Throw me a tip on Patreon: / sybert Play Command & Conquer online: cnc-online.net Play older C&C games: cncnet.org/ Connect with me: Twitch: / sybert Send replays or questions to: sybertreplays[at]gmail[dot]com
We need a Command & Conquer collection 2 with the remasters of Red Alert 2 and Tiberium Sun with the expansion packs from both the games. Tournaments as well.
EA must be working on it, maybe they are starting to see if they don't give ppl what they want they'll make less money. They did the first ones and no micro transactions. The command & conquer name and IP must be protected.
@@fieldy6984 I think EA not caring about CnC but still being happy to make money off it on the cheap like the with first remaster (not discounting the work, it was the best way to do it) will likely eventually give us what we want. I highly doubt they wouldn't allow a second remaster given the success of the first.
Tib Sun and RA2 doesn't really need to be remastered, the games still work, there are community fixes to the performance and adding replays, and it is still played online too. About the only thing I can think of is adding zoom-in support via mouse wheel or maybe higher quality audio/video (Tib Sun and Firestorm especially require this, RA2 already used newer formats which hold their own). Of course then they'd use AI upscaling for the movies which has arguable quality. What I'd really welcome is a full CD soundtrack release Firestorm and Yuri's Revenge, and maybe even TS and RA2 (they have a bunch of tracks missing from the existing soundtrack CDs).
@@zyrobs They do because the UI scales with resolution. I won't insult your intelligence by telling you what hi Res players think about this. 4k with binoculars comes to mind.
Yeah, or use commando Higgins! I never understood why people use APCs and whatchtowers as black hand hardcounters when they're really soft counters. It takes them ages to kill a member and both are extremely vulnerable to grenade. Same thing with hammerheads vs mass missiles, it just doesn't work. While snipers just stay out of range and Higgins just mows them down.
Problem is that APCs are so easy to kill so if you load them with Snipers you're trading their stealth for almost no gain. + you can't overspend on snipers because if the opponent decides to spam any type of vehicle they're now useless. APCs and Hammerheads have other uses that make them useful no matter what the situation
@@microqueen69 They get caught up with the Black Hand though who do not die easily to sonics, and they're also super expensive so it takes 1 misclick to lose a huge investment
It's been a little while since Lumos was on the channel, mostly a TW player before. Lumos vs Bike: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5I9Zj1L93HY.html I put on a show match of Lumos vs Shoktrepet a few years ago: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ahEvySTnSD0.html
Lumos is amazing with a small squad of bikes or mechapedes in a good position. Futurama is also fun, his black hand is so much cooler than his traveller or scrin. Halfway through Dimitri vs Shoktrepet. Two of my fav players to watch. Great action and suspense, Mr. Sybert.
We will not talk about Sybert roleplaying as the Seeker tank getting fried by the Black Hand Squad, GOT IT!? Also I didn't know someone sneaked a Visceroid in that middle building on The Rift.
Didn't notice in the description chapters so here are mine. 0:00 Lumos (Random[GDI]) vs Futurama (BH) on Tournament Oasis 9:40 Lumos (Random[MoK]) vs Futurama (BH) on Abandoned Subway 15:50 Lumos (Random[Nod]) vs Futurama (BH) on Tiberium Pantanal 18:35 Lumos (Nod) vs Futurama (BH) on Tournament Highlands 22:51 Lumos (Random[Scrin]) vs Futurama (BH) on Tournament Airstrip 34:48 Lumos (Nod) vs Futuruma (ZOCOM) on Extraction Plateau 44:49 Lumos (Nod) vs Futurama (Scrin) on The Rift ____ 52:38 Shoktrepet (GDI) vs Dimitri (BH) on Tournament Oasis 57:42 Shoktrepet (GDI) vs Dimitri (BH) on The Rift 1:15:10 Shoktrepet (GDI) vs Dimitri (BH) on Smashed Dustbowl 1:22:25 Shoktrepet (GDI) vs Dimitri (BH) on Abandoned Subway 1:45:00 Shoktrepet (GDI) vs Dimitri (BH) on Twilight City 1:54:17 Shoktrepet (GDI) vs Dimitri (BH) on Tournament Highlands
Nod walker units underperform so hard at this level, they can't shoot while moving and they're almost always having to either attack or retreat, instead of setting up to shoot.
Probably because the game is balanced around the fact that NOD is weaker later into the game and extremely powerful early-mid game, buffing the avatar/redeemer would make NOD much more dominant across all stages of the game. This is the exact opposite GDI that are generally much much weaker compared to NOD early - Mid game, and then become unstoppable force late into the game. Scrin kinda just there good all around and really good at pushing advantages and snowball hard
@@stevenhartman2605 I can't say for certain, but he might be talking about their ability to destroy other nod units to steal some of their abilities. It's next to worthless as an execute in combat... Usually players just sacrifice their own units to upgrade the avatars
Messing around vs Sparty: ru-vid.comPN8_aWWNNXk Playing vs BikeRush: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-G5KpFF36zF8.html Playing vs AI: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0qCH-DxRaQk.html
Another bunch of matches where the GDI players refuses to load APCs with sniper teams to deal with mass infantry spams and instead uses watchtowers and hammerheads to deal with it smh.