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Unreal Engine - Nanite Grassfield (Old Version) 

Cloviren
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26 сен 2024

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Комментарии : 136   
@Cloviren
@Cloviren 3 месяца назад
I've reworked my nanite grass. Check out my new video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EeHEwIJX92Q.html
@luiztomikawa
@luiztomikawa 4 месяца назад
Something tells me that it would be a great wallpaper
@Jim5988
@Jim5988 4 месяца назад
😂💪
@MrManet
@MrManet 4 месяца назад
good one lol
@andrewlukachko4103
@andrewlukachko4103 4 месяца назад
meta af
@HANAKINskywoker
@HANAKINskywoker 4 месяца назад
...for windows xp
@IWillYeah
@IWillYeah 4 месяца назад
​@@HANAKINskywokeran upgrade to an original for window 11
@zombi1034
@zombi1034 4 месяца назад
This must be what heaven looks like for a cow
@PlasmaNode
@PlasmaNode 4 месяца назад
lol
@RSCB
@RSCB 4 месяца назад
heaven for me (my pronouns: moo/moo)
@Don.Challenger
@Don.Challenger 3 месяца назад
Yep, munch munch grindish grindish swallow here comes foregut.
@JohnnySacc
@JohnnySacc 4 месяца назад
The wind effect could be improved (it looks a little bit too 'jiggly' and uniform), but this is amazing. Tiny islands of heavily occluding geometry was the worst possible case for nanite on initial beta release, but now it seem to have improved a lot in this regard.
@triplezgames3882
@triplezgames3882 4 месяца назад
Yeah, it looks like the ground is jiggling instead of the grass leaves.
@martin-cheers
@martin-cheers 4 месяца назад
@@triplezgames3882Isn’t that because of technical limitations of nanite? I think it will change soon though.
@triplezgames3882
@triplezgames3882 4 месяца назад
​@@martin-cheersNah, that's configuration
@graemeh4541
@graemeh4541 4 месяца назад
The grass is growing on a really big waterbed, and somebody just jumped on it off camera. It happens.
@MrSofazocker
@MrSofazocker 4 месяца назад
Yes, but not of nanite, per instance animation is pretty much not possible, only thing people do is a global displacement in the vertex shader on the gpu with a uniform noise map ​@@martin-cheers
@Corvusstorage
@Corvusstorage 4 месяца назад
Finally we touch grass!
@bricaaron3978
@bricaaron3978 4 месяца назад
Unfortunately we _don't_ --- unless it's physically simulated! Otherwise we walk through it without ever actually touching it, lol. ;)
@pierreester1470
@pierreester1470 4 месяца назад
The more realisatic this stuff gets, the more I appreciate I grew up before these times
@Badkitty24
@Badkitty24 4 месяца назад
The wind makes it look like a carpet of grass is blowing, instead of just the blades of grass....still cool though
@mehface
@mehface 4 месяца назад
not even sure why game devs do grass wind. Unless its some kinda storm outside grass barely moves xD
@seasonal02
@seasonal02 4 месяца назад
​@@mehface It's just nice looking lmfoa
@MaximeBret
@MaximeBret 4 месяца назад
@@mehface Moving environment gives a better illusion of realism, even if the said movement is not realistic. It's not made to be realistic but to bring realism & immersion.
@bricaaron3978
@bricaaron3978 4 месяца назад
@@mehface Grass movement is of course a function of height. You're right that grass that is ~4 inches tall or less does not move much in response to wind, but grasses that reach a couple feet high or more definitely bend and sway in even a moderate breeze.
@tytytut435
@tytytut435 3 месяца назад
@@mehface tall grasses always do these wavy movement even on a slight breeze, trust me I live near a rice paddy
@damianminds
@damianminds 4 месяца назад
Looks too jelly
@Yoctopory
@Yoctopory 4 месяца назад
I like how the hills shake their bodies because they are cold
@yashbhatnagar1478
@yashbhatnagar1478 4 месяца назад
Run this footage on Windows XP ,IT WOULD BE GREAT TRIBUTE
@wavion2
@wavion2 4 месяца назад
First time I've gotten Uncanny Valley from grass. That's good though, it means we're just a few years away from it being lifelike in real-time.
@ze1st_
@ze1st_ 3 месяца назад
I feel my computer burning just by watching this
@matthewwilliams3827
@matthewwilliams3827 3 месяца назад
Where are the rabbits and the Teletubbies?
@wtrdrinkrr
@wtrdrinkrr 4 месяца назад
I want to live here.
