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Unreal PCG | Subgraph | Building generation | UE 5.3 

Chang-wei
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20 окт 2024

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Комментарии : 41   
@pocpj
@pocpj 6 месяцев назад
This guide helped me a lot! This comment is the least i can tahnk you for.
@KatzeRosin
@KatzeRosin 11 месяцев назад
Wow! That's really beautiful. Thanks for the video lesson!
@ye1park
@ye1park 6 месяцев назад
Thank you for tutorial :)
@adrien_logut
@adrien_logut 11 месяцев назад
That's very nice congrats!
@CalmBurger
@CalmBurger 11 месяцев назад
GENUIS! Thanks for sharing :)
@asharacrauwels
@asharacrauwels 11 месяцев назад
Great, very useful. Thanks!!!
@PsijicV
@PsijicV 9 месяцев назад
Is it possible to make non-rectangular shaped buildings here? Like T-shape.
@CHAE1000
@CHAE1000 8 месяцев назад
beautiful
@davidshapirofitnessmotivat8994
@davidshapirofitnessmotivat8994 9 месяцев назад
very grateful, if I want to make a multi-story house, how can I multiply blueprint transform points static mesh power?
@brettpitman3718
@brettpitman3718 6 месяцев назад
I havent been able to find any tutorials for wall to wall buildings, including corner lots
@Kimanox
@Kimanox 10 месяцев назад
Perfect, exactly what I was looking for. But what version do you use? Because when I change the mode of "Get Actor Data" to "Get Single Point"in the beginning, it doesn't change the output type 🤔 Thank you very much!
@Chang-wei
@Chang-wei 10 месяцев назад
5.3
@PhoenixArtistIvan
@PhoenixArtistIvan 11 месяцев назад
Many thanks for this tutorial
@xigonek3253
@xigonek3253 Месяц назад
Thanks for this great video! I tried following this, but if I place the completed blueprint in a level, change parameters, change the Transform, and then Undo, the object is duplicated. Do you know of a solution?
@Chang-wei
@Chang-wei Месяц назад
Select the PCG component of BP, canbale to delete the generated mesh.
@雨里-i7j
@雨里-i7j Год назад
哦!!!来了来了,就是想看这个
@MaxxxieL
@MaxxxieL 10 месяцев назад
😂在b站看到搬运过来的~
@blaaablooo5233
@blaaablooo5233 5 месяцев назад
i understood everything except the last part where u multiply the variables by 0.5, could u please explain why u did that?
@blaaablooo5233
@blaaablooo5233 5 месяцев назад
i think maybe it has something to do with grid extends that uses the vector and extends in the positive and negative axis as well so its doubled , correct me if i am wrong
@Chang-wei
@Chang-wei 5 месяцев назад
Yes,Your understanding is correct
@ihana-pt5lw
@ihana-pt5lw 10 месяцев назад
Hi! I really enjoyed your video! Is there any way I can stay updated with your content? like a website or social media accounts where I can follow your work?
@Chang-wei
@Chang-wei 10 месяцев назад
Thx ,Currently only updated on RU-vid🙂
@ihana-pt5lw
@ihana-pt5lw 10 месяцев назад
​@@Chang-wei Okay. Here is the thing, I represent a dedicated studio focused on developing PC and console games, and I wanted to reach out to you to introduce our studio's projects and discuss potential collaborations.🎮Would it be possible for you to provide me with your email or any other contact details for further communication?
@yanchen7991
@yanchen7991 Год назад
Nice!
@ledthegamedev
@ledthegamedev 11 месяцев назад
Good job.
@prashanthc.m7147
@prashanthc.m7147 4 месяца назад
i am not able to get that attribute called "to point" can anyone help me get it
@99Bflash99
@99Bflash99 11 месяцев назад
for some reason, the very first node ( Create Points Grid ) doesnt work...if i enable debug it doesnt show anything...
@Chang-wei
@Chang-wei 11 месяцев назад
Press the A key to view the vertex data for the attribute list. If there is data, the vertex has been created. Check that the vertex position is correct and that local coordinates are checked.
@muntasirdawlut
@muntasirdawlut 10 месяцев назад
To make it work you need to click on the Create Points Grid and then uncheck Cull Points Outside Volume
@99Bflash99
@99Bflash99 10 месяцев назад
Yea found it out already
@biggiecheese5255
@biggiecheese5255 11 месяцев назад
Is this Possible with blender geometry nodes?
@yqc-v3v
@yqc-v3v 9 месяцев назад
How to change the height of the building?
@Chang-wei
@Chang-wei 9 месяцев назад
Create point gird can set the three directions of xyz
@MasterPiffy
@MasterPiffy 11 месяцев назад
roof method definitely doesnt work in all situations. the bounding objects take off too much of the mesh and leave me with holes on other prefabs.
@PsijicV
@PsijicV 10 месяцев назад
Hi, What about performance?
@Chang-wei
@Chang-wei 10 месяцев назад
The mesh is converted to HISM via PCG and exists in the level Performance is related to asset complexity The Static Mesh Generator node is somewhat similar to the optimization parameters of terrain plants. Instance start culling distance Instance end culling distance....
@clashface
@clashface 11 месяцев назад
can i do this in unreal engine 5.1.1 ?
@KatzeRosin
@KatzeRosin 11 месяцев назад
You can try it, I did it on version 5.3.1, everything works fine
@adrien_logut
@adrien_logut 11 месяцев назад
Probably feasible, just might be a bit more tedious, because PCG was only at its beginnings in 5.1
@nickd449
@nickd449 10 месяцев назад
how to add a door
@Chang-wei
@Chang-wei 10 месяцев назад
Create point filter link 19:57 Output filter Repeat point filter steps from video 19:47
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