Тёмный

UNREAL ENGINE 5 vs CORONA which is better for Architectural Rendering? 

Stan3DArt
Подписаться 11 тыс.
Просмотров 225 тыс.
50% 1

Наука

Опубликовано:

 

29 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 414   
@joesayle2213
@joesayle2213 Год назад
I have been in the archviz industry for 20 plus years and as cool as realtime is the comparison is not a very good representation of a paid project. Most projects require more complex environments with 100's of assets and more complex shader setups. Also if you first put the scene together in Max and then export to unreal your doubling up on work. It would be interesting to see how it would handle a low rise residential project with full landscaping and high end interiors.
@chriscole3624
@chriscole3624 Год назад
I agree the detail isn't equivalent on the UE render. I've tried UE before and your right. You need to build everything in 3ds max and then export. It's more work than staying native to 3dsmax. And when I used it years ago the UV mapping was a pain the a**e to use in UE. Box mapping didn't cut it (things may have changed now). I'm still not convinced.
@yuleo799
@yuleo799 Год назад
maybe you can try D5 render😊~~
@stan3dart
@stan3dart Год назад
@@Moosepindwalakafan 🙂
@yugiohyugiohzebuyugi
@yugiohyugiohzebuyugi Год назад
@@studioadrianiz5519 Exactly. " Most projects require more complex environments with 100's of assets " But man... UE5 has Nanite and this engine is suitable for big games (with hundreds of assets) and movies, series etc. " doubling up on work " Why? I have to model the scene anyway. A few clicks to export to UE, where I set the lights, cameras, materials, etc. (I only create these in UE, not in Blender/Max AND UE.) And if you make a GOOD template project for UE, you can also save a lot of time.
@studioadrianiz5519
@studioadrianiz5519 Год назад
@@yugiohyugiohzebuyugi Exactly...@Stan3dArt how long have you used Unreal Engine?
@TwinLoki
@TwinLoki Год назад
The huge advantage of UE is that you can see the result in realtime not waiting until the image smoothes out. Thanx for the comparison!
@stan3dart
@stan3dart Год назад
Yes it is.
@rdfilmefoto
@rdfilmefoto Год назад
yeah, and realy difficult to make something u can easily select an option on other software, not too begginer friendly.. but i love it
@5poolcatrush
@5poolcatrush Год назад
And in reverse you need to bake every model textures in substance again if you want to move polygons and resulting models are not editable without repeating whole pipeline from 0. Corona IPR completely covers realtime feature in most cases enabling fast model and material editing what is unreal in unreal
@IA100KPDT
@IA100KPDT 13 дней назад
plus, it's FREE.
@dannyaustin-lz6jc
@dannyaustin-lz6jc Год назад
really interesting comparison.
@aki_me_
@aki_me_ Год назад
Cool video. Thx for this comparison)
@stan3dart
@stan3dart Год назад
You are welcome!
@rami84000
@rami84000 Год назад
Thank you ☺️
@mikeben9587
@mikeben9587 Год назад
Iam new in Unreal. Are there also Render AOVs for compositing later in Photoshop or Fusion?
@stan3dart
@stan3dart Год назад
Yes MRQ has "render elements" like corona and vray
@phpn99
@phpn99 Год назад
Are you an AI ?
@anuplonkar2198
@anuplonkar2198 4 месяца назад
He looks like and sounds like ai
@imedhamdi862
@imedhamdi862 Год назад
please can you make a full tutrial from A to Z for beginner and slow tutorial for full architecture project!! it gonna help us really please!!
@cosahthabang9959
@cosahthabang9959 Год назад
Can we appreciate the work he put on this video , this must be the most satisfying comparison ever watched on RU-vid
@stan3dart
@stan3dart Год назад
thanks for your appreciation of my work!
@cosahthabang9959
@cosahthabang9959 Год назад
@@stan3dart I am an Interior Design student looking for good software for complex work , which one do u recommend?
@phnx.qkslvr
@phnx.qkslvr Год назад
yes, this video is nice to watch..
