SMART. Keeping it free for beginners in all aspects allow low entry to escape. Allowing any one to learn ANY aspect, become proficient and TRY a idea, if you are successful share the success, if not, youre not on the hook for a major cost sink. SO MANY company's could learn no entry is how you keep your product the most relevant long term as more people will learn in your environment. Granted you are in the top 5 of tools for industry (cant make bad good cause its free) The NFL/MLB/NHL all use unreal in some aspects, billion $ company's.... fair ask them to share a small fee (small in respect to their profits)
YES, it does affect game developers, but in a positive way! It has been a fair and necessary move because those other industries are making money with the engine without giving anything in return, despite it being something that no other tool in the world allows you to do - real-time architectural visualization, film, and TV. The money from Fortnite is running out, and this was the perfect solution to continue getting the necessary benefits to develop those huge roadmaps they present every 4 months without affecting gamedevs. I recommend checking out the public roadmap for the next version as it is more ambitious than all the previous ones.
i agree its not a good time to announce it but i kind of agree with how they have done it. not changing it for game devs but the lesser used parts of unreal (in an indie sense) is probably acceptable since odds are itll mostly be bigger companies using those sections.
I'm Still ok with unreal, they give more than what they charge, and as poly said they are charging money just cause they spent too much being nice giving us more free features and apps, LOVE UNREAL
Its not the best optics on the surface level, but if you think about it. It really is the best time to do it. All eyes are on the subject because of Unity, which means Epic Games gets to take advantage of all that free attention to avoid having to pay to advertise that their platform's monetization model is leagues better than Unity's. Its a genius PR move, which also allows them to save face for having had to downsize so drastically.
Actually good strategy. When one company creates a ton of controversy. Any other controversy built will not be as bad. Which is what they want. Plus gets rid of the freeloaders than want everything free and complain for the most insignificant issues. I wish ue4 and ue5 stayed on a subscription basis (25-30 dollars a month and you keep the version you last paid for) . Way too many crybabies that even want maketplace creators to make entire games tor them 😂😂😂.
@@ChrisM541 no it wouldn’t. It would allow only the determined enough or actual knowledgeable humans. It wouldn’t kill anything as people don’t pay to begin with, it would actually benefit the engine development team instead of having the actual genius and skilled developers from epic being laid off. Others can go to godot or elsewhere to learn game development, unreal engine never was a beginners engine to begin, that’s why many quit after just trying it for 3-9 months. Leave it for professionals and intermediate developers. Leave the cheap (usually the crybabies for everything) people to another engine
If you needs truth if you indie developer (or if your team have 4-5 person) UE cinematic and game developing will be free Always. Tim amazing person. His wanted to support indie developers.
My only question is what if your using Unreal Engine for Multimedia Projects (for example in engine animated(rendered) short films that are part of the storytelling and marketing of the game (such as using Cutscenes To make Trailers)
Man... you scared the hell outta me... Anyway I believe it does make sense... automotive industry generates and spends so much money in commercials that makes sense charging them. The timing of such an announcement by the way... damn... that's intentional freaking people out, and probably another shot to Unity after Epic "allowed" Unity to give away a couple of assets for free in the marketplace basically mocking them for the recent events.
I'm glad Epic Games are now charging for companies and large corporations such as Paramount, Amazon Prime, Disnep, HBO Max, Netflix, Hulu, etc... because how greedy and wealthy they are for enterprise use and their content is somewhat awful and terrible, and lazy since enterprise was free years ago, this should fix to make great content instead of enterprise being free.
I'm curious. I want to buy your survival game course, but I'm hesitant because it doesn't support Korean subtitles. What I want to know is whether you plan to support Korean subtitles in the future. If so, I can wait forever. I sent you an email but haven't received a reply yet. On a different note, the 'Blueprint' course you uploaded to RU-vid was really helpful to me. thank you! 😊
The Unity debacle might have been good for Unreal/Epic, but it certainly hasn't hurt streamers... There are so many tutorials and beginner videos for Unreal 5 since Unity dropped the ball. Gotta grab those clicks when they're hot.
In light of your recent video detailing the pricing of Unreal 5 vs Unity it makes total sense they would leave the Gamers alone. Wanna make a movie for free? Just make it a cinematic video game! LOL
I can see how offering this for free to an industry you're not in is a good way to market the product (unreal engine)... BUT they should have made that a program "first movie is on us" instead of a blanket statement "ITS FREE REAL ESTATE"
so basically before they got money when you made money on your game. there are many different edge case use that they had no way to get revenue from, so that's the change
In all honesty, the only real problem is Sweeney just sort of mumbling through this and moving on during the talk. Either explain the whole thing or say nothing. From a comms perspective he did the absolute worst thing he could have done.
Them having the layoff just before a big event, that layoff affecting the event, and everyone who paid for that event being affected by that, too, sucks. I do wish they'd waited until after the event, because some of the other people who weren't hit by the layoff were stuck covering more than they had expected, likehands-on classes and some presentations being cancelled. I do appreciate Tim giving a shoutout to the former employees, saying that it wasn't their fault and they weren't sub par, just the company grew too big, too fast. New pricing structure makes sense, too, because I don't know of any other software that's free for any industry to use, aside from Blender.
This is actually a very good move and reminds everyone that the Unreal Engine is first and foremost a game engine. Certain other industries (film and TV, architecture) are using the Unreal Engine without crediting what it is and where it came from. Some industries (film and TV, architecture) are acting as if they created the engine and acting as if it belongs to them first while looking down upon gaming.
Bad timing for sure, but it's still a clean cut pricing structure and everyone using the engine can work around that. They can't control when their competition announces things, and this is a million times better than the spyware and company crippling statement that Unity made.
But why would they encourage game development and discourage other industries? Seems like game development is their biggest one already, dont they want to grow
its not discouraging other industries. I think its more or less updating their EULA to make up for the fact that these other industries have been using the engine for free. Game devs have a 5% royalty after 1 million dollars for commercial games.
Please stop using auto-translate for your video titles. Not sure if you're aware of it, but it dumps out absolute garbage in other languages that makes absolutely no sense.
But, where is problem? UE never free. UE needs money for updating just because I am totally agree. I have team (5 person). We are making CGI and Film's and making Game's. And it's again not problem we are.
Unreal engine should make a plan where Indies can use it for free and companies should be charged for it! and there should be a student plan too. Pin my comment ❤
Nah, this isn't even close to the same thing. All these industries using UE for non-gaming are used to seat licenses for software. AutoCAD; Maya, Premiere Pro, etc. have worked this way forever.
Really!? Are you seriously!? Why? Answer my question. UE needs money for updating but, your unity low quality engine but, eating so much money. If you don't know license or anything like that don't write
Nahhh, it should everything be free, you know how injust the price from other softwares are??? They costs your entire body. Unreal Engine used to be cool with filmmakers, saying as a dev of games. Now we have to sell our bodyes to get unreal Engine too? No, piracy is all own her way to save us