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Unreal Engine 5 - Nanite is AMAZING! How to use Nanite? 

OneUp Game Dev
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I have been testing Unreal Engine 5 Early Access lately and have absolutely loved Nanite. Hats off to the people at Epic Games who have worked tirelessly to come up with such an amazing technology. Can't wait for the full version of Unreal Engine 5 to release next year.
In this video I explain the depths of how good Nanite is and how you can use it with Megascans and custom assets as well. Hope you like it :)
Nanite Documentation: docs.unrealengine.com/5.0/en-...
Discord: / discord
Patreon: / oneupgamedev
Website: www.anujpatwari.com/
Anuj's Instagram: / anuj_patwari
Anuj's Online Presence: www.anujpatwari.com/links
Engine Used: Unreal Engine 5 Early Access
Music: www.bensound.com - Dreams - Composer: Benjamin Tissot
Font: www.fontsquirrel.com/
Laptop Specifications
Manufacturer: Asus ROG
Model: Strix GL703GS SCAR Edition
Processor: Intel i7-8750H
GPU: Nvidia GeForce GTX 1070
RAM: 32 GB
Custom PC Specifications
Motherboard: Asus ROG Maximus VIII Ranger
Processor: Intel i7-6700K
GPU: Nvidia GeForce GTX 1070 Founders Edition
RAM: 32 GB
Monitor: BenQ 24 inch EW2440L
Mouse: Logitech G402 - amzn.to/370myd0
Headphones: SteelSeries Arctis 5 - amzn.to/3yaDvNB
Audio Equipment
Microphone: Fifine K669B Condenser Microphone - amzn.to/3y4weyW
Microphone Boom Arm: Wright WR 35 - amzn.to/3i8kjdX
Pop Filter: Maono AU-B00 Pop Filter - amzn.to/3i57Ojl
Chapters
00:00 Intro
00:52 What is Nanite?
02:11 Nanite in Unreal Engine with Megascans
07:34 Nanite in Unreal Engine with Custom Assets
10:32 Outro

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24 июл 2024

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Комментарии : 10   
@cipheroth
@cipheroth 2 года назад
EXCELLENT ! THANKS !
@OneUpGameDev
@OneUpGameDev 2 года назад
You're welcome 😅
@vallyproductions5453
@vallyproductions5453 3 года назад
Wow
@OneUpGameDev
@OneUpGameDev 3 года назад
Nanite changes so much. Here's another thing though. Artists have to still unwrap those high poly models...
@vallyproductions5453
@vallyproductions5453 3 года назад
@@OneUpGameDev really!? i thought the color map is auto matically applyed from the scan and the other maps normal roughness and displace aren't necessary anymore thanks for the info my friend
@OneUpGameDev
@OneUpGameDev 3 года назад
No I meant using Nanite with custom made assets. Since the assets are now going to be high poly, unwrapping and texturing them is going to be an even more tedious task now.
@vallyproductions5453
@vallyproductions5453 3 года назад
@@OneUpGameDev oh that's right maybe will keep some of the old re-topology habits to help working with this kind of tasks thanks man
@OneUpGameDev
@OneUpGameDev 3 года назад
No problem :)
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