@Emi_Vibes9
@Emi_Vibes9 Год назад
the pathtracing in UE5 can get more details than the Lumen default viewport, but take much more time to render (with high details) and for the reflections with lumen, under render features there's an option to change the default reflection method to RayTraced
@stan3dart
@stan3dart Год назад
Yes you are right
@Emi_Vibes9
@Emi_Vibes9 Год назад
@@stan3dart but I'm still impressed by your work btw, keep going
@stan3dart
@stan3dart Год назад
@@Emi_Vibes9 Thank you!
@ReelAESklarzykVO
@ReelAESklarzykVO Год назад
Thank you!
@thebilgekhan
@thebilgekhan Год назад
Thanks a lot for the tip !
@ybratley
@ybratley Год назад
Thanks for this, I've been using Corona for a while and recently did an animation with Unreal 5 and was surprised how good it looks and how much faster it is.
@stan3dart
@stan3dart Год назад
Yes Unreal is impressive
@alykelydsgggg
@alykelydsgggg Год назад
@@stan3dart how much did you study in this program to create such houses? And how long does it take to build the proposed home?
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG Год назад
The amount of extra work required to correctly bring a project from Max to Unreal is vastly compensated by the amount of content you can then output from Unreal...plus the possibility to create interactive experiences for your clients.
@rain-2779
@rain-2779 10 месяцев назад
Thank you for sharing. For me, Corona probably only win the reflection...(it does really good actually), but consider the time and environment, UE5 >>> CORONA)
@stan3dart
@stan3dart 10 месяцев назад
🙂
@AyushBakshi
@AyushBakshi Год назад
Thanks for creating the scene this close for both tools. Must be time taking. Great work
@HotRatsAndTheStooges
@HotRatsAndTheStooges Год назад
Great video. I definitely highly preferred the quality of the reflections in the glass on Ccorona, but with some tweaking I'm certain UE5 could look even better than the corona results. Excellent video and presentation, thank you for sharing :)
@stan3dart
@stan3dart Год назад
You are welcome!
@Rivental
@Rivental Год назад
Why do you think that UE can give better result than corona? Corona is far more physical correct engine that UE. Even if talk about path tracer in UE.
@PotatoIsABeast
@PotatoIsABeast Год назад
@@Rivental Because Epic Games has a lot of money and they will make UE the best engine in the universe xD
@stan3dart
@stan3dart Год назад
Lol
@Jacolath
@Jacolath Год назад
I Agree with Joe below. I also have 20+ years experience and the time difference of setting up complex scenes in UE vs Max or even just porting from Max to UE and then setting up is much more than the few minutes/hours you are going to save on rendering - scene set up is days compared to rendering which is minutes. Furthermore there is a marked difference for me in the overall lighting quality. The soft gradients and details in the shadows is what describes 3d objects and the space to the viewer and also what gives a more photorealistic look - which is where the extra resource overhead is going when rendering with corona - ie. more light bouncing around etc. The UE renders just look brighter and more colorful in some instances but this will take 10 seconds to achieve in photoshop - cant see how some people says it looks better. The UE renders look far more artificial in my opinion in terms of lighting, and in the case of this example is relying very heavily on the quality of the models and textures of the assets being used. If it was a space with plane bare walls and generic or custom made textures (which is mostly the case in Arch Viz) then the difference would be more noticeable because there would be more reliance on lighting and high quality GI define shapes. I suppose it depends on your application. If you are not interested in the highest quality and flexibility and your clients cant tell the difference then maybe UE is the answer. I would be more interested if we could use the engine straight inside Max somehow 😅
@maybejensen
@maybejensen Год назад
This is the comment people should look at. Everything that's wrong with corona can be fixed by ticking one box.
@henkmaccoy
@henkmaccoy Год назад
Thank you for your work and time man!) Hopefully you will share pathtracing method for same scene It Will be awesome! Because there is less videos like this Showing the real scenario usage for UE5.1 compared with Corona 9 Thank you 🤝🏻👍👍👍
@stan3dart
@stan3dart Год назад
You are welcome!
@The_Pink_HUNTer
@The_Pink_HUNTer Год назад
I cant listen to this man😅😅 Tetrible...
@peterjoslyn1
@peterjoslyn1 Год назад
If you consider how far Unreal Engine has come even in the last year, the things you point out here such as reflections will soon be rendered in real time and be perfect. UE is an amazing tool, for game creation, but now for renders in and of themselves. The only thing I don't use UE for is modelling etc.
