@@larion2336think about the water as well. Also part of my argument is a lot of realistic unreal engine is from a first person or 3rd person view where your not actually up close to foliage. Yes, people have made renders similarly realistic but that’s usually in a movie with groups of trained professionals not just a nobody taking random videos and posting them online
Everyone: debating whether it's real or not. Mean while I'm stuck watching a 144p video because RU-vid never thought of adding quality settings for shorts.
Or a volume control for that matter. Or something to stop it automatically starting while you are doing something in another frickin browser tab 😱 Seriously it's a total mess. Why Google, just why?
It's both: the foliage in the beginning is highly detailed and also realistically moving in the wind, something which would be nearly impossible to pull off, especially when 5.2 is still so new. After we transition through that tree though, the camera movement becomes a lot smoother and the foliage goes a lot farther away, clearly indicating that we have transitioned to a render.
@@daniken2707 "Work with Unreal Engine" can mean you're the director of technology at Epic Games or you're some 15 year old who followed a Brackey's tutorial by the letter and now you think you're big shit because you know how to follow spoon-fed instructions. I'm a student of computer simulation and engineering going into my third year. I built my own graphics framework using Direct3D11 and C++. In the past, I used Unity to build more than a handful of smaller games, some for game jams, others for personal projects over the summer in between school years. I'm working on a much larger game right now that'll take at least 10 months of concentrated effort for the game to be completed. In my free time I look up any and all graphics techniques I can think of, just out of sheer curiosity. I've made my own cell shader for fun. *I* know what's possible.
this is real footage . ( edit : I know more or less about this job and as soon as camera focused on the tree, I easily realized that it was taken with a phone. )
@@LLOYD3D bro stop actively spreading misinformation. Just because you want it to be Unreal Engine, doesn't mean it is. UE5 isn't quite there yet and won't be for a while.
Real life. The details of the leaf, the small movements of the leafs and the waters interaction with the stones in the river and just the overall look of the lighting is just too perfect.
@@SteveSmith-ze5mwyou're wrong, and overestimating the current realism of unreal engine 5, sure it is highly realistic and could fool quite some people, but i work with UE5 and have done so for the past 3.5 years or so. This realism is not yet possible but it's close.
I can tell right away that it's real by looking at the plant up close, especially the details and the way the leaves move. Honestly there's not much else that I can judge it on anymore, unreal 5 is absolutely amazing.
The foliage in the distance looks like something straight outta UE5. I'll say this is real footage on the closeups then slowly transforms to UE5 footage.
@@nonsuspiciouscolour I’m pretty sure it switches between the two showing how realistic the graphics can be on unreal - at least going by jacksepticeyes play though - sadly I missed out on playing it myself on Xbox one s ☹️☹️
@@therunawaykid6523 ahh i see. yes, those parts were real. but those were only for the intro. some parts of it like when they are in that white void is real video.
@@nonsuspiciouscolour yes I see, the graphics in game looked absolutely phenomenal, shows what is possible in unreal engine 5 I really hope we actually get a full matrix game using that engine
it's pretty scary when we have an actual heated debate going on in the comments section below about whether this is real or not like we're to the point we just can't tell anymore. Have we reached that point already?
@@Dutch_Vander_Linde_if you're not yet you will be one day. The implications of what you could do with this tech gives me the same feeling deep fakes do as they continue to improve.
This is definitely Unreal Engine 5. The water flow in the river is a dead giveaway. A real river would have a mix of calm and turbulent areas, but this one has the same water animation throughout. The Ambient Occlusion in the background also looks very similar to UE5.
I think this too. They're using real footage for the close shot and water, which gets your mind thinking it's real, then wipe into UE5, where it's actually just showing an easier scene to make look real. The vegetation is more in the distance and the camera is in motion at this point, so it's difficult to even to focus on the details with the motion blur.
You would have to convince me this man went through all the trouble learning multiple modeling, texturing, and rendering softwares, baked the water with probably at least a million polygons, hand crafted all the foliage, hand crafted the trees, then made one of the most natural lighting, which 99% probably couldn’t achieve, probably ever seen in ue5. Most of y’all probably looked up some random “realistic ue5 videos” and said this fake, yet probably none of y’all actually did your research, and probably none of y’all actually fully used ue5. On top of that you would have had to put in more detail than most of the actual videos y’all seen online to make this level of realism. None of y’all realize the actual complexity that is in this and assume that this looks off because it wasn’t taken with a $2,000 camera, and y’all never actually went outside. One of the biggest things that y’all are probably overestimating is Nanite since it doesn’t work how you actually imagine, and the foliage isn’t some Nanite upscale downscale crap that looks fully detailed at all time and super up close. Something like this would take rendering and not a real time render.