@andygeorgemichael7620
@andygeorgemichael7620 4 месяца назад
As worm
@IWillYeah
@IWillYeah 4 месяца назад
​@@andygeorgemichael7620me as burd
@aripapas1098
@aripapas1098 2 месяца назад
there's something about the separatedness of the foreground grass features with the background cloud levels where that horizon's split is just missing some chromatic fundamental. Otherwise really amazing...the remake version seems to start to tackle this problem, which is really nice to see...
@chocolate_maned_wolf
@chocolate_maned_wolf 4 месяца назад
horizon and avatar both already look this good
@Scriptyboii
@Scriptyboii 3 месяца назад
Far west, across the sea, there is a land called Vinland. It’s warm. And fertile. A faraway land, where neither slave traders nor the flames of war reach
@Adorrae
@Adorrae 4 месяца назад
Wow. It's like ocean physics but with HD grass textures and trying to cover up it's running half life 2.
@abbas23hussain
@abbas23hussain 4 месяца назад
Alternate title: Windows XP but with RTX ON!
@TheJackSilence
@TheJackSilence 4 месяца назад
wait they had that technology back then when windows xp came out?
@waltonsimons12
@waltonsimons12 4 месяца назад
Yep. The default background in Windows XP ran Unreal Engine to render this very scene. Of course, computers were a lot slower back then, and the framerate was so low that people just assumed it was a static background.
@Don.Challenger
@Don.Challenger 3 месяца назад
Promising, but the grass blades look connected one to another rather than individual blades more like a moss than grasses - the surfaces bulging maybe like a colonoscopy of a ciliate peristaltic surface. The wind blowing was more like wavy water currents, too smoothly fluid not quietly disturbing enough (fluid flow laminar vs turbulent). And the hills were too bumpy not water precipitation eroded more as if rocky outcrops were poorly covered by draping seasonal flood plain sediments. But certainly between those gaps there is the vision of a boy and dog and a well read book upon a grassy hill side on a near to summer spring day.
@WeeGeeX
@WeeGeeX 4 месяца назад
when i started learning unreal i made exactly this but with ps1 graphics, love bliss
@Legnog822
@Legnog822 3 месяца назад
at this point it's the movement
@codeslacker77
@codeslacker77 3 месяца назад
If Windows XP is a game
@zimos9286
@zimos9286 3 месяца назад
Missed opportunity for a windows XP startup sound to be in the video.
@Nelis1324
@Nelis1324 4 месяца назад
Looks great, but the wind “simulation” still really sucks in this. That is what is mostly reality breaking here.
@waltonsimons12
@waltonsimons12 4 месяца назад
Yep. The individual "waves" need to be much larger, and they need to move much more slowly.
@moroteseoinage
@moroteseoinage 3 месяца назад
Now populate it with a diverse ecosystem of microorganisms and invertebrates.
@mojaindustries4185
@mojaindustries4185 4 месяца назад
this actually looks amazing, I would love to see you do a ghost of tsushima style grass system
@delonmeau
@delonmeau 4 месяца назад
Finally, breath of the wild 2
@theeternalnow6506
@theeternalnow6506 3 месяца назад
Its kind of uncanny valley-ish. It looks a little more like fur in the grand scheme than grassfield.
@YOUR140RAVES
@YOUR140RAVES 4 месяца назад
We need a FLOWER remake
@jp9403
@jp9403 4 месяца назад
Where are all the Gungans?
@simeon24
@simeon24 4 месяца назад
But it still looks nothing like the real thing!
@KageBlink
@KageBlink 4 месяца назад
now do each blade of grass individual :D
@The_SSSlopper
@The_SSSlopper 4 месяца назад
It looks really cool but grass rarely moves that much
@ronl9357
@ronl9357 3 месяца назад
Can it run the Nanite grassfield?
@AshLordCurry
@AshLordCurry 4 месяца назад
Absolutely wild
@grandassassin4135
@grandassassin4135 4 месяца назад
The thumbnail looked like the windows xp background
@shauas4224
@shauas4224 3 месяца назад
Well here goes every cpu cycle
@Escapism-Escapereality
@Escapism-Escapereality 4 месяца назад
Now this, is a "touch grass" meme paradise
@Jackdufon-sd4on
@Jackdufon-sd4on 4 месяца назад
This is great, but could be greatly improved by offsetting the time on every grass leaf by a random amount. You could do it using a per instance random node in the material or, if every instance is a grup of leaves instead of a single one, you could assign a second uv channel in blender with a random uv spot for every leaf, and drive the randomness this way. Right now the wind feels very fake and kinda spoils a great scene.