@stan3dart
@stan3dart Год назад
Yes it is!
@ReelAESklarzykVO
@ReelAESklarzykVO Год назад
I agree. The fact that it is a gaming engine with developers always on the brink of the newest technology is really exciting. It will be on par if not exceed traditional renderers in a few years.
@MrLukoy
@MrLukoy Год назад
Чувствуется восточно-славянский акцент)) Работа проделана отличная!
@stan3dart
@stan3dart Год назад
Thanks!
@ExacoMvm
@ExacoMvm Год назад
Imo the workflow of UE5 is so slow that the realtime speed of it isn't really worth it e.g. you setup fairly complex exterior city scene in UE5 in 10 days and render instantly, meanwhile you can setup same scene in 3D Package in like 3 days and render in like 1 hour so you basically save 7 days of time using old 3D package workflow and get better result in that "imaginary" scenario since 3D Packages does everything better and way more efficient such as shading workflow, lighting, object/material outliner systems, animation, UI/UX, loading/processing times, etc. for example think about shading a car procedurally in UE5 vs Corona to get it photoreal using just few essential bitmaps, I could do whole car in Corona in like 1-2 hours, meanwhile it would take probably like 1-2 hours just to make basic glass or carpaint material in UE5. However huge advantage of UE5 would be for animations and likely (V)RAM usage, I guess you can throw a lot more textures in UE5 compared to Corona, etc and ofc there's Nanite.
@lasaraz5826
@lasaraz5826 Год назад
what was the time for both? the final render time is not the only time for that kind of comparison!
@stan3dart
@stan3dart Год назад
I compared only the rendering time. UE is not the best solution for 3d modeling.
@lasaraz5826
@lasaraz5826 Год назад
@@stan3dart no i didnt meant the rendering, i meant the preperation for rendering, like materials and lighting, etc..
@damirrashitov9065
@damirrashitov9065 Год назад
Все равно отражения и преломления на cpu выглядят лучше. Но, unreal 5.1 очень хорош. Уже близко подобрался по качеству к corona. Да и время переноса в unreal тоже надо учитывать в реальной работе.
@rrriiigggaaa
@rrriiigggaaa Год назад
you must try the RTX GPU, it's massive increase for lumen renders, or you can run path tracing for physical right lightning inside UE5
@stan3dart
@stan3dart Год назад
Yes... but I was fan AMD
@rrriiigggaaa
@rrriiigggaaa Год назад
@@stan3dart why?? All nvidia gpu show better performance in 3D software at the same price, and they now have huge advantage whith rtx technology
@rrriiigggaaa
@rrriiigggaaa Год назад
@@stan3dart they give better and faster results, and as we know, time is money))
@stan3dart
@stan3dart Год назад
@@rrriiigggaaa I agree thats why I say "was". GPU AMD is my big mistake.
@sergiostockfleth823
@sergiostockfleth823 Год назад
Fantastic comparison! For exterior I would say that UE5 looks better than Corona. Super interested in you making a video of an interior scene with both engines as well😊 Keep up the good work👍
@ReelAESklarzykVO
@ReelAESklarzykVO Год назад
I second this.
@jacobhunt7927
@jacobhunt7927 Год назад
Awesome and reliable comparison, I’m interested in CGI development and you motivated me to learn UE5 🔥🔥🔥
@stan3dart
@stan3dart Год назад
Thats cool!
@nerofighter472
@nerofighter472 Год назад
Красавчик но русский акцент выдает тебя)
@eurldeplaco4024
@eurldeplaco4024 15 часов назад
Real engin complet corona for animation and real time
@psevd0679
@psevd0679 Месяц назад
conclusion - we quickly do both here and there and connect everything in Photoshop😁
@adelgheydaghy2765
@adelgheydaghy2765 Месяц назад
i used both.. corona render is god , by the way you can use both xerf and proxy in corona , corona has the best lights in the world
@M-mj8ki
@M-mj8ki 7 месяцев назад
You are comparing apples to oranages. Your render settings for exterior are not properly adjusted, such shot can be done in few minutes. You have wrong light intensity, temperature set between both renderers. This comparison has no real value. Im working with corona since alpha versions and i can render WAY more complex scenes with vegetation, grass and trees in few minutes. This is just wrongly adjusted and unoptimised scene in corona.