That water flow and breeze on the leaves is real for sure. The transition to the tree forest is a render though, you can tell for the camera movement and the color, even the focus changes dramatically.
@Daycee 🎗️ I don't think anyone would go so far as to put displacement map for a plant, the background? maybe, but the plan in the first few second definitely not real. UE5 doesn't mean good graphic
It’s obviously real simply by the way the camera moves.The movement isn’t smooth, and I would say the interruption is caused by human error in trying to account for the transition from squatting or bending over, to standing as it pans up and away from the low-lying foliage. This is the correct answer.
You can clearly tell from the thumbnail alone, yet people fall for it. I love how everyone is trying explain how this has to be unreal in some way lmao Seems like you only need to sprinkle a little Nanite or Lumen in your comment to become an industry veteran and unreal engine expert lol Thank you for posting this, these comments are hilarious 😂
I know it’s not real because I work in unreal everyday, the amount of polygons required for the one plant in front of you would be insane and would cripple the frame rate of your computer just from moving the camera location.
I think it’s a game from the fact that things seem just a tiny bit off, or fuzzy, but either way it’s amazing that you can do this, and it’s actually possible for it to be compared, and not be completely sure about your answer, and if I’m right, these graphics are breathtaking.
Real life. Nanite can't do dynamic foliage that well. And really most wind simulations for foliage in games don't cut it. The available fluid simulations for water look more like sludge, and it's too three dimensional to be a simple faking method.
@@LLOYD3D impressively natural looking but still lacks granularity. Some foam and a bigger use of particles could definitely help, but I still think it looks like sludge when compared to actual water. Ideally you'd have the simulation running in real time, but we're still a long way from that becoming standard.
My thoughts are, they first 3-4 seconds of the clip was captured on real time on real vegetation and after that the video has been switched to A.I generated vegetation.
@@triocion I did...and they are fine. Look at the moss, and the grass flutter. And the ripples on the stream. We are not there yet in terms of CG. Let alone real time.
Again, this would be production level render. To do this in unreal, that too procedurally, with such small fluttering leaf animations, would be to prove that studios like ILM and MPC are obsolete. We are not there yet buddy. So nope.
The biggest give away is the dirt applied to the base of the foliage and fuzz which is on it. You would have to convince me that a single creator could do better than full professionally trained companies. The level of detail would have had to be done by a professional, who created and gathered their own assets. This might come as a surprise to some of you, but unreal engine 5 isn’t photo realistic up close.
The day they release a procedurally generated world with graphics like this, and relative minecraft mechanics is the day I sign a loan for an omnidirectional treadmill and top of the line vr gear
If you watch the unreal engine 5.2 development video, you’ll see that they actually have procedurally generated environments near this level in engine. For now it’ll be used for dev but the tech exists!
It's pretty easy imo to spot that it's real. The lightning combined with the focus from the camera lens is what makes it obvious. If you also look on the foliage in the beginning of the video you can see the little fuzz of hair on it, it's something that isn't taking into account in ue since it would take up unnecessarily large amounts of prosessing power for accurate and small details like that which normally go unnoticed.
nanite makes it all possible. high resolution megascans get the exact image in real life and then it gets put in ue5. nanite is a new way of getting the detail for cheap gpu cost. things in the distance are as detailed as can be, too...
i think the person megascanned the shit out of the first plant and rendered it in 4x the native resolution... getting microscopic detail such as the hairs and fuzz on the plants... the rest is probably not as high res, but since it is in the distance you can't see the difference.
It’s unreal engine. It’s easy to tell because the “uncanny valley” doesn’t just effect facial and body animations, it affects actual movements too such as camera movements. If you know you know. It’s UE5.
@@loganfaraday1740well I do too, but I specialise in things like that. You can easily tell that it’s Unreal because the Plants / Foliage doesn’t react to the wind that you can hear in the Audio. I’m not saying that you can’t make things react to Wind but rather I’m saying that the dev here didn’t pay attention to this detail
@@tfcbhop6380 I don’t think it is man, there are tiny hair like things on the surface of the plant. You would have to be running a crazy ass rig just to have that on a grouping of plants in the area and not have the computer freeze up slightly while rendering it while the character in game shifts the character or camera.
