no one shows this with examples.
I was wondering where the other actions are. I remember that screenshot you posted -in a twitter thread- of the actions available, and AFAIR AddWidgets was one of them. Oh yeah, they all inherited from WorldActionBase. How aren't they showing? I guess they are not exposed to BP?
please more in depth tutorials on the game features plugin, fro example : - how to add new weapons to the third person character each wepon has it's own meshes, animations forthe player, vfx ...etc - how to add new abilities and attacks like double jump, dash, melle attack ... etc again each one play different anim montage and effects for the main third person character . thanks .
Thanks for watching! Yeah, I'm planning to do more videos to cover more of the Game features plugin and the modular game systems! But from this overview video , you should be able to get started on it, E.g. I created a simple component but in your case that could be an Inventory Component that gets added to the third person character. Or for abilities , you can create a custom Game feature action, which adds a Gameplay ability to the character. I might even create a mini-series on it where I use the game features to create a mini-game ish! :)
@@amiransarimy97 that would be a life saver !!! i have played a little with the plugin , added some components following some tutorials but stucked at some point . like how to handle the player input from the plugin modular perspective . my ultimate goal as a reference is to make the abilities and attacks as pickups . for example : a the start the player have no weapons , if he attack with the mouse button othing happens . then he pickup let's say, a sword and a projectile weapon . when the player get the pickup it add it to his HUD and he/she can switch between . now depending on the selected weapon he play differents anim montage for the player, launch the projectile or not ..etc . hope it make sense on your side :) anyway thanks for your response and your time ,really appreciate. Peace ! ps : here a video that seem to be what i want . ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3PBnqC7TxvM.html but unfortunally it's not a tutorial but some high level discussion and the critical parts in oder to understand how it works arenot shown :( kinda frustrating ...
I believe the game feature supports downloading and loading game features plugins at runtime in a packaged game. But you can look at Unreal UGC, which adds mod support or maybe even combine that and game features plugin for modding github.com/EpicGames/UGCExample/blob/release/Documentation/QuickStart.md