@lavart7043
@lavart7043 Год назад
Thank you for your effort, excellent job. While Lumen is still amazing, especially for animations, Path Tracing is still better for stills. if Path Tracing doesn't require an Nvidia RTX card, and you have the time, can you give it a try and make a comparison between the 3 please? (Max Corona, UE5 Lumen, UE5 Path Tracing)
@stan3dart
@stan3dart Год назад
Thanks, I'm already working on it
@PotatoIsABeast
@PotatoIsABeast Год назад
@@stan3dart + UE 5 Baked Lighting 😅
@αρετήεπίκτητος
Its "this", not "ziz"... :D Im not russophobe, but you guys out there are got some addiction to Z..... indians are more funny with english btw.
@danielod2999
@danielod2999 Год назад
Very good comparison, awesome work man. One question, the building reflections became better with Raytracing, but pool reflections were much worst, I wonder why that happened.
@stan3dart
@stan3dart Год назад
Yes, this is true, I suppose the problem is in the material settings, it needs to be reconfigured for RayTracing.
@niiranen
@niiranen Год назад
I use both Corona and UE5 but I am not doing ArchViz. This was a very interesting video to me, thank you! In the middle of the video I was thinking I would like to see the sources and good you have put them available too. Big thanks!
@stan3dart
@stan3dart Год назад
You are welcome
@fraijilouay9239
@fraijilouay9239 Год назад
how does this channel have only 4.9 k subs..man this is one of the most interesting channels for learning all about the architecture
@Azntiiu
@Azntiiu Год назад
UNREAL 5 INCOMPÁRAVEL !!!!!!!!!
@MrJeneto
@MrJeneto Год назад
thanks for sharing brother..
@stan3dart
@stan3dart Год назад
You are welcome
@bogdanoff_by
@bogdanoff_by Год назад
ue is better
@rahulamruth.msurprises5087
@rahulamruth.msurprises5087 6 месяцев назад
Can you please add some tutorial how to create this scene in unreal engine
@tanyaabichaker4862
@tanyaabichaker4862 Год назад
One the best videos I've seen since I started learning ue5 I love how detailed the explanation is. It helps in many other purposes
@stan3dart
@stan3dart Год назад
Thank you!
@ReelAESklarzykVO
@ReelAESklarzykVO Год назад
Hey I also started learning UE5 just this year! Got a good price on a ThinkPad P1 off Kijiji and now I'm flying. Hope your progress is fast! I've been so bogged down learning the technical side I've only touched landscape and foliage creation so far. Making my model in SketchUp just because I'm familiar with it, but now I'm increasingly looking to do everything in UE5. So. Many. Modelling. Tutorials. But UE5 continues to get ahead of all the other programs due to Nanite, Lumen and Megascans compatibility. It's fucking SICK I love this program not to mention the fact that it's free.. like.. whaaaaat?! It's so crazy to me. So, good luck to you! (Good luck to you too @stan3dart but you don't really need it... you are clearly already a pro)
@joelmulder
@joelmulder Год назад
UE5 is free, Corona is rather expensive, easy choice for me.
@inspiredbylife1774
@inspiredbylife1774 Год назад
Great comparison. Thank you so much for making this video!!!
@Cal.lm96
@Cal.lm96 Год назад
That was really impressive. I mean of course UE can’t hold up with corona in detail but for an fast image this looks really good
@nicoschroeder5379
@nicoschroeder5379 Год назад
UE5 cant hold up to Corona in detail? How? 😂 Nanite actually enables you to render tenthousands of assets in realtime and with correct lighting thanks to Lumen and raytraced light and reflexions, realtime. You all just dont know shit about UE5 as it seems. 😳
@kabargin
@kabargin Год назад
Let me speak from my heart
@BeproStudio
@BeproStudio 10 месяцев назад
Unreal is fun, until the client needs changes. still, the corona render is extremely useful for this industry. just try to set up Architectural Glass in Unreal, 50 clicks until the materials are visible.
