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Upgrading the Level-up UI - Creating a Rogue-like (like Vampire Survivors) in Unity: Part 19 

Terresquall
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26 сен 2024

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Комментарии : 9   
@angelobraga4162
@angelobraga4162 4 месяца назад
I'd like to see on next videos maybe something about adding background music, sound effects to the weapons, enemies, etc. It'll be a nice add to the project.
@terresquall
@terresquall 4 месяца назад
Sure thing. I'll spend a stream working on this after I get the enemy spawning system down. Making game visuals was a hobby of mine way back when.
@angelobraga4162
@angelobraga4162 4 месяца назад
Very good video! Just solved all the issues that I had with the inventory manager. The game is running incredible polished now. The unique issue that I still see is that sometimes the chunks are drawn with some strange lines between them. I added to my project, at the menu screen an area to display the character icon, name and a description with the background history for each character. Also added different sprites for each character and added an idle animation for them. I already created a "currency" on it also, so later I'll make some characters disabled by default and will have the option to spent this in-game "currency" to enable them.
@terresquall
@terresquall 4 месяца назад
This article might help with the lines between your chunks: blog.terresquall.com/2023/03/how-to-fix-gaps-in-your-tiles-in-unitys-2d-tilemaps/
@NHZC
@NHZC 2 месяца назад
After upgrading the Level Up UI I noticed that the first option in the level up screen cannot be clicked but the other 2 options can be clicked, do you know what could be causing this or do you intend to come back to this? I'm not sure if you experienced the same thing
@terresquall
@terresquall Месяц назад
Sorry for missing your comment Ronin. This short might be helpful with your unclickable buttons: ru-vid.compQkhV0MgQYI
@Magma-uw7yo
@Magma-uw7yo 14 дней назад
Why do you sometimes use UnityEngine.Random.Range and sometimes Random.Range ? Why do you sometimes use != null to check if it exist and sometimes you just use the name of the variables like if(level) ? Fot the path of the upgrades options, must we use strings for the reference instead of drag and drop the elements ? 38:15 That doesn't work for me and I don't have any errors (new thread I know aha) I also see a lot of time your Debug.Log with string Format, do you know that you can use $""" to add your variables directly inside ? Like : Debug.Log($"This a text with a {variable}")
@Magma-uw7yo
@Magma-uw7yo 14 дней назад
I hope my comments don't disturb you, I like your videos and try to follow as best as I can
@terresquall
@terresquall 14 дней назад
Great questions. Random.Range() is from the UnityEngine package, but System also has a Random.Range(), so when I use both System and UnityEngine, I will need to specify which Random.Range() I am using. Yes, for the paths you need to use strings. Create a topic on the forums for 38:15. Yup, I am just more used to using string.Format as opposed to the $. Perhaps I should change my habits.
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