It works like a charm ! Thank you so much for easing into C++ and explaining things in this calm but very active way, it keeps me focussed. Your instructions are clear and easy to follow. And in the end, it really works:) Its highly appreciated!
I am running a projectile based fire mechanic and in the projectile blueprint I am running "break hit result" and checking against "hit bone name" from there I determine how much damage to do (more for head, less for feet) but I would also change the widget to show what body part was hit using that