@stan3dart
@stan3dart 10 месяцев назад
Glass remains the UE's weak point so far only in Lumen mode. But with each Engine update, real progress is visible. When working with Path Tracing, the glass is very easy to set up.
@claudianreyn4529
@claudianreyn4529 11 месяцев назад
The materials and the shadows are more realistic in Corona.
@nois3535
@nois3535 Год назад
you dont know how to use caustics in corona thats why water looks weak
@stan3dart
@stan3dart Год назад
lol
@odiumm
@odiumm Год назад
Finally I found this video with a detailed comparison, thank you, it made me want to learn unreal engine more)
@stan3dart
@stan3dart Год назад
@GorEldeen 😇
@dcosta7120
@dcosta7120 Год назад
…and on top of the breathtaking timing let’s not forget Unreal gives you real time experience! You got to love it
@archcast5550
@archcast5550 Год назад
Subscribing you deserve an epic megagrant!
@nguyenduong-gg5iy
@nguyenduong-gg5iy Год назад
Thank you for your efforts and time, Stan!!! Watch this video, I'm really love and want to learn Unreal Engine asap!!! Thank you so much and hope see more video tutorials from you brother!!!
@stan3dart
@stan3dart Год назад
Thank you Bro!
@fearclan5913
@fearclan5913 Год назад
AAAAAA please stop saying every word with Z, i like the video but to saying every word with Z at the start is lowers the enjoyment from the video :(
@stan3dart
@stan3dart Год назад
👌
@Mex7er
@Mex7er Год назад
Русскоговорящий? Акцент прям
@danielerusso5054
@danielerusso5054 Год назад
"...and there's water in the caustic pool" 😳
@marcelinouzerrio4937
@marcelinouzerrio4937 Год назад
the lipsync.... horrible 10²².... pls dont do this again. The rest is really good !!!
@stan3dart
@stan3dart Год назад
yes it is)) Thanks!
@Smoke-ex8ui
@Smoke-ex8ui Год назад
Чисто русский пацык на инглише болтает
@residentevil140
@residentevil140 Год назад
Thanks for these informations
@mikda360
@mikda360 Год назад
Great video, but it's kind of obvious that this guy is voice acting himself and miming into the camera hahaha
@stan3dart
@stan3dart Год назад
🤫
@kevindrexler2030
@kevindrexler2030 Год назад
Hizer...........))))) Now this is the accent))
@sikanderkhan4528
@sikanderkhan4528 Год назад
UE be like = you kidding me🤣🤣🤣🤣
@HellPedre
@HellPedre Год назад
LMAO people defending offline rendering in 2023??? for real??? UE is a revolution, I personally give offline renders 1, 2 years tops, the insane gain on render time and real time previs with an almost final quality look is unheard of, that only without even mentioning libraries, FX, ease of use, interactivity is enough to kill all other render engines. so Offline rendering is finally dead!! Thanks Nvidia!
@Kharazm4th
@Kharazm4th 6 месяцев назад
you anzerd ziz guaz'zhen very good
@AtelirAstaAnantara
@AtelirAstaAnantara Год назад
the way i see it, unreal better than corono
@amirfadaie-g9p
@amirfadaie-g9p Год назад
thanks for your Description
@creativemastersjm
@creativemastersjm Год назад
This comparison is awesome. Truly beautiful images. I also use UE5 for archViz, and i have made the transition from Vray to UE about 3 yrs ago when Raytracing dropped. I noticed you did not use high-resolution mode (tiling) for your images. I am using a RTX 3080, and I found that if I needed to get resolutions above 4k my card could not handle an "average medium-sized" rendering of a housing development. However, I notice that UE5.1 hi-resolution mode seems to be now broken and any renderings over 2k crashes unreal! For that reason, I have moved back to UE5.0. Have you experienced this during your testing?
@stan3dart
@stan3dart Год назад
Thanks! I haven't encountered this problem yet, but I will test it in the future.