@atlanteum
@atlanteum 4 месяца назад
Mr. Jackdufon-sd4on... would you be willing to type up and share the steps to add that per Instance Random Node and show where & how to connect it? [for Dummies like me who are not so skilled in the Material Editor] I, for one, would greatly appreciate it, and I'm sure many others here would as well. Or maybe it would be easier to share a screen-grab of the nodes?
@Jackdufon-sd4on
@Jackdufon-sd4on 4 месяца назад
@@atlanteum The process changes based on how the creator of the scene created the noise for the wind, but basically, if you use the foliage tool or an instanced static mesh (i'm not that sure about the landscape grass tool, but maybe it works there too) to scatter the grass, you can litterally type "per instance random" in the material graph to create the node. It will output a random number between 0 and 1. (you can create the node in any material, but if you're not using the material in one of the cases written above, it will always output 0). Then, in most cases, the wind is using a serie of noises and textures connected to the world position offset, that all have, somewhere along the graph, an imput connected to a time node. The time node is what animates the noise, without it it would be still. You can just add the per instance random to the time imput before connecting the result to the graph where time was connected, to essentially offset every blade of grass in time. You can, if you want, multiply the PIRandom to a value of choice to strenghten the offset (if you multiply by 0 it will be like if you had no per instance random at all, if you multiply by 2 you will double the time offset, etc). Hope it's clear.
@atlanteum
@atlanteum 4 месяца назад
@@Jackdufon-sd4on I ask for help. The man writes a dissertation... in a matter of minutes!! You, sir, must be one of the unsung heroes of Unreal. Thank you. I will see if I can make this work! And if I can't... what did you say your freelance rate was, again..?
@screenapple1660
@screenapple1660 4 месяца назад
looks like windows 95 wallpaper
@Cloviren
@Cloviren 4 месяца назад
It's more like Windows XP wallpaper, I tried to recreate the iconic Windows XP wallpaper at 0:15
@illustriouschin
@illustriouschin 3 месяца назад
The wind effect is wrong.
@seifergunblade9857
@seifergunblade9857 3 месяца назад
wow.. looks like win xp wallpaper
@Crayoness
@Crayoness 4 месяца назад
Utopia. I really like it
@Amane_sinAce.
@Amane_sinAce. 4 месяца назад
i want to go there
@EeVeE3D
@EeVeE3D 4 месяца назад
Awesome...
@gerarderloper
@gerarderloper 4 месяца назад
People thought AI was the next-gen thing in games. BUT NO! It was grass, grass as far as the eyes can see, grass forever!
@Don.Challenger
@Don.Challenger 3 месяца назад
Oops, then the susurration of what - velociraptors? - coming near.
@fran.fndz.techart
@fran.fndz.techart 4 месяца назад
How’s the performance in consoles ? How many instances visible inside camera frustum? 90.000 on ps5 is around 2-4 ms . Nanite no shadow
@Cloviren
@Cloviren 4 месяца назад
For this scene, I don't think the console will be able to run it because it has all the features enabled: Lumen, Dynamic Shadows, and no WPO limit. I got about 65 fps with a 3080 Ti. With Lumen and Dynamic Shadows disabled and the WPO limit enabled, I got around 140 fps. I also released a new optimized version of the grass today. With Lumen disabled, Dynamic Shadows enabled, and the WPO limit enabled, I got around 120 fps. If I disable the shadows, I got around 170 fps, all on epic settings, of course. There's a demo in the asset's description if you want to test the performance, it's in this video's description
@fran.fndz.techart
@fran.fndz.techart 4 месяца назад
@@Cloviren thank you! I’m also turning many features off like disable WPO at distance for consoles . Buy it does look awesome 👏
@Cloviren
@Cloviren 3 месяца назад
Hey there, if you're still interested in this, I've updated my grass today, there's a new demo too. It's super optimized and look much better now, and I think it might be able to run on console, give the demo a try again if you like :D
@SAYRESS
@SAYRESS 4 месяца назад
i just wonder how many rtx4090 i need to play game with such grass with 100+ fps
@chyeetfx3668
@chyeetfx3668 3 месяца назад
is this in real time?
@Herotruth
@Herotruth 3 месяца назад
Jello grass
@ilyamurashko4590
@ilyamurashko4590 4 месяца назад
As i remember it was not possible to apply shaders on nanite objects. Something changed?
