Perfect, exactly what I was looking for. But what version do you use? Because when I change the mode of "Get Actor Data" to "Get Single Point"in the beginning, it doesn't change the output type 🤔 Thank you very much!
Thanks for this great video! I tried following this, but if I place the completed blueprint in a level, change parameters, change the Transform, and then Undo, the object is duplicated. Do you know of a solution?
i think maybe it has something to do with grid extends that uses the vector and extends in the positive and negative axis as well so its doubled , correct me if i am wrong
Hi! I really enjoyed your video! Is there any way I can stay updated with your content? like a website or social media accounts where I can follow your work?
@@Chang-wei Okay. Here is the thing, I represent a dedicated studio focused on developing PC and console games, and I wanted to reach out to you to introduce our studio's projects and discuss potential collaborations.🎮Would it be possible for you to provide me with your email or any other contact details for further communication?
Press the A key to view the vertex data for the attribute list. If there is data, the vertex has been created. Check that the vertex position is correct and that local coordinates are checked.
The mesh is converted to HISM via PCG and exists in the level Performance is related to asset complexity The Static Mesh Generator node is somewhat similar to the optimization parameters of terrain plants. Instance start culling distance Instance end culling distance....