@otalcre
@otalcre Год назад
can you get good results with a non RTX board? (with a gtx e.g)
@stan3dart
@stan3dart Год назад
yes with Lumen it will works good
@3dnerd-
@3dnerd- Год назад
HI Stan3DArt, can you please make video animation tutorial in 3dsmax x Corona render like you did with UE 5 "Cabin in the Rocks". Thank you
@whiteghost8244
@whiteghost8244 Год назад
Good content. btw you can get the same Megascans result with the original source file or normal bump setting. But you need to customize Datasmith export, not the default one. The default export setting will give the result as yours. I would like to see a comparison video with Megascan quality in 3ds max and UE after you change Datasmith export and download settings (Scoure file or normap). Source file is very detailed and high poly so if you want to optimize, use corona proxy or chaos scatter. If you appreciate my suggestion, I would like to see comparasion video of Megascan quality (will be useful for the most people) .
@stan3dart
@stan3dart Год назад
Thank you for your offer. I used Megascans in 3ds max Corona directly from Megascans. Including normal map.
@chipshopstyle
@chipshopstyle Год назад
@@stan3dart Yeah but if you were to add a displacement map modifier voila the detail arrives
@ShomitSarkar
@ShomitSarkar Год назад
@@chipshopstyle wouldn't that increase the render time even more already considering that is is way higher than that in UE5?
@chipshopstyle
@chipshopstyle Год назад
@@ShomitSarkar maybe a little but it means that it will look just as good. UE5 rocks for sure but the GPU thing is a bit silly
@SuperSven1994
@SuperSven1994 Год назад
3Ds Max is a ancient mamonth crap
@Argoon1981
@Argoon1981 Год назад
I don't use either but IMO this is really not a fair comparation, Corona is a full CPU path-tracing meant to be the most realistic possible, not to take big shortcuts to be fast possible, Unreal 5 is a game engine and so uses many cleaver tricks and workarounds to achieve its image in real time, in detriment of realism and quality. For example in UE5 (and UE4 before it) the water caustics, aren't real caustics, calculated in real time using raytracing and real physics calculations they are a pre rendered basic texture animation in a shader. So UE5 takes less time, because it calculates way less things, if that matters in the end? To me today no, real time rendering has reached a acceptable level for basic archviz but for a movie like Avatar or someone trying to make the most realistic and physical accurate possible renders, Corona certainly looked more realistic to me for that, at lest the shadows, lighting, the water (like i said unreal one is fake caustics) and reflections looked better, in corona there's also real light refraction, that UE5 doesn't do. Ok perhaps apart from the rock floor that looks way to smooth and washed-out in corona but that is perhaps the way you setup the scene materials and lighting not really the render being less accurate there. Just my opinion.
@bilaladvertizer
@bilaladvertizer Год назад
Unreal Multi GPU render ?
@stan3dart
@stan3dart Год назад
No just one GPU
@izoyt
@izoyt Год назад
unreal etc is nice, but i prefer corona more at this test. looks and feels way more realistic and precise (ate least with building model), with litte of post processing, it would be stunning. now with raytacing and all that, unreal will probably catch up, but render times will increase, you also would need super fast and super expensive gpu card (or more of them), which is similiar to high count cpu cores or multiple of them. what i want to say is that things are more and more similiar, no vice versa. we slowly coming to high pracise raytraced renders, that once existed and were and still are top quality archvis works on the market, when true masters are present. now it will slowly shifted to gpu based render engine, nothing else.
@dalgat01
@dalgat01 Год назад
in corona can render it 5 minutes per image on AMD 5950x with intel denoising and lack of detail on background mountains because of wrong materials settings i think BUT i think UE can do precise contact shadows soon and it change all static renders
@Thebigwand
@Thebigwand 4 месяца назад
Unreal Engine is the best
@deryaatc7195
@deryaatc7195 Год назад
hi, I can't get rendering with the vray engine in 3dsmax, rendering can't be started even though I've assigned a light and camera, what do you think could be the problem?
@SAURAVKUMAR-cs7lx
@SAURAVKUMAR-cs7lx Год назад
something wrong with his voice but content is superb. may be he is using some kinda AI voice 😁😁
@Turanic1
@Turanic1 Год назад
problem with UE, you still need to import everything into it unlike Corona , it's just there right inside 3ds Max
@masarulofc
@masarulofc Год назад
very good
@AbramovAI
@AbramovAI Год назад
Харош брат
@Chromer.
