In this multi-part video we take a look at the benefits of Instanced Static Meshes, how to create and utilize them. The differences between instanced static meshes and hierarchical instanced static meshes.
This multi-part video will also go over how to create a instance/object position exporter from Maya or Blender with Python. And how to write a Loader in Unreal 5 with Blueprints to read in those exported files from Blender or Maya.
Patreon:
/ renderbucket
Discord:
/ discord
6 окт 2024