Imagine if drydocks didn't work like they do in UAD. But instead you have to buy certain drydocks to house a maximum amount of tonnage on each port. For example, your port has 6 10.000t drydocks, but only 2 25.000t drydocks. Meaning you can only fix two ships up to 25k, and nothing above at that specific port, and the ship has to go somewhere else. Same for building. Only ports that have the correct drydocks can build certain ships
You can make a first rate ship of the line with 1s reload but if you are heavily outnumbered by destroyers, attack is suicide. Destroyers works as wasps and in your campaign you learned this by using then as such.
I think the 1.5" on the light are to small even against DD's. They just don't deliver enough punishment, going to a 2.5" wouldn't hurt rate of fire to much. Plus right now your DD's have bigger secondaries than your CL's. Just a thought
Honestly great episode how you handled the american fleet was well done as fer the last encounter well everyone has bad days lol thank you for the great content
Was wondering whether I missed an episode when I listened to the admirals log. But now, as I get to the end of the video, I guess; that admirals log was meant for the next episode?
anyone having a lot of ships just randomly going away and being uncontrollable? No damage, not hits...just sometimes they pick a direction and even using manual rudder you cant get them to go where you want. They will ALWAYS go right back to whatever course they got a hard on for.
I was playing as the Astria-Hungarians when an Italian fleet got bugged at the mouth of the Adriatic sea blocking ALL my ports. After 2 years I had to quit and start a new campaign :(
@@Stealth17Gaming She was a hero ship for sure. It's awesome that her sister, the Hooded Horse, makes an appearance in every battle. We should get a Beer Guy class BC going.