@Chromer. Год назад
Люмион - это программа для визуализации Люмен - это движок света в анриле Это если оооочень грубо)
@АлексейКононов-р7я
wrong shader settings for megascan assets this is why looks different... wrong disp settings most likely
@meta.hariharan
@meta.hariharan Год назад
while using path tracing in unreal engine . glass visibility are low. How can I increase the visiblity of that!
@infojaviernova
@infojaviernova Год назад
Muy buen tutorial para poder comparar, muchas cosas. Gracias y saludos desde España :) Very good tutorial to be able to compare, many things. Thanks and greetings from Spain :)
@SUVO_RAW
@SUVO_RAW Год назад
if u enable RT hardware support and RT reflections, and put some tweaks into MRQ it will be much better in UE5
@АлексейКононов-р7я
Gi sucks in UE reflection refractions sucks too, long way to get to similar result
@sudd3660
@sudd3660 Год назад
at 6:10 there was some unreal 5 artifacts at the low edge on the ceiling, i tried to recreate it with simple cube objects, there was no light or shadow artifacts in viewport at least.
@wtTendou96
@wtTendou96 Год назад
I really like the comparison it is more detailed, unlike other channels who only scratch the surface of other software for comparison
@Neo..isTheOne
@Neo..isTheOne 3 месяца назад
Is this human??
@metken_
@metken_ Год назад
so corona is better or not?
@glenn3646
@glenn3646 Год назад
Cool
@bilaladvertizer
@bilaladvertizer Год назад
nice share more UNREAL rendering tips and material making tips
@bappo2693
@bappo2693 Год назад
Let's goo man! Great vid Just came back to ue5 from years between since I used 4.19
@stat8715
@stat8715 Год назад
Watching the whole video and don't use unreal engine neither Corona !
@sachin_salve7694
@sachin_salve7694 Год назад
huge Thanks..!!! That's what I was searching for..!!!
@newrandomguy4218
@newrandomguy4218 Год назад
I'm not a robot! 😹
@amirfadaie-g9p
@amirfadaie-g9p Год назад
thanks for your
@goranstojanov1160
@goranstojanov1160 Год назад
well you cna expet as much from UE engine wihc os more of a game engine that also has addityional bonus features while other engines/softwares were SPECIFICALY madewith something in mind. Yes UE is slowly becoming from strictly a game engine into basicaly jack of all trades BUT as alwasy it will be lesser to some otehrs due to resorces to develop is going all oevr the place while otehrs are more focused and fousing their resorces and development on specific thig for a specific task.
@stan3dart
@stan3dart Год назад
Yes, I can not agree with you. But for me personally, it is important to have a multifunctional and flexible tool for solving various problems, especially at the stage of coordinating the project concept with the customer.
@PetarStamenkovic
@PetarStamenkovic Год назад
Thank you for this comparison. Very beautiful and comparable results for both. It is really high praise for where unreal is. I do have objection to your scene setup. You are using real-time software, like unreal that uses proxies for every stage of the render. It is not fair to compare it to non-denoised corona with artificially high noise limit- like you've set- to 1.7%. Using Corona high quality denoising and a much more appropriate denoise limit, instead of arbitrary pass count, you could get much faster and cleaner results. Comparing those results with other limitations of unreal, you would find that Corona is still noticeably better. This may change sometime in the future, but that time is still not today. Either way, unreal is getting very impressive.
@stan3dart
@stan3dart Год назад
Thanks for the extended comment. I used the default Corona settings. Maybe in the future I will do some more experiments.
@nintendians
@nintendians Год назад
corona seems brighter, while ue5 is darker.
Далее
The Ultimate Render Engine Comparison for Architects
16:01
Почему?
00:22
Просмотров 238 тыс.
ТОП фишек CORONA 11 | Убьем Floor Generator
1:00:10
Capturing Lofoten in Unreal Engine 5
27:50
Просмотров 1,9 млн
6 Years of Blender in 13 Minutes
13:01
Просмотров 116 тыс.
Круче iPhone
0:29
Просмотров 13 тыс.
Круче iPhone
0:29
Просмотров 13 тыс.
Круче iPhone
0:29
Просмотров 13 тыс.