The amount of absolute perfection in this is highly unlikely to be fake, level of detail like this would cost thousands of dollars maybe even a million. This is level of perfection that doesn’t even exist in games and would normally take an entire group of trained professionals. Not to say people haven’t made super realistic renders but this is almost if not perfect. Also another thing, the water is a whole other story, that is way, way to good to just be a random thing someone made online, I’m talking tech not seen in video games before. Yes people have made extremely realistic water in games and renders but extremely rare for it to be this good, even in movies.
I don’t know if it’s real or not, but what would be the point of a video like this if it weren’t rendered? I mean isn’t the point to show us how good rendering has become?
@@Clawstorm The title of the video would suggest the point wasn't to show off some beautiful nature :-) And yes the line is very thin, from this video the initial shot of the plant was indistinguishable from real life, and the water seemed very realistic, while the rest of it looked rendered very close to reality.
Don't know how you're comment doesn't have more likes. Unreal is quite good, but it can't simulate water rippling and wind coherence quite like what was shown.
Im pretty sure the close initial plant is real that was added onto the video from UE5 ...so the rest is not real and the only real thing is the closeby plant that is seen on the beginning..nice edit tho
At first, I was going to say 'Unreal', until I started paying attention to the background noise. The sound of heavy machinery can be heard some short distance away.
You’re talking about someone making a scene higher quality than most aaa companies can do. This isn’t even possible in unreal. Unreal wasn’t made for this actual level of detail. You’ve probably never even fully experienced unreal engine 5. The trees themselves are too realistic and would likely have to be rendered in an alternate program. The foliage is way, way to realistic for unreal engine 5. Something like this would likely take a month to render even if it was ue5. You think of unreal engine as an engine with no limit to realism which is completely wrong. That’s why most things aren’t rendered up close. The topology on some of these objects would have to be hand modeled and not an asset available to just download anywhere.
Wrong, I work in unreal engine everyday and most games and environments have plants that are low poly because it would take long for your computer to analyze the detail in every plant. Adding this level of detail to every plant and or tree would stall the game in every instance of movement. You would essentially need a super computer with the best game artists in the world that have taken months just to create a plant that has individual hairs and uneven symmetry on each leaf just for this shit.
it's UE5... why am I so sure?... I'll explain: anyone with a certain amount of experience in the woods, trails, camping, who would survive in the jungle knows that every stream in nature has a sense of affluence...In this case, the stream should be flowing forward, in the lowest part of the scene, what is upside down here, for this reason the scene is artificial
Real life! We still can't get that level of fidelity with the water quite yet... especially in real-time. There's also a certain level of granularity and "perfection" that - when observed as a cohesive whole - screams "real-time," even if UE5 do come close at times.
maybe the tree trunk is used to transition from a real life shot to UE5. the water looks way too good for ue5 but after the camera passes the tree the whole scene looks a little off
No guys it 100% real. No transitions. Unreal is extremely detailed but it's no where close to real life to the trained eye. Remember, just because you hope it's UE5, doesn't mean it is! Don't worry though we'll get there one day!
I think it's real. If not, whoever did the camera movement did a phenomenal job of making it very realistic. Usually the biggest giveaway that it isn't real is that the camera movement is a little unnatural.
Nope , this is Unreal Engine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Fast forward to when all games look like this, have new stuff in them and have the option for solo, co-op and Multiplayer as standard options, as well as choosing what sex you want to play as. So about 50 years, if at all.
there's some detail int he plant and its movement at the beginning that look very real, it seems like you can kind of make out little fuzzy bits on the leave even. Of course part of the reason it's tricky is the horrible compresion but if I had to guess I'd say real.
Real life. the plant you see on the ground that looks pixelated and the leaves kinda looking like this🌿 It's wild fern. The green on the trees is called lichens. they grow on the north side and is nature's compass if your lost. A lot of details a video game would miss is in this video
You can tell by the way the leaf moves. Movements are one of hardest organic things to animate into games usually because everything’s on loop and other contributing factors. But loops really give it away. Which the grass and leaves are obviously using real time wind physics🤣🤣🤣
Everyone is fighting to prove if its real or fake.But has anyone ever thought years ago that we have to debate over a clip to prove,whether it’s real or fake
I don’t know man, the plants in the middle distance, the front tree and then the background don’t look real to me. It’s like if the last two seconds came from Red dead redemption 2 on high performance graphics
Definitely real, there are certain elements in the environment that are extremely difficult to replicate in unreal engine, namely to do with the river and the ground and foliage. One of the dead give aways is the sound, you can hear machinery in the distance and this is usually something neglected or left out by level developers and even when they do put it in, it's very very hard to get it just right, its a mix of sound coming from almost all directions and attenuation for that can be really really difficult to configure right.