@Cloviren
@Cloviren 4 месяца назад
Unreal 5.1 allows WPO for nanite
@meezemusic
@meezemusic 4 месяца назад
Next goal, nanite trees
@Nimbusz
@Nimbusz 4 месяца назад
pretty cooL! Love it!
@seannewell397
@seannewell397 3 месяца назад
Ghost of Tsushima mod when
@bricaaron3978
@bricaaron3978 4 месяца назад
Nice grass. _Very_ cruddy movement that is not in the least bit realistic. In fact it looks like a screen-space filter.
@Stenyow
@Stenyow 4 месяца назад
Violet evergarden ❤
@devjitpaul1191
@devjitpaul1191 4 месяца назад
SimpleGrassWind has got to be the worst looking grass wind system in game dev imo its immediately recognizable
@W-meme
@W-meme 4 месяца назад
No way this runs like this in game on a low end card like 3060.
@abhijitleihaorambam3763
@abhijitleihaorambam3763 4 месяца назад
Yeah
@W-meme
@W-meme 4 месяца назад
@@abhijitleihaorambam3763and it's rendered isn't it?
@abhijitleihaorambam3763
@abhijitleihaorambam3763 4 месяца назад
​@@W-meme yeah i think
@yeruschmift8422
@yeruschmift8422 4 месяца назад
The very idea is that this is enabled by the mesh shader technology, which makes it very light to run. Honestly this had to have been the standard for 3 years.
@W-meme
@W-meme 4 месяца назад
@@yeruschmift8422 "very light to run", yep for a 6090 even on a 4090 it would take upto 40% of usage.
@Chillfolio
@Chillfolio 4 месяца назад
Nice!
@Leitin
@Leitin 4 месяца назад
hey how did you applied this grass to the montains?
@Cloviren
@Cloviren 4 месяца назад
I painted directly using the foliage tool. You can check out this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HLivFiECHEM.html
@sanadakhumanthem3557
@sanadakhumanthem3557 4 месяца назад
Bliss from windows xp
@SP-ny1fk
@SP-ny1fk 4 месяца назад
Windows XP
@sagered8007
@sagered8007 3 месяца назад
Looks nice, but grass moves like water
@Cloviren
@Cloviren 3 месяца назад
Check out my new vid, it has better wind now
@swarajtilekar3836
@swarajtilekar3836 3 месяца назад
Real time?
@Cloviren
@Cloviren 3 месяца назад
This was rendered by UE sequence but yes, it can run real time, there's a demo in the description, give it a try
@Cloviren
@Cloviren 3 месяца назад
This was rendered by UE sequence but yes, it can run real time, there's a demo in the description, give it a try
@7Anakin7
@7Anakin7 4 месяца назад
too jiggly
@cinemauntold
@cinemauntold 4 месяца назад
will it interact with characater rig in animation
@Cloviren
@Cloviren 4 месяца назад
There's no interaction 😔
@cinemauntold
@cinemauntold 4 месяца назад
@@Cloviren i meant if its possible
@Cloviren
@Cloviren 4 месяца назад
@@cinemauntold Yes its possible, its just standard foliage. I believe you can use it with other foliage interaction plugin on ue marketplace. I tried to implement interaction with Distance Field method following this tutorial ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qQmQDWOACo0.htmlsi=vZd8P6FLV_DS03JM and it works just fine. But for performance reason I decided to not implement it, there are more lightweight way to do interaction by using blueprint.
@cinemauntold
@cinemauntold 4 месяца назад
@@Cloviren thanks
@UHHPIA
@UHHPIA 2 месяца назад
JESUS CHRIST LOVES YOU ALL
@demo-mp
@demo-mp 4 месяца назад
windows xp
@09cipriotul
@09cipriotul 3 месяца назад
Unrealistic
@TurboLight
@TurboLight 3 месяца назад
Unreal
@harijagarnauth
@harijagarnauth 4 месяца назад
23 years I have waited to be here : )
@incredifall
@incredifall 3 месяца назад
Lovely!
@MiDaY_i
@MiDaY_i 3 месяца назад
this would slap so much harder in 24-30fps ngl
@zaiggen
@zaiggen 4 месяца назад
Windows XP 2024
@sooryab950
@sooryab950 4 месяца назад
Simple but so artistic!
@Lloyd_2001
@Lloyd_2001 4 месяца назад
Pc specs?
@Cloviren
@Cloviren 4 месяца назад
i7 8700k 3080ti
@VisualArt3D
@VisualArt3D 4 месяца назад
This brings back memories
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